rust-book-cn/nostarch/chapter5.md
2016-06-03 10:30:35 -04:00

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Structs

So far, all of the data types weve seen allow us to have a single value at a time. structs give us the ability to package up multiple values and keep them in one related structure.

Lets write a program which calculates the distance between two points. Well start off with single variable bindings, and then refactor it to use structs instead.

Lets make a new project with Cargo:

$ cargo new --bin points
$ cd points

Heres a short program which calculates the distance between two points. Put it into your src/main.rs:

fn main() {
    let x1 = 0.0;
    let y1 = 5.0;

    let x2 = 12.0;
    let y2 = 0.0;

    let answer = distance(x1, y1, x2, y2);

    println!("Point 1: ({}, {})", x1, y1);
    println!("Point 2: ({}, {})", x2, y2);
    println!("Distance: {}", answer);
}

fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 {
    let x_squared = f64::powi(x2 - x1, 2);
    let y_squared = f64::powi(y2 - y1, 2);

    f64::sqrt(x_squared + y_squared)
}

Let's try running this program with cargo run:

$ cargo run
   Compiling points v0.1.0 (file:///projects/points)
     Running `target/debug/points`
Point 1: (0, 5)
Point 2: (12, 0)
Distance: 13

Let's take a quick look at distance() before we move forward:

fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 {
    let x_squared = f64::powi(x2 - x1, 2);
    let y_squared = f64::powi(y2 - y1, 2);

    f64::sqrt(x_squared + y_squared)
}

To find the distance between two points, we can use the Pythagorean Theorem. The theorem is named after Pythagoras, who was the first person to mathematically prove this formula. The details aren't that important, to be honest. There's a few things that we haven't discussed yet, though.

f64::powi(2.0, 3)

The double colon (::) here is a namespace operator. We havent talked about modules yet, but you can think of the powi() function as being scoped inside of another name. In this case, the name is f64, the same as the type. The powi() function takes two arguments: the first is a number, and the second is the power that it raises that number to. In this case, the second number is an integer, hence the i in its name. Similarly, sqrt() is a function under the f64 module, which takes the square root of its argument.

Why structs?

Our little program is okay, but we can do better. The key is in the signature of distance():

fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 {

The distance function is supposed to calculate the distance between two points. But our distance function calculates some distance between four numbers. The first two and last two arguments are related, but thats not expressed anywhere in our program itself. We need a way to group (x1, y1) and (x2, y2) together.

Weve already discussed one way to do that: tuples. Heres a version of our program which uses tuples:

fn main() {
    let p1 = (0.0, 5.0);

    let p2 = (12.0, 0.0);

    let answer = distance(p1, p2);

    println!("Point 1: {:?}", p1);
    println!("Point 2: {:?}", p2);
    println!("Distance: {}", answer);
}

fn distance(p1: (f64, f64), p2: (f64, f64)) -> f64 {
    let x_squared = f64::powi(p2.0 - p1.0, 2);
    let y_squared = f64::powi(p2.1 - p1.1, 2);

    f64::sqrt(x_squared + y_squared)
}

This is a little better, for sure. Tuples let us add a little bit of structure. Were now passing two arguments, so thats more clear. But its also worse. Tuples dont give names to their elements, and so our calculation has gotten much more confusing:

p2.0 - p1.0
p2.1 - p1.1

When writing this example, your authors almost got it wrong themselves! Distance is all about x and y points, but now its all about 0 and 1. This isnt great.

Enter structs. We can transform our tuples into something with a name:

let p1 = (0.0, 5.0);

struct Point {
    x: f64,
    y: f64,
}

let p1 = Point { x: 0.0, y: 5.0 };

Heres what declaring a struct looks like:

struct NAME {
    NAME: TYPE,
}

The NAME: TYPE bit is called a field, and we can have as many or as few of them as youd like. If you have none of them, drop the {}s:

struct Foo;

structs with no fields are called unit structs, and are used in certain advanced situations. We will just ignore them for now.

You can access the field of a struct in the same way you access an element of a tuple, except you use its name:

let p1 = (0.0, 5.0);
let x = p1.0;

struct Point {
    x: f64,
    y: f64,
}

let p1 = Point { x: 0.0, y: 5.0 };
let x = p1.x;

Lets convert our program to use our Point struct. Heres what it looks like now:

#[derive(Debug,Copy,Clone)]
struct Point {
    x: f64,
    y: f64,
}

fn main() {
    let p1 = Point { x: 0.0, y: 5.0};

    let p2 = Point { x: 12.0, y: 0.0};

    let answer = distance(p1, p2);

    println!("Point 1: {:?}", p1);
    println!("Point 2: {:?}", p2);
    println!("Distance: {}", answer);
}

fn distance(p1: Point, p2: Point) -> f64 {
    let x_squared = f64::powi(p2.x - p1.x, 2);
    let y_squared = f64::powi(p2.y - p1.y, 2);

    f64::sqrt(x_squared + y_squared)
}

Our function signature for distance() now says exactly what we mean: it calculates the distance between two Points. And rather than 0 and 1, weve got back our x and y. This is a win for clarity.

Theres one other thing thats a bit strange here, this annotation on our struct declaration:

#[derive(Debug,Copy,Clone)]
struct Point {

We havent yet talked about traits, but we did talk about Debug when we discussed arrays. This derive attribute allows us to tweak the behavior of our Point. In this case, we are opting into copy semantics, and everything that implements Copy must implement Clone.

Method Syntax

In the last section on ownership, we made several references to methods. Methods look like this:

let s1 = String::from("hello");

// call a method on our String
let s2 = s1.clone();

println!("{}", s1);

The call to clone() is attatched to s1 with a dot. This is called method syntax, and its a way to call certain functions with a different style.

Why have two ways to call functions? Well talk about some deeper reasons related to ownership in a moment, but one big reason is that methods look nicer when chained together:

// with functions
h(g(f(x)));

// with methods
x.f().g().h();

The nested-functions version reads in reverse: we call f(), then g(), then h(), but it reads as h(), then g(), then f().

Before we get into the details, lets talk about how to define your own methods.

Defining methods

We can define methods with the impl keyword. impl is short for implementation. Doing so looks like this:

#[derive(Debug,Copy,Clone)]
struct Point {
    x: f64,
    y: f64,
}

impl Point {
   fn distance(&self, other: &Point) -> f64 {
       let x_squared = f64::powi(other.x - self.x, 2);
       let y_squared = f64::powi(other.y - self.y, 2);

       f64::sqrt(x_squared + y_squared)
   }
}

let p1 = Point { x: 0.0, y: 0.0 };
let p2 = Point { x: 5.0, y: 6.5 };

assert_eq!(8.200609733428363, p1.distance(&p2));

Lets break this down. First, we have our Point struct from earlier in the chapter. Next comes our first use of the impl keyword:

# #[derive(Debug,Copy,Clone)]
# struct Point {
#     x: f64,
#     y: f64,
# }
# 
impl Point {
#    fn distance(&self, other: &Point) -> f64 {
#        let x_squared = f64::powi(other.x - self.x, 2);
#        let y_squared = f64::powi(other.y - self.y, 2);
# 
#        f64::sqrt(x_squared + y_squared)
#    }
}
# 
# let p1 = Point { x: 0.0, y: 0.0 };
# let p2 = Point { x: 5.0, y: 6.5 };
# 
# assert_eq!(8.200609733428363, p1.distance(&p2));

Everything we put inside of the curly braces will be methods implemented on Point.

# #[derive(Debug,Copy,Clone)]
# struct Point {
#     x: f64,
#     y: f64,
# }
# 
# impl Point {
    fn distance(&self, other: &Point) -> f64 {
#        let x_squared = f64::powi(other.x - self.x, 2);
#        let y_squared = f64::powi(other.y - self.y, 2);
# 
#        f64::sqrt(x_squared + y_squared)
    }
# }
# 
# let p1 = Point { x: 0.0, y: 0.0 };
# let p2 = Point { x: 5.0, y: 6.5 };
# 
# assert_eq!(8.200609733428363, p1.distance(&p2));

Next is our definition. This looks very similar to our previous definition of distance() as a function:

# #[derive(Debug,Copy,Clone)]
# struct Point {
#     x: f64,
#     y: f64,
# }
fn distance(p1: Point, p2: Point) -> f64 {
#     let x_squared = f64::powi(p2.x - p1.x, 2);
#     let y_squared = f64::powi(p2.y - p1.y, 2);
# 
#     f64::sqrt(x_squared + y_squared)
# }

Other than this, the rest of the example is familliar: an implementation of distance(), and using the method to find an answer.

There are two differences. The first is in the first argument. Instead of a name and a type, we have written &self. This is what distinguishes a method from a function: using self inside of an impl block. Because we already know that we are implementing this method on Point, we dont need to write the type of self out. However, we have written &self, not only self. This is because we want to take our argument by reference rather than by ownership. In other words, these two forms are the same:

fn foo(self: &Point)
fn foo(&self)

Just like any other parameter, you can take self in three forms. Heres the list, with the most common form first:

fn foo(&self) // take self by reference
fn foo(&mut self) // take self by mutable reference
fn foo(self) // take self by ownership

In this case, we only need a reference. We dont plan on taking ownership, and we dont need to mutate either point. Taking by reference is by far the most common form of method, followed by a mutable reference, and then occasionally by ownership.

Methods and automatic referencing

Weve left out an important detail. Its in this line of the example:

# #[derive(Debug,Copy,Clone)]
# struct Point {
#     x: f64,
#     y: f64,
# }
# 
# impl Point {
#    fn distance(&self, other: &Point) -> f64 {
#        let x_squared = f64::powi(other.x - self.x, 2);
#        let y_squared = f64::powi(other.y - self.y, 2);
# 
#        f64::sqrt(x_squared + y_squared)
#    }
# }
# 
# let p1 = Point { x: 0.0, y: 0.0 };
# let p2 = Point { x: 5.0, y: 6.5 };
# 
assert_eq!(8.200609733428363, p1.distance(&p2));

When we defined distance(), we took both self and the other argument by reference. Yet, we needed a & for p2 but not p1. What gives?

This feature is called automatic referencing, and calling methods is one of the few places in Rust that has behavior like this. Heres how it works: when you call a method with self.(, Rust will automatically add in &s or &muts to match the signature. In other words, these three are the same:

# #[derive(Debug,Copy,Clone)]
# struct Point {
#     x: f64,
#     y: f64,
# }
# 
# impl Point {
#    fn distance(&self, other: &Point) -> f64 {
#        let x_squared = f64::powi(other.x - self.x, 2);
#        let y_squared = f64::powi(other.y - self.y, 2);
# 
#        f64::sqrt(x_squared + y_squared)
#    }
# }
# let p1 = Point { x: 0.0, y: 0.0 };
# let p2 = Point { x: 5.0, y: 6.5 };
p1.distance(&p2);
(&p1).distance(&p2);
Point::distance(&p1, &p2);

The first one looks much, much cleaner. Heres another example:

let mut s = String::from("Hello,");

s.push_str(" world!");

// The above is the same as:
// (&mut s).push_str(" world!");

assert_eq!("Hello, world!", s);

Because push_str() has the following signature:

fn push_str(&mut self, string: &str) {

This automatic referencing behavior works because methods have a clear receiver — the type of self — and in most cases its clear given the receiver and name of a method whether the method is just reading (so needs &self), mutating (so &mut self), or consuming (so self). The fact that Rust makes borrowing implicit for method receivers is a big part of making ownership ergonomic in practice.

Methods can be called like functions

Furthermore, if we have a method, we can also call it like a function:

# #[derive(Debug,Copy,Clone)]
# struct Point {
#     x: f64,
#     y: f64,
# }
# 
# impl Point {
#    fn distance(&self, other: &Point) -> f64 {
#        let x_squared = f64::powi(other.x - self.x, 2);
#        let y_squared = f64::powi(other.y - self.y, 2);
# 
#        f64::sqrt(x_squared + y_squared)
#    }
# }
# let p1 = Point { x: 0.0, y: 0.0 };
# let p2 = Point { x: 5.0, y: 6.5 };
let d1 = p1.distance(&p2);
let d2 = Point::distance(&p1, &p2);

assert_eq!(d1, d2);

Instead of using self.(, we use Point and the namespace operator to call it like a function instead. Because functions do not do the automatic referencing, we must pass in &p1 explicitly.

While methods can be called like functions, functions cannot be called like methods. If the first argument isnt named self, it cannot be called like a method.

Generics

We've been working with a Point struct that looks like this:

#[derive(Debug,Copy,Clone)]
struct Point {
    x: f64,
    y: f64,
}

But what if we didn't want to always use an f64 here? What about an f32 for when we need less precision? Or an i32 if we only want integer coordinates?

While our simple Point struct may be a bit too simple to bother making generic in a real application, we're going to stick with it to show you the syntax. Especially when building library code, generics allow for more code re-use, and unlock a lot of powerful techniques.

Generic data types

'Generics' let us write code that allows for several different types, while letting us have one definition. A more generic Point would look like this:

#[derive(Debug,Copy,Clone)]
struct Point<T> {
    x: T,
    y: T,
}

There are two changes here, and they both involve this new T. The first change is in the definition:

# #[derive(Debug,Copy,Clone)]
struct Point<T> {
#     x: T,
#     y: T,
# }

Our previous definition said, "We are defining a struct named Point." This definition says something slightly different: "We are defining a struct named Point with one type parameter T."

Let's talk about this term 'type parameter'. We've already seen one other thing called a 'parameter' in Rust: function parameters:

fn plus_one(x: i32) -> i32 {
    x + 1
}

Here, x is a parameter to this function. We can call this function with a different value, and x will change each time it's called:

# fn plus_one(x: i32) -> i32 {
#     x + 1
# }
let six = plus_one(5);
let eleven = plus_one(10);

In the same way, a type parameter allows us to define a data type which can be different each time we use it:

#[derive(Debug,Copy,Clone)]
struct Point<T> {
    x: T,
    y: T,
}

let integral_point = Point { x: 5, y: 5 };
let floating_point = Point { x: 5.0, y: 5.0 };

Here, integral_point uses i32 values for T, and floating_point uses f64 values. This also leads us to talk about the second change we made to Point:

# #[derive(Debug,Copy,Clone)]
# struct Point<T> {
    x: T,
    y: T,
# }

Instead of saying x: i32, we say x: T. This T is the same one that we used above in the struct declaration. Because x and y both use T, they'll be the same type. We could give them different types:

#[derive(Debug,Copy,Clone)]
struct Point<T, OtherT> {
    x: T,
    y: OtherT,
}

let different = Point { x: 5, y: 5.0 };
let same = Point { x: 5.0, y: 5.0 };

Here, instead of a single parameter, T, we have two: T and OtherT. Type parameters have the same naming convention as other types: CamelCase. However, you'll often see short, one-letter names used for types. T is very common, because it's short for 'type', but you can name them something longer if you'd like. In this version of Point, we say that x has the type T, and y has the type OtherT. This lets us give them two different types, but they don't have to be.

Generic functions

Regular old functions can also take generic parameters, with a syntax that looks very similar:

fn foo<T>(x: T) {
    // ...
}

This foo() function has one generic parameter, T, and takes one argument, x, which has the type T. Let's talk a little bit more about what this means.

Generic methods

We've seen how to define methods with the impl keyword. Our generic Point can have generic methods, too:

#[derive(Debug,Copy,Clone)]
struct Point<T> {
    x: T,
    y: T,
}

impl<T> Point<T> {
    fn some_method(&self) {
        // ...
    }
}

We also need the <T> after impl. This line reads, "We will be implementing methods with one generic type parameter, T, for a type, Point, which takes one generic type T." In a sense, the impl<T> says "we will be using a type T" and the Point<T> says "that T is used for Point." In this simple case, this syntax can feel a bit redundant, but when we get into some of Rust's more advanced features later, this distinction will become more useful.

There's more to the story

This section covered the basic syntax of generics, but it's not the full story. For example, let's try to implement our foo() function: we'll have it print out the value of x:

fn foo<T>(x: T) {
    println!("x is: {}", x);
}

We'll get an error:

error: the trait `core::fmt::Display` is not implemented for the type `T` [E0277]
println!("x is: {}", x);
                     ^

We can't print out x! The error messages reference something we talked about breifly before, the Display trait. In order to implement this function, we need to talk about traits. But we only need to talk about traits to implement our own generic functions; we don't need this understanding to use them. So rather than get into more details about this right now, let's talk about other useful Rust data types, and we can come back to implementing generic functions in the chapter about traits.

For now, the important bits to understand:

  • Generic type parameters are kind of like function parameters, but for types instead of values.
  • Type parameters go inside <>s and are usually named things like T.

With that, let's talk about another fundamental Rust data type: enums.