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send chapter 5 and 6 to no starch
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# Structs
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So far, all of the data types we’ve seen allow us to have a single value
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at a time. `struct`s give us the ability to package up multiple values and
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keep them in one related structure.
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Let’s write a program which calculates the distance between two points.
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We’ll start off with single variable bindings, and then refactor it to
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use `struct`s instead.
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Let’s make a new project with Cargo:
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```bash
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$ cargo new --bin points
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$ cd points
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```
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Here’s a short program which calculates the distance between two points. Put
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it into your `src/main.rs`:
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```rust
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fn main() {
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let x1 = 0.0;
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let y1 = 5.0;
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let x2 = 12.0;
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let y2 = 0.0;
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let answer = distance(x1, y1, x2, y2);
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println!("Point 1: ({}, {})", x1, y1);
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println!("Point 2: ({}, {})", x2, y2);
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println!("Distance: {}", answer);
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}
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fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 {
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let x_squared = f64::powi(x2 - x1, 2);
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let y_squared = f64::powi(y2 - y1, 2);
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f64::sqrt(x_squared + y_squared)
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}
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```
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Let's try running this program with `cargo run`:
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```bash
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$ cargo run
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Compiling points v0.1.0 (file:///projects/points)
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Running `target/debug/points`
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Point 1: (0, 5)
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Point 2: (12, 0)
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Distance: 13
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```
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Let's take a quick look at `distance()` before we move forward:
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```rust
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fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 {
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let x_squared = f64::powi(x2 - x1, 2);
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let y_squared = f64::powi(y2 - y1, 2);
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f64::sqrt(x_squared + y_squared)
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}
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```
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To find the distance between two points, we can use the Pythagorean Theorem.
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The theorem is named after Pythagoras, who was the first person to mathematically
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prove this formula. The details aren't that important, to be honest. There's a few
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things that we haven't discussed yet, though.
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```rust,ignore
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f64::powi(2.0, 3)
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```
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The double colon (`::`) here is a namespace operator. We haven’t talked about
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modules yet, but you can think of the `powi()` function as being scoped inside
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of another name. In this case, the name is `f64`, the same as the type. The
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`powi()` function takes two arguments: the first is a number, and the second is
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the power that it raises that number to. In this case, the second number is an
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integer, hence the ‘i’ in its name. Similarly, `sqrt()` is a function under the
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`f64` module, which takes the square root of its argument.
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## Why `struct`s?
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Our little program is okay, but we can do better. The key is in the signature
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of `distance()`:
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```rust,ignore
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fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 {
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```
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The distance function is supposed to calculate the distance between two points.
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But our distance function calculates some distance between four numbers. The
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first two and last two arguments are related, but that’s not expressed anywhere
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in our program itself. We need a way to group `(x1, y1)` and `(x2, y2)`
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together.
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We’ve already discussed one way to do that: tuples. Here’s a version of our program
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which uses tuples:
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```rust
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fn main() {
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let p1 = (0.0, 5.0);
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let p2 = (12.0, 0.0);
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let answer = distance(p1, p2);
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println!("Point 1: {:?}", p1);
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println!("Point 2: {:?}", p2);
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println!("Distance: {}", answer);
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}
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fn distance(p1: (f64, f64), p2: (f64, f64)) -> f64 {
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let x_squared = f64::powi(p2.0 - p1.0, 2);
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let y_squared = f64::powi(p2.1 - p1.1, 2);
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f64::sqrt(x_squared + y_squared)
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}
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```
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This is a little better, for sure. Tuples let us add a little bit of structure.
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We’re now passing two arguments, so that’s more clear. But it’s also worse.
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Tuples don’t give names to their elements, and so our calculation has gotten
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much more confusing:
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```rust,ignore
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p2.0 - p1.0
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p2.1 - p1.1
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```
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When writing this example, your authors almost got it wrong themselves! Distance
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is all about `x` and `y` points, but now it’s all about `0` and `1`. This isn’t
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great.
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Enter `struct`s. We can transform our tuples into something with a name:
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```rust,ignore
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let p1 = (0.0, 5.0);
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struct Point {
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x: f64,
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y: f64,
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}
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let p1 = Point { x: 0.0, y: 5.0 };
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```
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Here’s what declaring a `struct` looks like:
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```text
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struct NAME {
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NAME: TYPE,
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}
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```
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The `NAME: TYPE` bit is called a ‘field’, and we can have as many or as few of
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them as you’d like. If you have none of them, drop the `{}`s:
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```rust
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struct Foo;
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```
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`struct`s with no fields are called ‘unit structs’, and are used in certain
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advanced situations. We will just ignore them for now.
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You can access the field of a struct in the same way you access an element of
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a tuple, except you use its name:
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```rust,ignore
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let p1 = (0.0, 5.0);
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let x = p1.0;
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struct Point {
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x: f64,
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y: f64,
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}
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let p1 = Point { x: 0.0, y: 5.0 };
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let x = p1.x;
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```
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Let’s convert our program to use our `Point` `struct`. Here’s what it looks
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like now:
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```rust
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#[derive(Debug,Copy,Clone)]
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struct Point {
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x: f64,
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y: f64,
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}
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fn main() {
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let p1 = Point { x: 0.0, y: 5.0};
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let p2 = Point { x: 12.0, y: 0.0};
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let answer = distance(p1, p2);
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println!("Point 1: {:?}", p1);
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println!("Point 2: {:?}", p2);
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println!("Distance: {}", answer);
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}
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fn distance(p1: Point, p2: Point) -> f64 {
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let x_squared = f64::powi(p2.x - p1.x, 2);
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let y_squared = f64::powi(p2.y - p1.y, 2);
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f64::sqrt(x_squared + y_squared)
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}
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```
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Our function signature for `distance()` now says exactly what we mean: it
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calculates the distance between two `Point`s. And rather than `0` and `1`,
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we’ve got back our `x` and `y`. This is a win for clarity.
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There’s one other thing that’s a bit strange here, this annotation on our
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`struct` declaration:
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```rust,ignore
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#[derive(Debug,Copy,Clone)]
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struct Point {
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```
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We haven’t yet talked about traits, but we did talk about `Debug` when we
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discussed arrays. This `derive` attribute allows us to tweak the behavior of
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our `Point`. In this case, we are opting into copy semantics, and everything
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that implements `Copy` must implement `Clone`.
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# Method Syntax
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In the last section on ownership, we made several references to ‘methods’.
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Methods look like this:
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```rust
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let s1 = String::from("hello");
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// call a method on our String
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let s2 = s1.clone();
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println!("{}", s1);
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```
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The call to `clone()` is attatched to `s1` with a dot. This is called ‘method
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syntax’, and it’s a way to call certain functions with a different style.
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Why have two ways to call functions? We’ll talk about some deeper reasons
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related to ownership in a moment, but one big reason is that methods look nicer
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when chained together:
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```rust,ignore
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// with functions
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h(g(f(x)));
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// with methods
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x.f().g().h();
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```
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The nested-functions version reads in reverse: we call `f()`, then `g()`, then
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`h()`, but it reads as `h()`, then `g()`, then `f()`.
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Before we get into the details, let’s talk about how to define your own
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methods.
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## Defining methods
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We can define methods with the `impl` keyword. `impl` is short for
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‘implementation’. Doing so looks like this:
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```rust
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#[derive(Debug,Copy,Clone)]
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struct Point {
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x: f64,
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y: f64,
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}
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impl Point {
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fn distance(&self, other: &Point) -> f64 {
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let x_squared = f64::powi(other.x - self.x, 2);
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let y_squared = f64::powi(other.y - self.y, 2);
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f64::sqrt(x_squared + y_squared)
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}
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}
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let p1 = Point { x: 0.0, y: 0.0 };
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let p2 = Point { x: 5.0, y: 6.5 };
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assert_eq!(8.200609733428363, p1.distance(&p2));
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```
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Let’s break this down. First, we have our `Point` struct from earlier in the
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chapter. Next comes our first use of the `impl` keyword:
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```
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# #[derive(Debug,Copy,Clone)]
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# struct Point {
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# x: f64,
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# y: f64,
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# }
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#
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impl Point {
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# fn distance(&self, other: &Point) -> f64 {
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# let x_squared = f64::powi(other.x - self.x, 2);
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# let y_squared = f64::powi(other.y - self.y, 2);
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#
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# f64::sqrt(x_squared + y_squared)
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# }
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}
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#
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# let p1 = Point { x: 0.0, y: 0.0 };
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# let p2 = Point { x: 5.0, y: 6.5 };
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#
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# assert_eq!(8.200609733428363, p1.distance(&p2));
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```
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Everything we put inside of the curly braces will be methods implemented on
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`Point`.
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```
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# #[derive(Debug,Copy,Clone)]
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# struct Point {
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# x: f64,
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# y: f64,
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# }
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#
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# impl Point {
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fn distance(&self, other: &Point) -> f64 {
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# let x_squared = f64::powi(other.x - self.x, 2);
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# let y_squared = f64::powi(other.y - self.y, 2);
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#
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# f64::sqrt(x_squared + y_squared)
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}
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# }
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#
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# let p1 = Point { x: 0.0, y: 0.0 };
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# let p2 = Point { x: 5.0, y: 6.5 };
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#
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# assert_eq!(8.200609733428363, p1.distance(&p2));
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```
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Next is our definition. This looks very similar to our previous definition of
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`distance()` as a function:
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```rust
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# #[derive(Debug,Copy,Clone)]
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# struct Point {
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# x: f64,
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# y: f64,
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# }
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fn distance(p1: Point, p2: Point) -> f64 {
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# let x_squared = f64::powi(p2.x - p1.x, 2);
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# let y_squared = f64::powi(p2.y - p1.y, 2);
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#
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# f64::sqrt(x_squared + y_squared)
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# }
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```
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Other than this, the rest of the example is familliar: an implementation of
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`distance()`, and using the method to find an answer.
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There are two differences. The first is in the first argument. Instead of a name
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and a type, we have written `&self`. This is what distinguishes a method from a
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function: using `self` inside of an `impl` block. Because we already know that
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we are implementing this method on `Point`, we don’t need to write the type of
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`self` out. However, we have written `&self`, not only `self`. This is because
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we want to take our argument by reference rather than by ownership. In other
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words, these two forms are the same:
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```rust,ignore
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fn foo(self: &Point)
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fn foo(&self)
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```
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Just like any other parameter, you can take `self` in three forms. Here’s the
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list, with the most common form first:
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```rust,ignore
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fn foo(&self) // take self by reference
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fn foo(&mut self) // take self by mutable reference
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fn foo(self) // take self by ownership
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```
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In this case, we only need a reference. We don’t plan on taking ownership, and
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we don’t need to mutate either point. Taking by reference is by far the most
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common form of method, followed by a mutable reference, and then occasionally
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by ownership.
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### Methods and automatic referencing
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We’ve left out an important detail. It’s in this line of the example:
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```
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# #[derive(Debug,Copy,Clone)]
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# struct Point {
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# x: f64,
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# y: f64,
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# }
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#
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# impl Point {
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# fn distance(&self, other: &Point) -> f64 {
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# let x_squared = f64::powi(other.x - self.x, 2);
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# let y_squared = f64::powi(other.y - self.y, 2);
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#
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# f64::sqrt(x_squared + y_squared)
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# }
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# }
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#
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# let p1 = Point { x: 0.0, y: 0.0 };
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# let p2 = Point { x: 5.0, y: 6.5 };
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#
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assert_eq!(8.200609733428363, p1.distance(&p2));
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```
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When we defined `distance()`, we took both `self` and the other argument by
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reference. Yet, we needed a `&` for `p2` but not `p1`. What gives?
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|
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This feature is called ‘automatic referencing’, and calling methods is one
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of the few places in Rust that has behavior like this. Here’s how it works:
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when you call a method with `self.(`, Rust will automatically add in `&`s
|
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or `&mut`s to match the signature. In other words, these three are the same:
|
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|
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```rust
|
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# #[derive(Debug,Copy,Clone)]
|
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# struct Point {
|
||||
# x: f64,
|
||||
# y: f64,
|
||||
# }
|
||||
#
|
||||
# impl Point {
|
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# fn distance(&self, other: &Point) -> f64 {
|
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# let x_squared = f64::powi(other.x - self.x, 2);
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# let y_squared = f64::powi(other.y - self.y, 2);
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#
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||||
# f64::sqrt(x_squared + y_squared)
|
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# }
|
||||
# }
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# let p1 = Point { x: 0.0, y: 0.0 };
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# let p2 = Point { x: 5.0, y: 6.5 };
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p1.distance(&p2);
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(&p1).distance(&p2);
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Point::distance(&p1, &p2);
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```
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||||
The first one looks much, much cleaner. Here’s another example:
|
||||
|
||||
```rust
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let mut s = String::from("Hello,");
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|
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s.push_str(" world!");
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||||
|
||||
// The above is the same as:
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||||
// (&mut s).push_str(" world!");
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||||
|
||||
assert_eq!("Hello, world!", s);
|
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```
|
||||
|
||||
Because [`push_str()`] has the following signature:
|
||||
|
||||
```rust,ignore
|
||||
fn push_str(&mut self, string: &str) {
|
||||
```
|
||||
|
||||
[`push_str()`]: http://doc.rust-lang.org/collections/string/struct.String.html#method.push_str
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||||
|
||||
This automatic referencing behavior works because methods have a clear receiver
|
||||
— the type of `self` — and in most cases it’s clear given the receiver and name
|
||||
of a method whether the method is just reading (so needs `&self`), mutating (so
|
||||
`&mut self`), or consuming (so `self`). The fact that Rust makes borrowing
|
||||
implicit for method receivers is a big part of making ownership ergonomic in
|
||||
practice.
|
||||
|
||||
## Methods can be called like functions
|
||||
|
||||
Furthermore, if we have a method, we can also call it like a function:
|
||||
|
||||
```rust
|
||||
# #[derive(Debug,Copy,Clone)]
|
||||
# struct Point {
|
||||
# x: f64,
|
||||
# y: f64,
|
||||
# }
|
||||
#
|
||||
# impl Point {
|
||||
# fn distance(&self, other: &Point) -> f64 {
|
||||
# let x_squared = f64::powi(other.x - self.x, 2);
|
||||
# let y_squared = f64::powi(other.y - self.y, 2);
|
||||
#
|
||||
# f64::sqrt(x_squared + y_squared)
|
||||
# }
|
||||
# }
|
||||
# let p1 = Point { x: 0.0, y: 0.0 };
|
||||
# let p2 = Point { x: 5.0, y: 6.5 };
|
||||
let d1 = p1.distance(&p2);
|
||||
let d2 = Point::distance(&p1, &p2);
|
||||
|
||||
assert_eq!(d1, d2);
|
||||
```
|
||||
|
||||
Instead of using `self.(`, we use `Point` and the namespace operator to call it
|
||||
like a function instead. Because functions do not do the automatic referencing,
|
||||
we must pass in `&p1` explicitly.
|
||||
|
||||
While methods can be called like functions, functions cannot be called like
|
||||
methods. If the first argument isn’t named `self`, it cannot be called like a
|
||||
method.
|
||||
# Generics
|
||||
|
||||
We've been working with a `Point` struct that looks like this:
|
||||
|
||||
```rust
|
||||
#[derive(Debug,Copy,Clone)]
|
||||
struct Point {
|
||||
x: f64,
|
||||
y: f64,
|
||||
}
|
||||
```
|
||||
|
||||
But what if we didn't want to always use an `f64` here? What about an `f32` for
|
||||
when we need less precision? Or an `i32` if we only want integer coordinates?
|
||||
|
||||
While our simple `Point` struct may be a bit too simple to bother making
|
||||
generic in a real application, we're going to stick with it to show you the
|
||||
syntax. Especially when building library code, generics allow for more code
|
||||
re-use, and unlock a lot of powerful techniques.
|
||||
|
||||
## Generic data types
|
||||
|
||||
'Generics' let us write code that allows for several different types, while
|
||||
letting us have one definition. A more generic `Point` would look like this:
|
||||
|
||||
```rust
|
||||
#[derive(Debug,Copy,Clone)]
|
||||
struct Point<T> {
|
||||
x: T,
|
||||
y: T,
|
||||
}
|
||||
```
|
||||
|
||||
There are two changes here, and they both involve this new `T`. The first change
|
||||
is in the definition:
|
||||
|
||||
```rust
|
||||
# #[derive(Debug,Copy,Clone)]
|
||||
struct Point<T> {
|
||||
# x: T,
|
||||
# y: T,
|
||||
# }
|
||||
```
|
||||
|
||||
Our previous definition said, "We are defining a struct named Point." This
|
||||
definition says something slightly different: "We are defining a struct named
|
||||
Point with one type parameter `T`."
|
||||
|
||||
Let's talk about this term 'type parameter'. We've already seen one other thing
|
||||
called a 'parameter' in Rust: function parameters:
|
||||
|
||||
```rust
|
||||
fn plus_one(x: i32) -> i32 {
|
||||
x + 1
|
||||
}
|
||||
```
|
||||
|
||||
Here, `x` is a parameter to this function. We can call this function with a
|
||||
different value, and `x` will change each time it's called:
|
||||
|
||||
```rust
|
||||
# fn plus_one(x: i32) -> i32 {
|
||||
# x + 1
|
||||
# }
|
||||
let six = plus_one(5);
|
||||
let eleven = plus_one(10);
|
||||
```
|
||||
|
||||
In the same way, a type parameter allows us to define a data type which can be
|
||||
different each time we use it:
|
||||
|
||||
```rust
|
||||
#[derive(Debug,Copy,Clone)]
|
||||
struct Point<T> {
|
||||
x: T,
|
||||
y: T,
|
||||
}
|
||||
|
||||
let integral_point = Point { x: 5, y: 5 };
|
||||
let floating_point = Point { x: 5.0, y: 5.0 };
|
||||
```
|
||||
|
||||
Here, `integral_point` uses `i32` values for `T`, and `floating_point` uses
|
||||
`f64` values. This also leads us to talk about the second change we made to `Point`:
|
||||
|
||||
```rust
|
||||
# #[derive(Debug,Copy,Clone)]
|
||||
# struct Point<T> {
|
||||
x: T,
|
||||
y: T,
|
||||
# }
|
||||
```
|
||||
|
||||
Instead of saying `x: i32`, we say `x: T`. This `T` is the same one that we
|
||||
used above in the struct declaration. Because `x` and `y` both use `T`, they'll
|
||||
be the same type. We could give them different types:
|
||||
|
||||
```rust
|
||||
#[derive(Debug,Copy,Clone)]
|
||||
struct Point<T, OtherT> {
|
||||
x: T,
|
||||
y: OtherT,
|
||||
}
|
||||
|
||||
let different = Point { x: 5, y: 5.0 };
|
||||
let same = Point { x: 5.0, y: 5.0 };
|
||||
```
|
||||
|
||||
Here, instead of a single parameter, `T`, we have two: `T` and `OtherT`. Type
|
||||
parameters have the same naming convention as other types: `CamelCase`.
|
||||
However, you'll often see short, one-letter names used for types. `T` is very
|
||||
common, because it's short for 'type', but you can name them something longer
|
||||
if you'd like. In this version of `Point`, we say that `x` has the type `T`,
|
||||
and `y` has the type `OtherT`. This lets us give them two different types, but
|
||||
they don't have to be.
|
||||
|
||||
## Generic functions
|
||||
|
||||
Regular old functions can also take generic parameters, with a syntax that looks
|
||||
very similar:
|
||||
|
||||
```rust
|
||||
fn foo<T>(x: T) {
|
||||
// ...
|
||||
}
|
||||
```
|
||||
|
||||
This `foo()` function has one generic parameter, `T`, and takes one argument,
|
||||
`x`, which has the type `T`. Let's talk a little bit more about what this means.
|
||||
|
||||
|
||||
## Generic methods
|
||||
|
||||
We've seen how to define methods with the `impl` keyword. Our generic `Point`
|
||||
can have generic methods, too:
|
||||
|
||||
```rust
|
||||
#[derive(Debug,Copy,Clone)]
|
||||
struct Point<T> {
|
||||
x: T,
|
||||
y: T,
|
||||
}
|
||||
|
||||
impl<T> Point<T> {
|
||||
fn some_method(&self) {
|
||||
// ...
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
We also need the `<T>` after `impl`. This line reads, "We will be implementing
|
||||
methods with one generic type parameter, `T`, for a type, `Point`, which takes
|
||||
one generic type `T`." In a sense, the `impl<T>` says "we will be using a type
|
||||
`T`" and the `Point<T>` says "that `T` is used for `Point`." In this simple
|
||||
case, this syntax can feel a bit redundant, but when we get into some of Rust's
|
||||
more advanced features later, this distinction will become more useful.
|
||||
|
||||
## There's more to the story
|
||||
|
||||
This section covered the basic syntax of generics, but it's not the full story.
|
||||
For example, let's try to implement our `foo()` function: we'll have it print out
|
||||
the value of `x`:
|
||||
|
||||
```rust,ignore
|
||||
fn foo<T>(x: T) {
|
||||
println!("x is: {}", x);
|
||||
}
|
||||
```
|
||||
|
||||
We'll get an error:
|
||||
|
||||
```text
|
||||
error: the trait `core::fmt::Display` is not implemented for the type `T` [E0277]
|
||||
println!("x is: {}", x);
|
||||
^
|
||||
```
|
||||
|
||||
We can't print out `x`! The error messages reference something we talked about
|
||||
breifly before, the `Display` trait. In order to implement this function, we
|
||||
need to talk about traits. But we only need to talk about traits to implement
|
||||
our own generic functions; we don't need this understanding to use them. So
|
||||
rather than get into more details about this right now, let's talk about other
|
||||
useful Rust data types, and we can come back to implementing generic functions
|
||||
in the chapter about traits.
|
||||
|
||||
For now, the important bits to understand:
|
||||
|
||||
* Generic type parameters are kind of like function parameters, but for types
|
||||
instead of values.
|
||||
* Type parameters go inside `<>`s and are usually named things like `T`.
|
||||
|
||||
With that, let's talk about another fundamental Rust data type: enums.
|
738
nostarch/chapter6.md
Normal file
738
nostarch/chapter6.md
Normal file
@ -0,0 +1,738 @@
|
||||
# Enums
|
||||
|
||||
Next, let’s look at a feature of Rust that’s similar to structs, but also
|
||||
different. Enumerations, or ‘enums’ as they’re more commonly referred to,
|
||||
are an extremely powerful feature of Rust. Enums are a feature that are in many
|
||||
languages, but what they can do is different per-language. Rust’s enums are
|
||||
most similar to enums in functional languages.
|
||||
|
||||
Here’s an example of an enum:
|
||||
|
||||
```rust
|
||||
enum IpAddrKind {
|
||||
V4,
|
||||
V6,
|
||||
}
|
||||
```
|
||||
|
||||
This enum represents the kind of an IP address. There are two major standards
|
||||
used for IP addresses: version four, and version six. Any IP address can be either
|
||||
a version four address, or a version six address. But it cannot be both kinds at
|
||||
the same time. This is where enums get their name: they allow us to enumerate all
|
||||
of the possible kinds that our value can have.
|
||||
|
||||
We can create values of `IpAddrKind` like this:
|
||||
|
||||
```rust
|
||||
# enum IpAddrKind {
|
||||
# V4,
|
||||
# V6,
|
||||
# }
|
||||
|
||||
let four = IpAddrKind::V4;
|
||||
let six = IpAddrKind::V6;
|
||||
```
|
||||
|
||||
Note that the variants of the enum are namespaced under its name, and we use
|
||||
the double colon to separate the two.
|
||||
|
||||
Enums have more tricks up their sleeves, however. Thinking more about our IP
|
||||
address type, we don’t have a way to store the actual data of the IP address,
|
||||
we only know what kind it is. Given that you just learned about structs, you
|
||||
might tackle this problem like this:
|
||||
|
||||
```rust
|
||||
enum IpAddrKind {
|
||||
V4,
|
||||
V6,
|
||||
}
|
||||
|
||||
struct IpAddr {
|
||||
kind: IpAddrKind,
|
||||
address: String,
|
||||
}
|
||||
|
||||
let home = IpAddr {
|
||||
kind: IpAddrKind::V4,
|
||||
address: String::from("127.0.0.1"),
|
||||
};
|
||||
|
||||
let loopback = IpAddr {
|
||||
kind: IpAddrKind::V6,
|
||||
address: String::from("::1"),
|
||||
};
|
||||
```
|
||||
|
||||
We’ve used a struct to bundle the two values together: now we keep the kind
|
||||
with the value itself. This design isn’t bad, exactly, but it wouldn’t be
|
||||
considered idiomatic Rust. We can represent the same thing with just an enum:
|
||||
|
||||
```rust
|
||||
enum IpAddr {
|
||||
V4(String),
|
||||
V6(String),
|
||||
}
|
||||
|
||||
let home = IpAddr::V4(String::from("127.0.0.1"));
|
||||
|
||||
let loopback = IpAddr::V6(String::from("::1"));
|
||||
```
|
||||
|
||||
We can attach data to each variant of the enum directly. No need for an extra
|
||||
struct. But beyond that, this approach is better than using a struct alongside
|
||||
our enum because we can attatch different kinds of data to each variant.
|
||||
Imagine that instead of a `String`, we would prefer to store a `V4` as its four
|
||||
individual components, while leaving the `V6` variant as a `String`. With our
|
||||
struct, we’d be stuck. But enums deal with this case with ease:
|
||||
|
||||
```rust
|
||||
enum IpAddr {
|
||||
V4(u32, u32, u32, u32),
|
||||
V6(String),
|
||||
}
|
||||
|
||||
let home = IpAddr::V4(127, 0, 0, 1);
|
||||
|
||||
let loopback = IpAddr::V6(String::from("::1"));
|
||||
```
|
||||
|
||||
You can put any kind of data inside of an enum variant, including another enum!
|
||||
The `IpAddr` enum is [in the standard library][IpAddr], but it embeds two different
|
||||
structs inside of its variants:
|
||||
|
||||
```rust
|
||||
struct Ipv4Addr {
|
||||
// details elided
|
||||
}
|
||||
|
||||
struct Ipv6Addr {
|
||||
// details elided
|
||||
}
|
||||
|
||||
enum IpAddr {
|
||||
V4(Ipv4Addr),
|
||||
V6(Ipv6Addr),
|
||||
}
|
||||
```
|
||||
|
||||
[IpAddr]: http://doc.rust-lang.org/std/net/enum.IpAddr.html
|
||||
|
||||
Here’s an enum with a variety of types embedded in its variants:
|
||||
|
||||
```rust
|
||||
enum Message {
|
||||
Quit,
|
||||
Move { x: i32, y: i32 },
|
||||
Write(String),
|
||||
ChangeColor(i32, i32, i32),
|
||||
}
|
||||
```
|
||||
|
||||
* `Quit` has no data associated with it at all.
|
||||
* `Move` includes an anonymous struct inside of it.
|
||||
* `Write` includes a single `String`.
|
||||
* `ChangeColor` includes three `i32`s.
|
||||
|
||||
We haven’t talked a lot about how to access the data inside an enum variant,
|
||||
however. To do that, let’s move on to some new Rust syntax that’s especially
|
||||
useful with enums: `match`.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# Option
|
||||
|
||||
Now that we have a handle on enums, let's combine them with a feature that we
|
||||
talked a little bit about in the previous chapter: generics.
|
||||
|
||||
Programming language design is often though of as which features you include,
|
||||
but it's also about which features you leave out. Rust does not have a feature
|
||||
that is in many other languages: 'null'. In languages with this feature,
|
||||
variables can have two states: null or not-null.
|
||||
|
||||
The inventor of this concept has this to say:
|
||||
|
||||
> I call it my billion-dollar mistake. At that time, I was designing the first
|
||||
> comprehensive type system for references in an object-oriented language. My
|
||||
> goal was to ensure that all use of references should be absolutely safe, with
|
||||
> checking performed automatically by the compiler. But I couldn't resist the
|
||||
> temptation to put in a null reference, simply because it was so easy to
|
||||
> implement. This has led to innumerable errors, vulnerabilities, and system
|
||||
> crashes, which have probably caused a billion dollars of pain and damage in
|
||||
> the last forty years.
|
||||
>
|
||||
> - Tony Hoare "Null References: The Billion Dollar Mistake"
|
||||
|
||||
The problem with null values is twofold: first, a value can be null or not, at
|
||||
any time. The second is that if you try to use a value that's null, you'll get
|
||||
an error of some kind, depending on the language. Because this property is
|
||||
pervasive, it's extremely easy to make this kind of error.
|
||||
|
||||
Even with these problems, the concept that null is trying to express is still a
|
||||
useful one: this is a value which is currently invalid or not present for some
|
||||
reason. The problem isn't with the concept itself, but with the particular
|
||||
implementation. As such, Rust does not have the concept of null, but we do have
|
||||
a type which can encode the concept of a value being present. We call this type
|
||||
`Option<T>`, and it looks like this:
|
||||
|
||||
```rust
|
||||
enum Option<T> {
|
||||
Some(T),
|
||||
None,
|
||||
}
|
||||
```
|
||||
|
||||
This type is [provided by the standard library][option], and is so useful that
|
||||
it's even in the prelude; you don't need to import it explicitly. Furthermore,
|
||||
so are its variants: you can say `Some` and `None` directly, without prefixing
|
||||
them with `Option::`.
|
||||
|
||||
[option]: ../std/option/enum.Option.html
|
||||
|
||||
Here's an example of using `Option<T>`:
|
||||
|
||||
```rust
|
||||
let some_number = Some(5);
|
||||
let some_string = Some("a string");
|
||||
|
||||
// If we only say None, we need to tell Rust what type of Option<T> we have.
|
||||
let absent_number: Option<i32> = None;
|
||||
```
|
||||
|
||||
Let's dig in. First, you'll notice that we used the `<T>` syntax when defining
|
||||
`Option<T>`: it's a generic enum. `Option<T>` has two variants: `Some`, which
|
||||
contains a `T`, and `None`, which has no data associated with it. In some
|
||||
sense, `None` means 'null', and `Some` means 'not null'. So why is this any
|
||||
better than null?
|
||||
|
||||
In short, because `Option<T>` and `T` are different types. That's a bit too
|
||||
short though. Here's an example:
|
||||
|
||||
```rust,ignore
|
||||
let x = 5;
|
||||
let y = Some(5);
|
||||
|
||||
let sum = x + y;
|
||||
```
|
||||
|
||||
This will not compile. We get an error message like this:
|
||||
|
||||
```text
|
||||
error: the trait `core::ops::Add<core::option::Option<_>>` is not implemented
|
||||
for the type `_` [E0277]
|
||||
|
||||
let sum = x + y;
|
||||
^~~~~
|
||||
```
|
||||
|
||||
Intense! What this error message is trying to say is that Rust does not
|
||||
understand how to add an `Option<T>` and a `T`. They're different types! This
|
||||
shows one of the big advantages of an `Option<T>` type: if you have a type that
|
||||
may or may not exist, you have to deal with that fact before you can assume it
|
||||
exists. In other words, you have to convert an `Option<T>` to a `T` before you
|
||||
can do `T` stuff with it. This helps catch one of the most common issues with
|
||||
null, generally: assuming that something isn't null, when it actually is.
|
||||
|
||||
So, how _do_ you get a `T` from an `Option<T>`? The option type has a large
|
||||
number of methods that you can check out in [its documentation], and becoming
|
||||
familiar with them will be extremely useful in your journey with Rust.
|
||||
|
||||
[its documentation]: ../std/option/enum.Option.html
|
||||
|
||||
But we want a deeper understanding than that. If we didn't have those methods
|
||||
defined for us already, what would we do? For that, we need a new feature: `match`.
|
||||
# Match
|
||||
|
||||
Rust has an extremely powerful control-flow operator: `match`. It allows us to
|
||||
compare a value against a series of patterns, and then execute code based on
|
||||
how they compare. Remember the `Option<T>` type from the previous section?
|
||||
Let's say that we want to write a function that takes an `Option<i32>`, and
|
||||
if there's a value inside, add one to it.
|
||||
|
||||
This function is very easy to write, thanks to `match`. It looks like this:
|
||||
|
||||
```rust
|
||||
fn plus_one(x: Option<i32>) -> Option<i32> {
|
||||
match x {
|
||||
None => None,
|
||||
Some(i) => Some(i + 1),
|
||||
}
|
||||
}
|
||||
|
||||
let five = Some(5);
|
||||
let six = plus_one(five);
|
||||
let none = plus_one(None);
|
||||
```
|
||||
|
||||
Let's break down the `match`! At a high-level, the `match` expression looks
|
||||
like this:
|
||||
|
||||
```text
|
||||
match condition {
|
||||
pattern => code,
|
||||
}
|
||||
```
|
||||
|
||||
First, we have the `match` keyword. Next, we have a condition. This feels very
|
||||
similar to an `if` expression, but there's a big difference: with `if`, the
|
||||
condition needs to be a boolean. Here, it can be any type.
|
||||
|
||||
Next, we have a "match arm". That's the part that looks like `pattern =>
|
||||
code,`. We can have as many arms as we need to: our `match` above has two
|
||||
arms. An arm has two parts: a pattern, and some code. When the `match`
|
||||
expression executes, it compares the condition against the pattern of each arm,
|
||||
in turn. If the pattern matches the condition, the associated code is executed,
|
||||
and the rest of the patterns are not checked. If it doesn't match, execution
|
||||
continues to the next arm.
|
||||
|
||||
Let's examine the first execution of `plus_one()` in more detail. In the above
|
||||
example, `x` will be `Some(5)`. Let's compare that against each arm:
|
||||
|
||||
```text
|
||||
None => None,
|
||||
```
|
||||
|
||||
Does `Some(5)` match `None`? No, it's the wrong variant. So let's continue.
|
||||
|
||||
```text
|
||||
Some(i) => Some(i + 1),
|
||||
```
|
||||
|
||||
Does `Some(5)` match `Some(i)`? Why yes it does! We have the same variant. But
|
||||
what about `i`? In a pattern like this, we can declare new bindings, similarly
|
||||
to what we did with `let`. So in this case, the code part of the match arm will
|
||||
have a binding, `i`, which corresponds to the `5`.
|
||||
|
||||
With this arm, the code portion is `Some(i + 1)`. So we do exactly that: we
|
||||
take `i`, which is `5`, add one to it, and create a new `Some` value with our
|
||||
sum inside.
|
||||
|
||||
Because `match` is an expression, the value of the overall expression becomes
|
||||
the value of the arm that executed. So the value of this `match` expression
|
||||
will be `Some(6)`. And since our `match` is the only expression in the
|
||||
function, the value of the `match` will be the value of the function, and so
|
||||
`Some(6)` is our return value as well, which is exactly what we were shooting
|
||||
for.
|
||||
|
||||
Now let's consider the second call. In this case, `x` is `None`. We enter the
|
||||
`match`, and compare to the first arm:
|
||||
|
||||
```text
|
||||
None => None,
|
||||
```
|
||||
|
||||
Does `None` match `None`? Yup! And so we return `None`. There's no value to add
|
||||
to.
|
||||
|
||||
Combining `match` and enums together is extremely powerful. You'll see this
|
||||
pattern a lot in Rust code: `match` against an enum, binding to the data
|
||||
inside, and then executing code based on it. It's a bit tricky at first, but
|
||||
once you get used to it, you'll wish you had it in languages that don't support
|
||||
it. It's consistently a user favorite.
|
||||
|
||||
## Matches are exhaustive
|
||||
|
||||
There's one other aspect of `match` we didn't talk about. Consider this version
|
||||
of `plus_one()`:
|
||||
|
||||
```rust,ignore
|
||||
fn plus_one(x: Option<i32>) -> Option<i32> {
|
||||
match x {
|
||||
Some(i) => Some(i + 1),
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
A bug! We didn't handle the `None` case. Luckily, it's a bug Rust knows how to catch.
|
||||
If we try to compile this code, we'll get an error:
|
||||
|
||||
```text
|
||||
error: non-exhaustive patterns: `None` not covered [E0004]
|
||||
match x {
|
||||
Some(i) => Some(i + 1),
|
||||
}
|
||||
```
|
||||
|
||||
Rust knows that we did not cover every possible option, and even knows which
|
||||
pattern we forgot! This is referred to as being "exhaustive", we must exhaust
|
||||
every last option possible in order to be valid!
|
||||
|
||||
This analysis isn't perfect, however. This will also error:
|
||||
|
||||
```rust,ignore
|
||||
# let some_u8_value = 0u8;
|
||||
match some_u8_value {
|
||||
0 => println!("zero"),
|
||||
1 => println!("one"),
|
||||
2 => println!("two"),
|
||||
3 => println!("three"),
|
||||
4 => println!("four"),
|
||||
5 => println!("five"),
|
||||
6 => println!("six"),
|
||||
7 => println!("seven"),
|
||||
// We won't write out all of the arms here, but imagine that there are more
|
||||
// arms corresponding to the rest of the numbers.
|
||||
254 => println!("two-hundred and fifty-four"),
|
||||
255 => println!("two-hundred and fifty-five"),
|
||||
}
|
||||
```
|
||||
|
||||
Even though a `u8` can only have valid values of zero through 255, Rust isn't
|
||||
quite smart enough to understand we've covered all the cases. In order to fix
|
||||
this, we can use a special pattern, `_`:
|
||||
|
||||
```rust
|
||||
# let some_u8_value = 0u8;
|
||||
match some_u8_value {
|
||||
0 => println!("zero"),
|
||||
1 => println!("one"),
|
||||
2 => println!("two"),
|
||||
3 => println!("three"),
|
||||
4 => println!("four"),
|
||||
5 => println!("five"),
|
||||
6 => println!("six"),
|
||||
7 => println!("seven"),
|
||||
// ...
|
||||
254 => println!("two-hundred and fifty-four"),
|
||||
255 => println!("two-hundred and fifty-five"),
|
||||
_ => panic!("can't ever happen"),
|
||||
}
|
||||
```
|
||||
|
||||
The `_` pattern matches anything at all, and so with it as the final pattern,
|
||||
Rust can understand that we have all our bases covered. It's not only used for
|
||||
this sort of exhastiveness issue, though. It's useful any time we don't want to
|
||||
deal with a number of cases. Consider this scenario: if we wanted to print out
|
||||
something one one, three, five, and seven:
|
||||
|
||||
```rust
|
||||
# let some_u8_value = 0u8;
|
||||
match some_u8_value {
|
||||
1 => println!("one"),
|
||||
3 => println!("three"),
|
||||
5 => println!("five"),
|
||||
7 => println!("seven"),
|
||||
_ => (),
|
||||
}
|
||||
```
|
||||
|
||||
The `_` pattern will match all the other cases, and `()` will do nothing, it's
|
||||
the unit value.
|
||||
|
||||
## More about patterns
|
||||
|
||||
As we've just seen, patterns are powerful, yet complex. Let's take a whole
|
||||
section to cover all of the things that they can do.
|
||||
# if let
|
||||
|
||||
There's one more advanced control flow structure we haven't discussed: `if
|
||||
let`. Imagine we're in a situation like this:
|
||||
|
||||
```rust
|
||||
# let some_option = Some(5);
|
||||
match some_option {
|
||||
Some(x) => {
|
||||
// do something with x
|
||||
},
|
||||
None => {},
|
||||
}
|
||||
```
|
||||
|
||||
We care about the `Some` case, but don't want to do anything with the `None`
|
||||
case. With an `Option`, this isn't _too_ bad, but with a more complex enum,
|
||||
adding `_ => {}` after processing just one variant doesn't feel great. We have
|
||||
this boilerplate arm, and we have an extra level of indentation: the code that
|
||||
does something with `x` is indented twice, rather than just once. We really want
|
||||
a construct that says "Do something with this one case, I don't care about the
|
||||
others."
|
||||
|
||||
Enter `if let`:
|
||||
|
||||
```rust
|
||||
# let some_option = Some(5);
|
||||
if let Some(x) = some_option {
|
||||
// do something with x
|
||||
}
|
||||
```
|
||||
|
||||
`if let` takes a pattern and an expression, separated by an `=`. It works
|
||||
exactly like a `match`, where the expression is given to the `match` and the
|
||||
pattern is its first arm. In other words, you can think of `if let` as syntax
|
||||
sugar:
|
||||
|
||||
```rust,ignore
|
||||
if let pattern = expression {
|
||||
body
|
||||
}
|
||||
|
||||
match expression {
|
||||
pattern => body,
|
||||
_ => {}
|
||||
}
|
||||
```
|
||||
|
||||
And in fact, we can include an `else` and it becomes the body of the `_`
|
||||
case:
|
||||
|
||||
```rust,ignore
|
||||
if let pattern = expression {
|
||||
body
|
||||
} else {
|
||||
else_body
|
||||
}
|
||||
|
||||
match expression {
|
||||
pattern => body,
|
||||
_ => else_body,
|
||||
}
|
||||
```
|
||||
|
||||
In other words, it's the high-level construct we were originally looking for:
|
||||
do something with a single pattern.
|
||||
# Patterns
|
||||
|
||||
We've mentioned 'patterns' a few times so far: they're used in `let` bindings,
|
||||
in function arguments, and in the `match` expression. Patterns have a lot of
|
||||
abilities, so in this section, we'll cover all of the different things they can
|
||||
do. Any of these abilities work in any place where a pattern is used.
|
||||
|
||||
## Literals & _
|
||||
|
||||
You can match against literals directly, and `_` acts as an any case:
|
||||
|
||||
```rust
|
||||
let x = 1;
|
||||
|
||||
match x {
|
||||
1 => println!("one"),
|
||||
2 => println!("two"),
|
||||
3 => println!("three"),
|
||||
_ => println!("anything"),
|
||||
}
|
||||
```
|
||||
|
||||
This prints `one`.
|
||||
|
||||
# Multiple patterns
|
||||
|
||||
You can match multiple patterns with `|`:
|
||||
|
||||
```rust
|
||||
let x = 1;
|
||||
|
||||
match x {
|
||||
1 | 2 => println!("one or two"),
|
||||
3 => println!("three"),
|
||||
_ => println!("anything"),
|
||||
}
|
||||
```
|
||||
|
||||
This prints `one or two`.
|
||||
|
||||
## ref and ref mut
|
||||
|
||||
Usually, when you match against a pattern, bindings are bound by value.
|
||||
This means you'll end up moving the value out:
|
||||
|
||||
```rust,ignore
|
||||
let name = Some(String::from("Bors"));
|
||||
|
||||
match name {
|
||||
Some(name) => println!("Found a name: {}", name),
|
||||
None => (),
|
||||
}
|
||||
|
||||
// name is moved here. This line will fail to compile:
|
||||
println!("name is: {:?}", name);
|
||||
```
|
||||
|
||||
If you'd prefer to bind `name` by reference, use the `ref` keyword:
|
||||
|
||||
```rust
|
||||
let name = Some(String::from("Bors"));
|
||||
|
||||
match name {
|
||||
Some(ref name) => println!("Found a name: {}", name),
|
||||
None => (),
|
||||
}
|
||||
|
||||
// name is not moved here; the match only took a reference to its data rather
|
||||
// than moving it. This will work:
|
||||
println!("name is: {:?}", name);
|
||||
```
|
||||
|
||||
And for a mutable reference, `ref mut`:
|
||||
|
||||
```rust
|
||||
let mut name = Some(String::from("Bors"));
|
||||
|
||||
match name {
|
||||
Some(ref mut name) => *name = String::from("Another name"),
|
||||
None => (),
|
||||
}
|
||||
|
||||
// name is not moved here; the match only took a reference to its data rather
|
||||
// than moving it
|
||||
```
|
||||
|
||||
## Destructuring
|
||||
|
||||
Patterns can be used to destructure structs and enums:
|
||||
|
||||
```rust
|
||||
struct Point {
|
||||
x: i32,
|
||||
y: i32,
|
||||
}
|
||||
|
||||
let origin = Point { x: 0, y: 0 };
|
||||
|
||||
let Point { x, y } = origin;
|
||||
```
|
||||
|
||||
This brings an `x` and `y` binding into scope, matching the `x` and `y` of
|
||||
`origin`. While it can be unusual in `let`, this is the same principle of
|
||||
patterns in `match`:
|
||||
|
||||
```rust
|
||||
struct Point {
|
||||
x: i32,
|
||||
y: i32,
|
||||
}
|
||||
|
||||
let origin = Point { x: 0, y: 0 };
|
||||
|
||||
match origin {
|
||||
Point { x, y } => { }, // x and y are bound here
|
||||
}
|
||||
```
|
||||
|
||||
## Shadowing
|
||||
|
||||
As with all bindings, anything bound by a pattern will shadow bindings
|
||||
outside of the binding construct:
|
||||
|
||||
```rust
|
||||
let x = Some(5);
|
||||
|
||||
match x {
|
||||
Some(x) => { }, // x is an i32 here, not an Option<i32>
|
||||
None => (),
|
||||
}
|
||||
```
|
||||
|
||||
## Ignoring bindings
|
||||
|
||||
We discussed using `_` as a whole pattern to ignore it above, but you can
|
||||
also use `_` inside of another pattern to ignore just part of it:
|
||||
|
||||
```rust
|
||||
let x = Some(5);
|
||||
|
||||
match x {
|
||||
Some(_) => println!("got a Some and I don't care what's inside"),
|
||||
None => (),
|
||||
}
|
||||
```
|
||||
|
||||
Or like this:
|
||||
|
||||
```rust
|
||||
let numbers = (2, 4, 8, 16, 32);
|
||||
|
||||
match numbers {
|
||||
(first, _, third, _, fifth) => println!("Some numbers: {}, {}, {}", first, third, fifth),
|
||||
}
|
||||
```
|
||||
|
||||
If you want, you can use `..` to ignore all of the parts you haven't defined:
|
||||
|
||||
```rust
|
||||
struct Point {
|
||||
x: i32,
|
||||
y: i32,
|
||||
z: i32,
|
||||
}
|
||||
|
||||
let origin = Point { x: 0, y: 0, z: 0 };
|
||||
|
||||
match origin {
|
||||
Point { x, .. } => { }, // y and z are ignored
|
||||
}
|
||||
```
|
||||
|
||||
## Ranges
|
||||
|
||||
You can match a range of values with `...`:
|
||||
|
||||
```rust
|
||||
let x = 5;
|
||||
|
||||
match x {
|
||||
1 ... 5 => println!("one through five"),
|
||||
_ => println!("something else"),
|
||||
}
|
||||
```
|
||||
|
||||
Ranges are usually used with integers or `char`s:
|
||||
|
||||
```rust
|
||||
fn main() {
|
||||
let x = 'c';
|
||||
|
||||
match x {
|
||||
'a' ... 'j' => println!("early ASCII letter"),
|
||||
'k' ... 'z' => println!("late ASCII letter"),
|
||||
_ => println!("something else"),
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Guards
|
||||
|
||||
You can introduce match guards with `if`:
|
||||
|
||||
```rust
|
||||
let x = Some(5);
|
||||
|
||||
match x {
|
||||
Some(x) if x < 5 => println!("less than five: {}", x),
|
||||
Some(x) => println!("{}", x),
|
||||
None => (),
|
||||
}
|
||||
```
|
||||
|
||||
If youre using if with multiple patterns, the if applies to both sides:
|
||||
|
||||
```rust
|
||||
let x = 4;
|
||||
let y = false;
|
||||
|
||||
match x {
|
||||
4 | 5 if y => println!("yes"),
|
||||
_ => println!("no"),
|
||||
}
|
||||
```
|
||||
|
||||
This prints `no`, because the if applies to the whole of `4 | 5`, and not to only
|
||||
the `5`. In other words, the precedence of if behaves like this:
|
||||
|
||||
```text
|
||||
(4 | 5) if y => ...
|
||||
```
|
||||
|
||||
not this:
|
||||
|
||||
```text
|
||||
4 | (5 if y) => ...
|
||||
```
|
||||
|
||||
## Bindings
|
||||
|
||||
You can bind values to names with `@`:
|
Loading…
Reference in New Issue
Block a user