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698 lines
18 KiB
Markdown
698 lines
18 KiB
Markdown
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# Structs
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So far, all of the data types we’ve seen allow us to have a single value
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at a time. `struct`s give us the ability to package up multiple values and
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keep them in one related structure.
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Let’s write a program which calculates the distance between two points.
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We’ll start off with single variable bindings, and then refactor it to
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use `struct`s instead.
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Let’s make a new project with Cargo:
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```bash
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$ cargo new --bin points
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$ cd points
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```
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Here’s a short program which calculates the distance between two points. Put
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it into your `src/main.rs`:
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```rust
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fn main() {
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let x1 = 0.0;
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let y1 = 5.0;
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let x2 = 12.0;
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let y2 = 0.0;
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let answer = distance(x1, y1, x2, y2);
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println!("Point 1: ({}, {})", x1, y1);
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println!("Point 2: ({}, {})", x2, y2);
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println!("Distance: {}", answer);
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}
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fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 {
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let x_squared = f64::powi(x2 - x1, 2);
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let y_squared = f64::powi(y2 - y1, 2);
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f64::sqrt(x_squared + y_squared)
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}
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```
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Let's try running this program with `cargo run`:
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```bash
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$ cargo run
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Compiling points v0.1.0 (file:///projects/points)
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Running `target/debug/points`
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Point 1: (0, 5)
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Point 2: (12, 0)
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Distance: 13
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```
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Let's take a quick look at `distance()` before we move forward:
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```rust
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fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 {
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let x_squared = f64::powi(x2 - x1, 2);
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let y_squared = f64::powi(y2 - y1, 2);
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f64::sqrt(x_squared + y_squared)
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}
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```
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To find the distance between two points, we can use the Pythagorean Theorem.
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The theorem is named after Pythagoras, who was the first person to mathematically
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prove this formula. The details aren't that important, to be honest. There's a few
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things that we haven't discussed yet, though.
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```rust,ignore
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f64::powi(2.0, 3)
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```
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The double colon (`::`) here is a namespace operator. We haven’t talked about
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modules yet, but you can think of the `powi()` function as being scoped inside
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of another name. In this case, the name is `f64`, the same as the type. The
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`powi()` function takes two arguments: the first is a number, and the second is
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the power that it raises that number to. In this case, the second number is an
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integer, hence the ‘i’ in its name. Similarly, `sqrt()` is a function under the
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`f64` module, which takes the square root of its argument.
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## Why `struct`s?
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Our little program is okay, but we can do better. The key is in the signature
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of `distance()`:
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```rust,ignore
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fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 {
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```
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The distance function is supposed to calculate the distance between two points.
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But our distance function calculates some distance between four numbers. The
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first two and last two arguments are related, but that’s not expressed anywhere
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in our program itself. We need a way to group `(x1, y1)` and `(x2, y2)`
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together.
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We’ve already discussed one way to do that: tuples. Here’s a version of our program
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which uses tuples:
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```rust
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fn main() {
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let p1 = (0.0, 5.0);
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let p2 = (12.0, 0.0);
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let answer = distance(p1, p2);
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println!("Point 1: {:?}", p1);
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println!("Point 2: {:?}", p2);
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println!("Distance: {}", answer);
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}
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fn distance(p1: (f64, f64), p2: (f64, f64)) -> f64 {
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let x_squared = f64::powi(p2.0 - p1.0, 2);
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let y_squared = f64::powi(p2.1 - p1.1, 2);
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f64::sqrt(x_squared + y_squared)
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}
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```
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This is a little better, for sure. Tuples let us add a little bit of structure.
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We’re now passing two arguments, so that’s more clear. But it’s also worse.
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Tuples don’t give names to their elements, and so our calculation has gotten
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much more confusing:
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```rust,ignore
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p2.0 - p1.0
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p2.1 - p1.1
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```
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When writing this example, your authors almost got it wrong themselves! Distance
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is all about `x` and `y` points, but now it’s all about `0` and `1`. This isn’t
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great.
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Enter `struct`s. We can transform our tuples into something with a name:
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```rust,ignore
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let p1 = (0.0, 5.0);
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struct Point {
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x: f64,
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y: f64,
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}
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let p1 = Point { x: 0.0, y: 5.0 };
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```
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Here’s what declaring a `struct` looks like:
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```text
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struct NAME {
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NAME: TYPE,
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}
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```
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The `NAME: TYPE` bit is called a ‘field’, and we can have as many or as few of
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them as you’d like. If you have none of them, drop the `{}`s:
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```rust
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struct Foo;
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```
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`struct`s with no fields are called ‘unit structs’, and are used in certain
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advanced situations. We will just ignore them for now.
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You can access the field of a struct in the same way you access an element of
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a tuple, except you use its name:
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```rust,ignore
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let p1 = (0.0, 5.0);
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let x = p1.0;
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struct Point {
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x: f64,
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y: f64,
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}
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let p1 = Point { x: 0.0, y: 5.0 };
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let x = p1.x;
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```
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Let’s convert our program to use our `Point` `struct`. Here’s what it looks
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like now:
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```rust
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#[derive(Debug,Copy,Clone)]
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struct Point {
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x: f64,
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y: f64,
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}
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fn main() {
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let p1 = Point { x: 0.0, y: 5.0};
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let p2 = Point { x: 12.0, y: 0.0};
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let answer = distance(p1, p2);
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println!("Point 1: {:?}", p1);
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println!("Point 2: {:?}", p2);
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println!("Distance: {}", answer);
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}
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fn distance(p1: Point, p2: Point) -> f64 {
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let x_squared = f64::powi(p2.x - p1.x, 2);
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let y_squared = f64::powi(p2.y - p1.y, 2);
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f64::sqrt(x_squared + y_squared)
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}
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```
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Our function signature for `distance()` now says exactly what we mean: it
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calculates the distance between two `Point`s. And rather than `0` and `1`,
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we’ve got back our `x` and `y`. This is a win for clarity.
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There’s one other thing that’s a bit strange here, this annotation on our
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`struct` declaration:
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```rust,ignore
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#[derive(Debug,Copy,Clone)]
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struct Point {
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```
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We haven’t yet talked about traits, but we did talk about `Debug` when we
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discussed arrays. This `derive` attribute allows us to tweak the behavior of
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our `Point`. In this case, we are opting into copy semantics, and everything
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that implements `Copy` must implement `Clone`.
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# Method Syntax
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In the last section on ownership, we made several references to ‘methods’.
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Methods look like this:
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```rust
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let s1 = String::from("hello");
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// call a method on our String
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let s2 = s1.clone();
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println!("{}", s1);
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```
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The call to `clone()` is attatched to `s1` with a dot. This is called ‘method
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syntax’, and it’s a way to call certain functions with a different style.
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Why have two ways to call functions? We’ll talk about some deeper reasons
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related to ownership in a moment, but one big reason is that methods look nicer
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when chained together:
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```rust,ignore
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// with functions
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h(g(f(x)));
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// with methods
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x.f().g().h();
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```
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The nested-functions version reads in reverse: we call `f()`, then `g()`, then
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`h()`, but it reads as `h()`, then `g()`, then `f()`.
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Before we get into the details, let’s talk about how to define your own
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methods.
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## Defining methods
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We can define methods with the `impl` keyword. `impl` is short for
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‘implementation’. Doing so looks like this:
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```rust
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#[derive(Debug,Copy,Clone)]
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struct Point {
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x: f64,
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y: f64,
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}
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impl Point {
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fn distance(&self, other: &Point) -> f64 {
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let x_squared = f64::powi(other.x - self.x, 2);
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let y_squared = f64::powi(other.y - self.y, 2);
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f64::sqrt(x_squared + y_squared)
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}
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}
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let p1 = Point { x: 0.0, y: 0.0 };
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let p2 = Point { x: 5.0, y: 6.5 };
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assert_eq!(8.200609733428363, p1.distance(&p2));
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```
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Let’s break this down. First, we have our `Point` struct from earlier in the
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chapter. Next comes our first use of the `impl` keyword:
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```
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# #[derive(Debug,Copy,Clone)]
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# struct Point {
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# x: f64,
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# y: f64,
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# }
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#
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impl Point {
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# fn distance(&self, other: &Point) -> f64 {
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# let x_squared = f64::powi(other.x - self.x, 2);
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# let y_squared = f64::powi(other.y - self.y, 2);
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#
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# f64::sqrt(x_squared + y_squared)
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# }
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}
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#
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# let p1 = Point { x: 0.0, y: 0.0 };
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# let p2 = Point { x: 5.0, y: 6.5 };
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#
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# assert_eq!(8.200609733428363, p1.distance(&p2));
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```
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Everything we put inside of the curly braces will be methods implemented on
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`Point`.
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```
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# #[derive(Debug,Copy,Clone)]
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# struct Point {
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# x: f64,
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# y: f64,
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# }
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#
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# impl Point {
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fn distance(&self, other: &Point) -> f64 {
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# let x_squared = f64::powi(other.x - self.x, 2);
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# let y_squared = f64::powi(other.y - self.y, 2);
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#
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# f64::sqrt(x_squared + y_squared)
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}
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# }
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#
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# let p1 = Point { x: 0.0, y: 0.0 };
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# let p2 = Point { x: 5.0, y: 6.5 };
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#
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# assert_eq!(8.200609733428363, p1.distance(&p2));
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```
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Next is our definition. This looks very similar to our previous definition of
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`distance()` as a function:
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```rust
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# #[derive(Debug,Copy,Clone)]
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# struct Point {
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# x: f64,
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# y: f64,
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# }
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fn distance(p1: Point, p2: Point) -> f64 {
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# let x_squared = f64::powi(p2.x - p1.x, 2);
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# let y_squared = f64::powi(p2.y - p1.y, 2);
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#
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# f64::sqrt(x_squared + y_squared)
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# }
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```
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Other than this, the rest of the example is familliar: an implementation of
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`distance()`, and using the method to find an answer.
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There are two differences. The first is in the first argument. Instead of a name
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and a type, we have written `&self`. This is what distinguishes a method from a
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function: using `self` inside of an `impl` block. Because we already know that
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we are implementing this method on `Point`, we don’t need to write the type of
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`self` out. However, we have written `&self`, not only `self`. This is because
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we want to take our argument by reference rather than by ownership. In other
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words, these two forms are the same:
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```rust,ignore
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fn foo(self: &Point)
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fn foo(&self)
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```
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Just like any other parameter, you can take `self` in three forms. Here’s the
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list, with the most common form first:
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```rust,ignore
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fn foo(&self) // take self by reference
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fn foo(&mut self) // take self by mutable reference
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fn foo(self) // take self by ownership
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```
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In this case, we only need a reference. We don’t plan on taking ownership, and
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we don’t need to mutate either point. Taking by reference is by far the most
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common form of method, followed by a mutable reference, and then occasionally
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by ownership.
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### Methods and automatic referencing
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We’ve left out an important detail. It’s in this line of the example:
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```
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# #[derive(Debug,Copy,Clone)]
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# struct Point {
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# x: f64,
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# y: f64,
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# }
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#
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# impl Point {
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# fn distance(&self, other: &Point) -> f64 {
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# let x_squared = f64::powi(other.x - self.x, 2);
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# let y_squared = f64::powi(other.y - self.y, 2);
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#
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# f64::sqrt(x_squared + y_squared)
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# }
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# }
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#
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# let p1 = Point { x: 0.0, y: 0.0 };
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# let p2 = Point { x: 5.0, y: 6.5 };
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#
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assert_eq!(8.200609733428363, p1.distance(&p2));
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```
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When we defined `distance()`, we took both `self` and the other argument by
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reference. Yet, we needed a `&` for `p2` but not `p1`. What gives?
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This feature is called ‘automatic referencing’, and calling methods is one
|
|||
|
of the few places in Rust that has behavior like this. Here’s how it works:
|
|||
|
when you call a method with `self.(`, Rust will automatically add in `&`s
|
|||
|
or `&mut`s to match the signature. In other words, these three are the same:
|
|||
|
|
|||
|
```rust
|
|||
|
# #[derive(Debug,Copy,Clone)]
|
|||
|
# struct Point {
|
|||
|
# x: f64,
|
|||
|
# y: f64,
|
|||
|
# }
|
|||
|
#
|
|||
|
# impl Point {
|
|||
|
# fn distance(&self, other: &Point) -> f64 {
|
|||
|
# let x_squared = f64::powi(other.x - self.x, 2);
|
|||
|
# let y_squared = f64::powi(other.y - self.y, 2);
|
|||
|
#
|
|||
|
# f64::sqrt(x_squared + y_squared)
|
|||
|
# }
|
|||
|
# }
|
|||
|
# let p1 = Point { x: 0.0, y: 0.0 };
|
|||
|
# let p2 = Point { x: 5.0, y: 6.5 };
|
|||
|
p1.distance(&p2);
|
|||
|
(&p1).distance(&p2);
|
|||
|
Point::distance(&p1, &p2);
|
|||
|
```
|
|||
|
|
|||
|
The first one looks much, much cleaner. Here’s another example:
|
|||
|
|
|||
|
```rust
|
|||
|
let mut s = String::from("Hello,");
|
|||
|
|
|||
|
s.push_str(" world!");
|
|||
|
|
|||
|
// The above is the same as:
|
|||
|
// (&mut s).push_str(" world!");
|
|||
|
|
|||
|
assert_eq!("Hello, world!", s);
|
|||
|
```
|
|||
|
|
|||
|
Because [`push_str()`] has the following signature:
|
|||
|
|
|||
|
```rust,ignore
|
|||
|
fn push_str(&mut self, string: &str) {
|
|||
|
```
|
|||
|
|
|||
|
[`push_str()`]: http://doc.rust-lang.org/collections/string/struct.String.html#method.push_str
|
|||
|
|
|||
|
This automatic referencing behavior works because methods have a clear receiver
|
|||
|
— the type of `self` — and in most cases it’s clear given the receiver and name
|
|||
|
of a method whether the method is just reading (so needs `&self`), mutating (so
|
|||
|
`&mut self`), or consuming (so `self`). The fact that Rust makes borrowing
|
|||
|
implicit for method receivers is a big part of making ownership ergonomic in
|
|||
|
practice.
|
|||
|
|
|||
|
## Methods can be called like functions
|
|||
|
|
|||
|
Furthermore, if we have a method, we can also call it like a function:
|
|||
|
|
|||
|
```rust
|
|||
|
# #[derive(Debug,Copy,Clone)]
|
|||
|
# struct Point {
|
|||
|
# x: f64,
|
|||
|
# y: f64,
|
|||
|
# }
|
|||
|
#
|
|||
|
# impl Point {
|
|||
|
# fn distance(&self, other: &Point) -> f64 {
|
|||
|
# let x_squared = f64::powi(other.x - self.x, 2);
|
|||
|
# let y_squared = f64::powi(other.y - self.y, 2);
|
|||
|
#
|
|||
|
# f64::sqrt(x_squared + y_squared)
|
|||
|
# }
|
|||
|
# }
|
|||
|
# let p1 = Point { x: 0.0, y: 0.0 };
|
|||
|
# let p2 = Point { x: 5.0, y: 6.5 };
|
|||
|
let d1 = p1.distance(&p2);
|
|||
|
let d2 = Point::distance(&p1, &p2);
|
|||
|
|
|||
|
assert_eq!(d1, d2);
|
|||
|
```
|
|||
|
|
|||
|
Instead of using `self.(`, we use `Point` and the namespace operator to call it
|
|||
|
like a function instead. Because functions do not do the automatic referencing,
|
|||
|
we must pass in `&p1` explicitly.
|
|||
|
|
|||
|
While methods can be called like functions, functions cannot be called like
|
|||
|
methods. If the first argument isn’t named `self`, it cannot be called like a
|
|||
|
method.
|
|||
|
# Generics
|
|||
|
|
|||
|
We've been working with a `Point` struct that looks like this:
|
|||
|
|
|||
|
```rust
|
|||
|
#[derive(Debug,Copy,Clone)]
|
|||
|
struct Point {
|
|||
|
x: f64,
|
|||
|
y: f64,
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
But what if we didn't want to always use an `f64` here? What about an `f32` for
|
|||
|
when we need less precision? Or an `i32` if we only want integer coordinates?
|
|||
|
|
|||
|
While our simple `Point` struct may be a bit too simple to bother making
|
|||
|
generic in a real application, we're going to stick with it to show you the
|
|||
|
syntax. Especially when building library code, generics allow for more code
|
|||
|
re-use, and unlock a lot of powerful techniques.
|
|||
|
|
|||
|
## Generic data types
|
|||
|
|
|||
|
'Generics' let us write code that allows for several different types, while
|
|||
|
letting us have one definition. A more generic `Point` would look like this:
|
|||
|
|
|||
|
```rust
|
|||
|
#[derive(Debug,Copy,Clone)]
|
|||
|
struct Point<T> {
|
|||
|
x: T,
|
|||
|
y: T,
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
There are two changes here, and they both involve this new `T`. The first change
|
|||
|
is in the definition:
|
|||
|
|
|||
|
```rust
|
|||
|
# #[derive(Debug,Copy,Clone)]
|
|||
|
struct Point<T> {
|
|||
|
# x: T,
|
|||
|
# y: T,
|
|||
|
# }
|
|||
|
```
|
|||
|
|
|||
|
Our previous definition said, "We are defining a struct named Point." This
|
|||
|
definition says something slightly different: "We are defining a struct named
|
|||
|
Point with one type parameter `T`."
|
|||
|
|
|||
|
Let's talk about this term 'type parameter'. We've already seen one other thing
|
|||
|
called a 'parameter' in Rust: function parameters:
|
|||
|
|
|||
|
```rust
|
|||
|
fn plus_one(x: i32) -> i32 {
|
|||
|
x + 1
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
Here, `x` is a parameter to this function. We can call this function with a
|
|||
|
different value, and `x` will change each time it's called:
|
|||
|
|
|||
|
```rust
|
|||
|
# fn plus_one(x: i32) -> i32 {
|
|||
|
# x + 1
|
|||
|
# }
|
|||
|
let six = plus_one(5);
|
|||
|
let eleven = plus_one(10);
|
|||
|
```
|
|||
|
|
|||
|
In the same way, a type parameter allows us to define a data type which can be
|
|||
|
different each time we use it:
|
|||
|
|
|||
|
```rust
|
|||
|
#[derive(Debug,Copy,Clone)]
|
|||
|
struct Point<T> {
|
|||
|
x: T,
|
|||
|
y: T,
|
|||
|
}
|
|||
|
|
|||
|
let integral_point = Point { x: 5, y: 5 };
|
|||
|
let floating_point = Point { x: 5.0, y: 5.0 };
|
|||
|
```
|
|||
|
|
|||
|
Here, `integral_point` uses `i32` values for `T`, and `floating_point` uses
|
|||
|
`f64` values. This also leads us to talk about the second change we made to `Point`:
|
|||
|
|
|||
|
```rust
|
|||
|
# #[derive(Debug,Copy,Clone)]
|
|||
|
# struct Point<T> {
|
|||
|
x: T,
|
|||
|
y: T,
|
|||
|
# }
|
|||
|
```
|
|||
|
|
|||
|
Instead of saying `x: i32`, we say `x: T`. This `T` is the same one that we
|
|||
|
used above in the struct declaration. Because `x` and `y` both use `T`, they'll
|
|||
|
be the same type. We could give them different types:
|
|||
|
|
|||
|
```rust
|
|||
|
#[derive(Debug,Copy,Clone)]
|
|||
|
struct Point<T, OtherT> {
|
|||
|
x: T,
|
|||
|
y: OtherT,
|
|||
|
}
|
|||
|
|
|||
|
let different = Point { x: 5, y: 5.0 };
|
|||
|
let same = Point { x: 5.0, y: 5.0 };
|
|||
|
```
|
|||
|
|
|||
|
Here, instead of a single parameter, `T`, we have two: `T` and `OtherT`. Type
|
|||
|
parameters have the same naming convention as other types: `CamelCase`.
|
|||
|
However, you'll often see short, one-letter names used for types. `T` is very
|
|||
|
common, because it's short for 'type', but you can name them something longer
|
|||
|
if you'd like. In this version of `Point`, we say that `x` has the type `T`,
|
|||
|
and `y` has the type `OtherT`. This lets us give them two different types, but
|
|||
|
they don't have to be.
|
|||
|
|
|||
|
## Generic functions
|
|||
|
|
|||
|
Regular old functions can also take generic parameters, with a syntax that looks
|
|||
|
very similar:
|
|||
|
|
|||
|
```rust
|
|||
|
fn foo<T>(x: T) {
|
|||
|
// ...
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
This `foo()` function has one generic parameter, `T`, and takes one argument,
|
|||
|
`x`, which has the type `T`. Let's talk a little bit more about what this means.
|
|||
|
|
|||
|
|
|||
|
## Generic methods
|
|||
|
|
|||
|
We've seen how to define methods with the `impl` keyword. Our generic `Point`
|
|||
|
can have generic methods, too:
|
|||
|
|
|||
|
```rust
|
|||
|
#[derive(Debug,Copy,Clone)]
|
|||
|
struct Point<T> {
|
|||
|
x: T,
|
|||
|
y: T,
|
|||
|
}
|
|||
|
|
|||
|
impl<T> Point<T> {
|
|||
|
fn some_method(&self) {
|
|||
|
// ...
|
|||
|
}
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
We also need the `<T>` after `impl`. This line reads, "We will be implementing
|
|||
|
methods with one generic type parameter, `T`, for a type, `Point`, which takes
|
|||
|
one generic type `T`." In a sense, the `impl<T>` says "we will be using a type
|
|||
|
`T`" and the `Point<T>` says "that `T` is used for `Point`." In this simple
|
|||
|
case, this syntax can feel a bit redundant, but when we get into some of Rust's
|
|||
|
more advanced features later, this distinction will become more useful.
|
|||
|
|
|||
|
## There's more to the story
|
|||
|
|
|||
|
This section covered the basic syntax of generics, but it's not the full story.
|
|||
|
For example, let's try to implement our `foo()` function: we'll have it print out
|
|||
|
the value of `x`:
|
|||
|
|
|||
|
```rust,ignore
|
|||
|
fn foo<T>(x: T) {
|
|||
|
println!("x is: {}", x);
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
We'll get an error:
|
|||
|
|
|||
|
```text
|
|||
|
error: the trait `core::fmt::Display` is not implemented for the type `T` [E0277]
|
|||
|
println!("x is: {}", x);
|
|||
|
^
|
|||
|
```
|
|||
|
|
|||
|
We can't print out `x`! The error messages reference something we talked about
|
|||
|
breifly before, the `Display` trait. In order to implement this function, we
|
|||
|
need to talk about traits. But we only need to talk about traits to implement
|
|||
|
our own generic functions; we don't need this understanding to use them. So
|
|||
|
rather than get into more details about this right now, let's talk about other
|
|||
|
useful Rust data types, and we can come back to implementing generic functions
|
|||
|
in the chapter about traits.
|
|||
|
|
|||
|
For now, the important bits to understand:
|
|||
|
|
|||
|
* Generic type parameters are kind of like function parameters, but for types
|
|||
|
instead of values.
|
|||
|
* Type parameters go inside `<>`s and are usually named things like `T`.
|
|||
|
|
|||
|
With that, let's talk about another fundamental Rust data type: enums.
|