rust-book-cn/nostarch/chapter03.md
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[TOC]

Common Programming Concepts in Rust

Lets first look at concepts that appear in almost every programming language and see how they work in Rust. Many programming languages have much in common at their core. None of the concepts presented in this chapter are unique to Rust, but well discuss Rusts particular syntax and conventions concerning these common concepts.

Specifically, well be talking about variables, basic types, functions, comments, and control flow. These foundations will be in every Rust program, and learning them early will give you a strong core to start from.

PROD: START BOX

Keep in mind as we get into variables and functions that the Rust language has a set of keywords that have been reserved for use by the language only, much like other languages do. This means you cannot use these words as names of variables or functions, for example. Most of these have special meaning and we will be using them to do various things in our Rust programs; a few have no current functionality associated but have been reserved for functionality that might be in the Rust language in the future. You can find a list of the keywords in Appendix XX.

PROD: END BOX

Variables and Mutability

We mentioned in Chapter 2 that by default, variables are immutable. This is one of many nudges in Rust that encourages us to write our code in a way that gets the most of the safety and easy concurrency that Rust has to offer. We still have the option to make our variables mutable, though. Lets explore how and why Rust encourages us to favor immutability, and why we might want to opt out of that.

Variables being immutable means once a value is bound, you cant change that value. To illustrate this, lets generate a new project in your projects directory called variables by using cargo new --bin variables.

Then, in your new variables directory, open src/main.rs and replace its code with the following:

Filename: src/main.rs

fn main() {
    let x = 5;
    println!("The value of x is: {}", x);
    x = 6;
    println!("The value of x is: {}", x);
}

Save and run the program using cargo run, and you should receive an error message, as in this output:

$ cargo run
   Compiling variables v0.0.1 (file:///projects/variables)
error: re-assignment of immutable variable `x` [--explain E0384]
 --> src/main.rs:4:5
4 |>     x = 6;
  |>     ^^^^^
note: prior assignment occurs here
 --> src/main.rs:2:9
2 |>     let x = 5;
  |>         ^

This is our first example of the compiler helping us find an error in our program! Compiler errors can be frustrating. Keep in mind that they only mean your program isnt safely doing what you want it to do yet; they do not mean that youre not a good programmer! Experienced Rustaceans still get compiler errors. The Rust compiler is trying to help your program be the very best.

PROD: START BOX

Extended Error Explanations

Now that youve seen a Rust error, lets take a moment to look at one particularly useful aspect of errors. Rust encourages you to seek further information on the kind of error youve received with output like this:

error: re-assignment of immutable variable `x` [--explain E0384]

This tells us that if we pass the --explain flag to rustc with the provided error code, we can see an extended explanation which will try to explain common causes of and solutions to that kind of error. Not every error has a longer explanation, but many do. Heres a portion of the explanation for the E0384 error we received:

$ rustc --explain E0384
This error occurs when an attempt is made to reassign an immutable variable.
For example:

```
fn main(){
    let x = 3;
    x = 5; // error, reassignment of immutable variable
}
```

These explanations can really help if youre stuck on an error, so dont hesitate to look up the error code. The compiler is your friend, and its there to help.

PROD: END BOX

The error tells us that the cause of the error is re-assignment of immutable variable, because we tried to assign a second value to the immutable x variable.

Its important that we get compile-time errors when we attempt to change a value that we previously said was immutable because this very situation can lead to bugs. If one part of our code operates on an assumption that a value will never change, and another part of our code changes that value, its possible that the first part of the code wont do what it was designed to do. This cause of bugs can be difficult to track down after the fact, especially when the second piece of code only changes the value sometimes.

In Rust, we can trust that a value we say wont change really wont change, because the compiler is enforcing that guarantee for us. When reading and writing code, we dont have to keep track in our head how and where a value might change. This can make code easier to reason about.

Mutability can be really useful, though! Variables are immutable only by default; you can make them mutable by adding mut in front of the variable name. In addition to allowing this value to be changed, it conveys intent to future readers of the code by indicating that other parts of the code will be changing this value.

For example, change the program you just wrote to the following:

Filename: src/main.rs

fn main() {
    let mut x = 5;
    println!("The value of x is: {}", x);
    x = 6;
    println!("The value of x is: {}", x);
}

Running this, we get:

$ cargo run
   Compiling variables v0.1.0 (file:///projects/variables)
     Running `target/debug/variables`
The value of x is: 5
The value of x is: 6

Using mut, we are allowed to change the value that x binds to from 5 to 6. In some cases youll want to make a variable mutable because it makes the code easier to understand than an implementation that only uses immutable variables. In cases where youre using large data structures, mutating an instance in place may be faster than copying and returning newly allocated instances. It all depends on the tradeoffs you want to make in your situation.

Shadowing

As we saw in the guessing game tutorial, we can declare new variables with the same name as a previous variable, and the new variable shadows the previous variable. We say that the first variable is shadowed by the second, which means that the second variables value is what you will see when you use the variable. We can shadow a variable by using the same variables name and repeating the use of the let keyword as follows:

Filename: src/main.rs

fn main() {
    let x = 5;

    let x = x + 1;

    let x = x * 2;

    println!("The value of x is: {}", x);
}

This program first binds x to a value of 5. Then, it shadows x by repeating let x =, taking the original value and adding 1 so that the value of x is then 6. The third let statement also shadows x, taking the previous value and multiplying it by 2 to give x a final value of 12. If you run this, it will output:

$ cargo run
   Compiling variables v0.1.0 (file:///projects/variables)
     Running `target/debug/variables`
The value of x is: 12

This is different from marking a variable as mut because unless we use the let keyword again, well get a compile-time error if we accidentally try to reassign to this variable. We can perform a few transformations on a value, but have the variable be immutable after those transformations have been completed.

The other difference between mut and shadowing is that, since were effectively creating a new variable when we use the let keyword again, we can change the type of the value, but reuse the same name. For example, say we ask a user to show us how many spaces they want between some text by sending us space characters, but we really want to store that as a number:

let spaces = "   ";
let spaces = spaces.len();

This is allowed: the first spaces variable is a string type, and the second spaces variable, which is a brand new variable that happens to have the same name as the first one, is a number type. Shadowing thus saves us from having to come up with different names like spaces_str and spaces_num; we can reuse the simpler spaces name. If we try to use mut for this, however, like this:

let mut spaces = "   ";
spaces = spaces.len();

We will get a compile-time error because we are not allowed to mutate a variables type:

error: mismatched types [--explain E0308]
 -->
  |>
4 |> spaces = spaces.len();
  |>          ^^^^^^^^^^^^ expected &-ptr, found usize
note: expected type `&str`
note:    found type `usize`

error: aborting due to previous error

Now that weve explored how variables work, lets look at some more data types they can have.

Data Types

Every value in Rust is of a certain type, which tells Rust what kind of data is being given so it knows how to work with that data. In this section, well look at a number of types built into the language itself. We split the types into two subsets: scalar and compound.

Something to keep in mind throughout this section: Rust is a statically typed language, which means that it must know the types of all variables at compile time. The compiler can usually infer what type we want to use based on the value and how we use it. In cases when many types are possible, such as when we converted a String to a numeric type using parse in Chapter 2, we must add a type annotation, like this:

let guess: u32 = "42".parse().unwrap();

If we dont put the type annotation here, Rust will give us this error that means the compiler needs more information from us to know which possible type we want:

error: unable to infer enough type information about `_`; type annotations or
generic parameter binding required [--explain E0282]
 -->
  |>
3 |> let guess = "42".parse().unwrap();
  |>     ^^^^^

You will see some type annotations as we discuss the various data types.

Scalar Types

A scalar type represents a single value. There are four primary scalar types in Rust: integers, floating point numbers, booleans, and characters. Youll likely recognize these from other programming languages, but lets jump into how they work in Rust.

Integer Types

An integer is a number without a fractional component. Weve used one integer type already in this chapter, the i32 type. This type declaration indicates that the value its associated with should be a signed integer (hence the i, as opposed to a u for unsigned) for a 32-bit system. There are a number of built-in integer types in Rust, shown in Table 3-1.

Length signed unsigned
8-bit i8 u8
16-bit i16 u16
32-bit i32 u32
64-bit i64 u64
arch isize usize

Table 3-1: Integer types in Rust. Each variant in the signed and unsigned columns (for example, i32) can be used to declare the type of an integer value.

Each variant can be either signed or unsigned and has an explicit size. Signed and unsigned merely refers to whether it is possible for the number to be either negative or positive; in other words, whether the number needs to have a sign with it (signed), or whether it will only ever be positive and can therefore be represented without a sign (unsigned). Its like writing numbers on paper: when the sign matters, a number is shown with a plus sign or minus sign, but when its safe to assume the number is positive, its shown with no sign. Signed numbers are stored using twos complement representation (if youre unsure what this is you can search for it online; an explanation is outside the scope of this text).

Each signed variant can store numbers from -(2n - 1) to 2n - 1 - 1 inclusive, where n is the number of bits that variant uses. So an i8 can store from -(27) to 27 - 1, which equals -128 to 127. Unsigned variants can store numbers from 0 to 2n - 1, so a u8 can store from 0 to 28 - 1, which equals 0 to 255.

Finally, the isize and usize types depend on the kind of computer your program is running on: 64-bits if youre on a 64-bit architecture, and 32-bits if youre on a 32-bit architecture.

You can write integer literals in any of the forms shown in Table 3-2. Note that all number literals except for the byte literal allow a type suffix, such as 57u8, and _ as a visual separator, such as 1_000.

Number literals Example
Decimal 98_222
Hex 0xff
Octal 0o77
Binary 0b1111_0000
Byte (u8 only) b'A'

Table 3-2: Integer literals in Rust.

So how do you know which type of integer to use? If youre unsure, Rusts defaults are generally good choices, and integer types default to i32: its generally the fastest, even on 64-bit systems. The primary situation in which youd use isize or usize is when indexing some sort of collection.

Floating-Point Types

Rust also has two primitive types for floating-point numbers, which are numbers with decimal points. Rusts floating-point types are f32 and f64, which are 32 bits and 64 bits in size, respectively. The default type is f64, as its roughly the same speed as f32, but has a larger precision. It is possible to use an f64 on 32 bit systems, but it will be slower than using an f32 on those systems. Most of the time, trading potential worse performance for better precision is a reasonable initial choice, and you should benchmark your code if you suspect floating-point size is a problem in your case. See Chapter XX for how to run benchmarks.

Heres an example showing floating-point numbers in action:

Filename: src/main.rs

fn main() {
    let x = 2.0; // f64

    let y: f32 = 3.0; // f32
}

Floating-point numbers are represented according to the IEEE-754 standard. The f32 type is a single-precision float, while f64 has double-precision.

Numeric Operations

Rust supports the usual basic mathematic operations youd expect for all of these number types: addition, subtraction, multiplication, division, and remainder. This code shows how youd use each one in a let statement:

Filename: src/main.rs

fn main() {
    // addition
    let sum = 5 + 10;

    // subtraction
    let difference = 95.5 - 4.3;

    // multiplication
    let product = 4 * 30;

    // division
    let quotient = 56.7 / 32.2;

    // remainder
    let remainder = 43 % 5;
}

Each expression in these statements uses a mathematical operator and evaluates to a single value, which is then bound to a variable. Appendix XX contains a list of all operators that Rust provides.

The Boolean Type

As in most other programming languages, a boolean type in Rust has two possible values: true and false. The boolean type in Rust is specified with bool. For example:

Filename: src/main.rs

fn main() {
    let t = true;

    let f: bool = false; // with explicit type annotation
}

The main way to consume boolean values is through conditionals like an if statement. Well cover how if statements work in Rust in the “Control Flow” section of this chapter.

The Character Type

So far weve only worked with numbers, but Rust supports letters too. Rusts char type is the languages most primitive alphabetic type, and this code shows one way to use it:

Filename: src/main.rs

fn main() {
   let c = 'z';
   let z = '';
   let heart_eyed_cat = '😻';
}

Rusts char represents a Unicode Scalar Value, which means that it can represent a lot more than just ASCII. Accented letters, Chinese/Japanese/Korean ideographs, emoji, and zero width spaces are all valid chars in Rust. Unicode Scalar Values range from U+0000 to U+D7FF and U+E000 to U+10FFFF inclusive. A “character” isnt really a concept in Unicode, however, so your human intuition for what a “character” is may not match up with what a char is in Rust. Well discuss this in detail in the Strings section of Chapter 8.

Compound Types

Compound types can group multiple values of other types into one type. Rust has two primitive compound types: tuples and arrays.

Grouping Values into Tuples

A tuple is a general way of grouping together some number of other values with a variety of types into one compound type.

We create a tuple by writing a comma-separated list of values inside parentheses. Each position in the tuple has a type, and the types of the different values in the tuple dont have to be the same. Weve added optional type annotations in this example:

Filename: src/main.rs

fn main() {
    let tup: (i32, f64, u8) = (500, 6.4, 1);
}

The variable tup binds to the entire tuple, since a tuple is considered a single compound element. To get the individual values out of a tuple, we can use pattern matching to destructure a tuple value, like this:

Filename: src/main.rs

fn main() {
    let tup = (500, 6.4, 1);

    let (x, y, z) = tup;

    println!("The value of y is: {}", y);
}

In this program, we first create a tuple and bind it to the variable tup. We then use a pattern with let to take tup and turn it into three separate variables, x, y, and z. This is called destructuring, because it breaks the single tuple into three parts. Finally, we print the value of y, which is 6.4.

Tuple Indexing

In addition to destructuring through pattern matching, we can also access a tuple element directly by using a period (.) followed by the index of the value we want to access. For example:

Filename: src/main.rs

fn main() {
    let x: (i32, f64, u8) = (500, 6.4, 1);

    let five_hundred = x.0;

    let six_point_four = x.1;

    let one = x.2;
}

This program creates a tuple, x, and then makes new variables for each element by using their index. As with most programming languages, the first index in a tuple is 0.

Arrays

Another way to have a collection of multiple values is with an array. Unlike a tuple, every element of an array must have the same type. Arrays in Rust are different than arrays in some other languages because arrays in Rust have a fixed length: once declared, they cannot grow or shrink in size.

In Rust, the values going into an array are written as a comma separated list inside square brackets:

Filename: src/main.rs

fn main() {
    let a = [1, 2, 3, 4, 5];
}

While arrays can be useful since they are a primitive type so using them can be very fast, they arent as flexible as the vector type. The vector type is a similar collection type provided by the standard library that is allowed to grow or shrink in size. If youre unsure whether to use an array or a vector, you should probably go with a vector, and well discuss them in more detail in Chapter 8.

An example of when we might want to use an array is storing the months of the year. Its very unlikely that our program will need to add or remove months, so we can use an array since we know we will always have 12 items:

let months = ["January", "February", "March", "April", "May", "June", "July",
              "August", "September", "October", "November", "December"];

Accessing Array Elements

An array is a single chunk of memory, allocated on the stack. We can access elements of an array using indexing, like this:

Filename: src/main.rs

fn main() {
    let a = [1, 2, 3, 4, 5];

    let first = a[0];
    let second = a[1];
}

In this example, the variable named first will get the value 1, since that is the value at index [0] in the array. The variable named second will get the value 2 from index [1] in the array.

Invalid Array Element Access

What happens if you try to access an element of an array past the end of the array? Say we changed our program to:

Filename: src/main.rs

fn main() {
    let a = [1, 2, 3, 4, 5];

    let element = a[10];

    println!("The value of element is: {}", element);
}

Running this code with cargo run produces:

$ cargo run
   Compiling arrays v0.1.0 (file:///projects/arrays)
     Running `target/debug/arrays`
thread '<main>' panicked at 'index out of bounds: the len is 5 but the index is
10', src/main.rs:4
note: Run with `RUST_BACKTRACE=1` for a backtrace.
error: Process didn't exit successfully: `target/debug/arrays` (exit code: 101)

We can see that the compilation did not give us any errors, but we got a runtime error and our program didnt exit successfully. When we attempt to access an element using indexing, Rust will check that the index weve specified is less than the array length. If the index is greater than the length, it will panic, which is what its called when a Rust program exits with an error.

This is our first example of Rusts safety principles in action. In many low-level languages, this kind of check is not done, and when you provide an incorrect index, invalid memory can be accessed. Rust protects us against this kind of error by immediately exiting instead of allowing the memory access and continuing. Well discuss more of Rusts error handling in Chapter XX.

How Functions Work

Functions are pervasive in Rust code. Weve already seen one of the most important functions in the language: the main function thats the entry point of many programs. Weve also seen the fn keyword, which allows us to declare new functions.

Rust code uses snake case as the conventional style for function and variable names. In snake case, all letters are lower case, and there are underscores separating words. Heres a program containing an example function definition:

Filename: src/main.rs

fn main() {
    println!("Hello, world!");

    another_function();
}

fn another_function() {
    println!("Another function.");
}

Function definitions in Rust start with fn and have a set of parentheses after the function name. The curly braces tell the compiler where the function body begins and ends.

We can call any function weve defined by entering its name followed by a pair of parentheses. Since another_function is defined in the program, it can be called from inside the main function. Note that we defined another_function after the main function in our source code; we could have defined it before as well. Rust doesnt care where you define your functions, only that they are defined somewhere.

Lets start a new binary project named functions so that we can explore further. Place the another_function example in src/main.rs and run it. You should see the following output:

$ cargo run
   Compiling functions v0.1.0 (file:///projects/functions)
     Running `target/debug/functions`
Hello, world!
Another function.

The lines execute in the order they appear in the main function. First, our “Hello, world!” message prints, and then another_function is called and its message is printed.

Function Arguments

Functions can also take arguments. The following rewritten version of another_function shows what arguments look like in Rust:

Filename: src/main.rs

fn main() {
    another_function(5);
}

fn another_function(x: i32) {
    println!("The value of x is: {}", x);
}

Try running this program, and you should get this output:

$ cargo run
   Compiling functions v0.1.0 (file:///projects/functions)
     Running `target/debug/functions`
The value of x is: 5

In the declaration of another_function, we place one argument named x. We specify the type of x as i32. When we pass 5 to another_function, the println! macro puts 5 where the pair of curly braces were in the format string.

In function signatures, we must declare the type. This is a deliberate decision in the design of Rust; requiring type annotations in function definitions means the compiler almost never needs you to use them elsewhere in the code in order to figure out what you mean.

When you want a function to have multiple arguments, just separate them inside the function signature with commas, like this:

Filename: src/main.rs

fn main() {
    another_function(5, 6);
}

fn another_function(x: i32, y: i32) {
    println!("The value of x is: {}", x);
    println!("The value of y is: {}", y);
}

In this example, we make a function with two arguments, both of which are i32s. If your function has multiple arguments, they dont need to be the same type, but they just happen to be in this example. Our function then prints out the values of both of its arguments.

Lets try out this code. Replace the program currently in your function projects main.rs file with the example above, and run it as follows:

$ cargo run
   Compiling functions v0.1.0 (file:///projects/functions)
     Running `target/debug/functions`
The value of x is: 5
The value of y is: 6

Since 5 is passed as the x argument and 6 is passed as the y argument, the two strings are printed with these values.

Function Bodies

Function bodies are made up of a series of statements optionally ending in an expression. So far, weve only seen functions without an ending expression, but we have seen expressions as parts of statements. Since Rust is an expression-based language, this is an important distinction to understand. Other languages dont have the same distinctions, so lets look at what statements and expressions are and how their differences affect the bodies of functions.

Statements and Expressions

Weve already been using both statements and expressions. Statements are instructions that perform some action and do not return a value. Expressions evaluate to a resulting value. Lets look at some examples.

Creating a variable and assigning a value to it with the let keyword is a statement. In this example, let y = 6; is a statement:

Filename: src/main.rs

fn main() {
    let y = 6;
}

Function definitions are also statements; the entire previous example is a statement in itself.

Statements do not return values themselves. Therefore, you cant assign a let statement to another variable, as this code tries to do:

Filename: src/main.rs

fn main() {
    let x = (let y = 6);
}

If we were to run this program, wed get an error like this:

$ cargo run
   Compiling functions v0.1.0 (file:///projects/functions)
error: expected expression, found statement (`let`)
 --> src/main.rs:2:14
2 |>     let x = (let y = 6);
  |>              ^^^
note: variable declaration using `let` is a statement

error: aborting due to previous error
error: Could not compile `functions`.

The let y = 6 statement does not return a value, so there isnt anything for x to bind to. This is different than in other languages like C and Ruby where the assignment returns the value of the assignment. In those languages, we can write x = y = 6 and have both x and y have the value 6; that is not the case in Rust.

Expressions are code that evaluate to something, and make up most of the rest of the code that you will write in Rust. Consider a simple math operation, like this:

5 + 6

This is an expression, and evaluating it results in the value 11. Expressions can be part of statements-- in the previous example that had the statement let y = 6;, 6 is an expression that evaluates to the value 6. Calling a function is an expression. Calling a macro is an expression. The block that we use to create new scopes, {}, is an expression, for example:

Filename: src/main.rs

fn main() {
    let x = 5;

    let y = {
        let x = 3;
        x + 1
    };

    println!("The value of y is: {}", y);
}

The expression:

{
    let x = 3;
    x + 1
}

is a block that, in this case, evaluates to 4, and then gets bound to y as part of the let statement.

Note that the line containing x + 1 does not have a semicolon at the end, unlike most of the lines weve seen up until now. This is the most important distinction between expressions and statements to remember: statements end in semicolons while expressions do not. If you add a semicolon to the end of an expression, that will turn it into a statement, which will then not return a value. Keep this in mind as we explore function return values and expressions.

Functions with Return Values

Functions can return values back to the code that calls them. We dont name return values, but we do declare their type, after an arrow (->). In Rust, the “return value of the function” is synonymous with the “value of the final expression in the block of the body of a function.” Heres an example of a function that returns a value:

Filename: src/main.rs

fn five() -> i32 {
    5
}

fn main() {
    let x = five();

    println!("The value of x is: {}", x);
}

There are no function calls, macros, or even let statements in the five function: just the number 5 by itself. Thats a perfectly valid function in Rust. Note the functions return type is specified, too, as -> i32. Try running this code, and the output should look like this:

$ cargo run
   Compiling functions v0.1.0 (file:///projects/functions)
     Running `target/debug/functions`
The value of x is: 5

The 5 in five is the functions return value, which is why the return type is i32. Lets examine this in more detail. There are two important bits. First, the line let x = five(); shows us using the return value of a function to initialize a variable.

Because the function five returns a 5, that line is the same as saying:

let x = 5;

The second interesting bit is the five function itself. It requires no arguments and defines the type of the return value, but the body of the function is a lonely 5 with no semicolon because it is an expression whose value we want to return. Lets look at another example:

Filename: src/main.rs

fn main() {
    let x = plus_one(5);

    println!("The value of x is: {}", x);
}

fn plus_one(x: i32) -> i32 {
    x + 1
}

Running this code will print The value of x is: 6. What happens if we put a semicolon at the end of the line containing x + 1, changing it from an expression to a statement?

Filename: src/main.rs

fn main() {
    let x = plus_one(5);

    println!("The value of x is: {}", x);
}

fn plus_one(x: i32) -> i32 {
    x + 1;
}

Running this code gives an error, as follows:

$ cargo run
   Compiling functions v0.1.0 (file:///projects/functions)
error: not all control paths return a value [--explain E0269]
 --> src/main.rs:7:1
7 |> fn plus_one(x: i32) -> i32 {
  |> ^
help: consider removing this semicolon:
 --> src/main.rs:8:10
8 |>     x + 1;
  |>          ^

error: aborting due to previous error
error: Could not compile `functions`.

The main error message, “not all control paths return a value”, reveals the core of the issue with this code. The definition of the function plus_one says that it will return an i32, but statements dont evaluate to a value. Therefore, nothing is returned, which contradicts the function definition and results in an error. In this output, Rust gives an option to rectify this: it suggests removing the semicolon, which would fix the error.

Comments

All programmers strive to make their code easy to understand, but sometimes extra explanation is warranted. In these cases, we leave notes in our source code that the compiler will ignore but people reading the source code may find useful. These notes are called comments.

Heres a simple comment:

// Hello, world.

In Rust, comments must start with two slashes and will last until the end of the line. For comments that extend beyond a single line, youll need to include // on each line, like this:

// So were doing something complicated here, long enough that we need
// multiple lines of comments to do it! Whew! Hopefully, this comment will
// explain whats going on.

Comments can also be placed at the end of lines of code:

Filename: src/main.rs

fn main() {
    let lucky_number = 7; // Im feeling lucky today.
}

But youll more often see them above, like so:

Filename: src/main.rs

fn main() {
    // Im feeling lucky today.
    let lucky_number = 7;
}

Thats all there is to it. Comments are not particularly complicated.

Control Flow

Decisions on whether or not to run some code depending on if a condition is true, or deciding to run some code repeatedly while a condition is true, are basic building blocks in most programming languages. The most common constructs that let us control the flow of execution of our Rust code are if expressions and loops.

if Expressions

An if expression allows us to branch our code depending on conditions. We provide a condition and then say, “If this condition is met, run this block of code. If the condition is not met, do not run this block of code.”

Lets make a new project to explore if, called branches. In src/main.rs, put:

Filename: src/main.rs

fn main() {
    let number = 3;

    if number < 5 {
        println!("condition was true");
    } else {
        println!("condition was false");
    }
}

All if expressions start with the keyword if, which is followed by a condition. In this case, our condition is checking if our variable number has a value that is less than 5. The block of code we want to execute if the condition is true goes immediately after the condition, inside curly braces. These blocks are sometimes called arms. We can optionally also include an else expression, which we have chosen to do here. This gives the program an alternative block of code to execute should the condition evaluate to false. If you dont give an else expression and the condition is false, the program will just skip the if block and move on to the next bit of code.

Try running this code, and you should see output like this:

$ cargo run
   Compiling branches v0.1.0 (file:///projects/branches)
     Running `target/debug/branches`
condition was true

Lets try changing the value of number to a value that makes the condition false to see what happens:

let number = 7;

Run the program again, and look at the output:

$ cargo run
   Compiling branches v0.1.0 (file:///projects/branches)
     Running `target/debug/branches`
condition was false

Its also worth noting that the condition here must be a bool. To see what happens if the condition isnt a bool, try running this code:

Filename: src/main.rs

fn main() {
    let number = 3;

    if number {
        println!("number was three");
    }
}

The if condition evaluates to a value of 3 this time, and Rust will complain about it:

   Compiling branches v0.1.0 (file:///projects/branches)
error: mismatched types [--explain E0308]
 --> src/main.rs:4:8
4 |>     if number {
  |>        ^^^^^^ expected bool, found integral variable
note: expected type `bool`
note:    found type `_`

error: aborting due to previous error
Could not compile `branches`.

The error tells us that Rust expected a bool, but got an integer. Rust will not automatically try to convert non-boolean types to a boolean here, unlike languages like Ruby or JavaScript. We must be explicit and always give if a boolean as its condition. If you wanted your if code block to run only when a number is not equal to 0, for example, we would change the if expression to read:

Filename: src/main.rs

fn main() {
    let number = 3;

    if number != 0 {
        println!("number was something other than zero");
    }
}

Running this will print number was something other than zero.

Multiple Conditions with else if

We can have multiple conditions by combining if and else in an else if expression. For example:

Filename: src/main.rs

fn main() {
    let number = 6;

    if number % 4 == 0 {
        println!("number is divisible by 4");
    } else if number % 3 == 0 {
        println!("number is divisible by 3");
    } else if number % 2 == 0 {
        println!("number is divisible by 2");
    } else {
        println!("number is not divisible by 4, 3, or 2");
    }
}

This program has four possible paths it can take. If you try running it, you should see output like this:

$ cargo run
   Compiling branches v0.1.0 (file:///projects/branches)
     Running `target/debug/branches`
number is divisible by 3

When this program executes, it will check each if expression in turn and execute the first body for which the condition holds true. Note that even though 6 is divisible by 2, we did not see the output number is divisible by 2, nor did we see the number is not divisible by 4, 3, or 2 text from the else block. Thats because Rust will only execute the block for the first true condition, and once it finds one, it wont even check the rest.

Using too many else if expressions can clutter your code, so if you find yourself with more than one, you may want to look at refactoring your code. In Chapter 6, well talk about a powerful Rust branching construct called match for these cases.

Using if in a let statement

The last detail you need to know about if is that its an expression. That means that we can use it on the right hand side of a let statement, for instance:

Filename: src/main.rs

fn main() {
    let condition = true;
    let number = if condition {
        5
    } else {
        6
    };

    println!("The value of number is: {}", number);
}

The number variable will be bound to a value based on the outcome of the if expression. Lets run this to see what happens:

$ cargo run
   Compiling branches v0.1.0 (file:///projects/branches)
     Running `target/debug/branches`
The value of number is: 5

Remember, blocks of code evaluate to the last expression in them, and numbers by themselves are also expressions. In this case, the value of the whole if expression depends on which block of code executes. This means the value that results from both arms of the if must be the same type; in the previous example, they were both i32 integers. But what happens if the types are mismatched, as in the following example?

Filename: src/main.rs

fn main() {
    let condition = true;

    let number = if condition {
        5
    } else {
        "six"
    };

    println!("The value of number is: {}", number);
}

If we try to run this, well get an error. The if and else arms have value types that are incompatible, and Rust tells us exactly where to find the problem in our program:

   Compiling branches v0.1.0 (file:///projects/branches)
error[E0308]: if and else have incompatible types
 --> src/main.rs:4:18
  |
4 |     let number = if condition {
  |                  ^ expected integral variable, found reference
  |
  = note: expected type `{integer}`
  = note:    found type `&'static str`

error: aborting due to previous error

error: Could not compile `branches`.

The expression in the if block evaluates to an integer and the expression in the else block evaluates to a string. This cant work, because variables must have a single type. Rust needs to know at compile time what type the number variable is, definitively, so that it can verify at compile time that its type is valid everywhere we use number. Rust wouldnt be able to do that if the type of number was only determined at runtime; the compiler would be more complex and be able to make fewer guarantees about our code if it had to keep track of multiple hypothetical types for any variable.

Repetition with Loops

Its often useful to be able to execute a block of code more than one time. For this, Rust has several loops. A loop runs through the code inside the loop body to the end and then starts immediately back at the beginning. To try out loops, lets make a new project called loops.

There are three kinds of loops in Rust: loop, while, and for. Lets dig in.

Repeating Code with loop

The loop keyword tells Rust to execute a block of code over and over again forever or until we explicitly tell it to stop.

For an example, change the src/main.rs file in your loops directory to look like this:

Filename: src/main.rs

fn main() {
    loop {
        println!("again!");
    }
}

If we run this program, well see again! printed over and over continuously until we stop the program manually. Most terminals support a keyboard shortcut, control-c, to halt a program stuck in a continual loop. Give it a try:

$ cargo run
   Compiling loops v0.1.0 (file:///projects/loops)
     Running `target/debug/loops`
again!
again!
again!
again!
^Cagain!

That ^C there is where we hit control-c. You may or may not see again! printed after the ^C, depending on where the code was in the loop when it received the signal to halt.

Fortunately, Rust provides another, more reliable way to break out of a loop. We can place the break keyword within the loop to tell the program when to stop executing the loop. Recall that we did this in the guessing game in Chapter 2 to exit the program when the user won the game by guessing the number correctly.

Conditional Loops With while

Its often useful for a program to have a condition that can be evaluated within a loop. While the condition is true, the loop runs. When the condition ceases to be true, we call break, stopping the loop. This could be implemented with a combination of loop, if, else, and break; you could try that now in a program, if youd like.

But this pattern is so common that Rust has a more efficient language construct for it, called a while loop. Heres an example using while: this program loops three times, counting down each time. Finally, after the loop, it prints another message, then exits:

Filename: src/main.rs

fn main() {
    let mut number = 3;

    while number != 0  {
        println!("{}!", number);

        number = number - 1;
    }

    println!("LIFTOFF!!!");
}

This gets rid of a lot of nesting that would be necessary if we used loop, if, else, and break, and its more clear. While a condition holds, run this code; otherwise, exit the loop.

Looping Through a Collection with for

We could use this while construct to loop over the elements of a collection, like an array. For example:

Filename: src/main.rs

fn main() {
    let a = [10, 20, 30, 40, 50];
    let mut index = 0;

    while index < 5 {
        println!("the value is: {}", a[index]);

        index = index + 1;
    }
}

Here, were counting up through the elements in the array. We start at index 0, then loop until we hit the final index of our array (that is, when index < 5 is no longer true). Running this will print out every element of the array:

$ cargo run
   Compiling loops v0.1.0 (file:///projects/loops)
     Running `target/debug/loops`
the value is: 10
the value is: 20
the value is: 30
the value is: 40
the value is: 50

All five array values appear in the terminal, as expected. Even though index will reach a value of 6 at some point, the loop stops executing before trying to fetch a sixth value from the array.

This approach is error-prone, though; we could cause our program to panic by getting the index length incorrect. Its also slow, as the compiler needs to perform the conditional check on every element on every iteration through the loop.

As a more efficient alternative, we can use a for loop and execute some code for each item in a collection. A for loop looks like this:

Filename: src/main.rs

fn main() {
    let a = [10, 20, 30, 40, 50];

    for element in a.iter() {
        println!("the value is: {}", element);
    }
}

If we run this, well see the same output as the previous example. Importantly, though, weve now increased the safety of our code and eliminated the chance of bugs that might result from going beyond the end of the array or not going far enough and missing some items.

For example, in the previous code that uses the while loop, if we removed an item from the a array but forgot to update the condition to while index < 4, our code would panic. Using the for loop means we would not need to remember to change any other code if we changed the number of values in the array.

If youre wondering about the iter code in this example, keep reading! We will cover method syntax generally in Chapter XX and iterators specifically in Chapter XX.

The safety and conciseness of for loops make them the most commonly used loop construct in Rust. Even in situations where you want to run some code a certain number of times, like our countdown example that used a while loop, most Rustaceans would use a for loop. The way to do that would be to use a Range, which is a type provided by the standard library that generates all numbers in sequence starting from one number and ending before another number.

Heres what the countdown would look like with a for loop, and using another method we havent yet talked about, rev, to reverse the range:

Filename: src/main.rs

fn main() {
    for number in (1..4).rev() {
        println!("{}!", number);
    }
    println!("LIFTOFF!!!");
}

Thats a bit nicer, isnt it?

Summary

You made it! That was a big chapter: we covered variables, scalar and compound data types, functions, comments, if expressions, and loops! If youd like to get some practice with the concepts in this chapter, try building programs to do things like:

  • Converting temperatures between Fahrenheit and Celsius.
  • Generate the nth Fibonacci number.
  • Print the lyrics to the Christmas carol The Twelve Days of Christmas, taking advantage of the repetition in the song.

When youre ready to move on, well talk about a concept in Rust that doesnt commonly exist in other programming languages: ownership.