Merge branch 'main' into feature/scroll_to_the_error_field

This commit is contained in:
panda7
2025-07-06 21:19:52 +08:00
committed by GitHub
10 changed files with 396 additions and 4 deletions

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@@ -3,4 +3,5 @@ export { default as PointSelectionCaptchaCard } from './point-selection-captcha/
export { default as SliderCaptcha } from './slider-captcha/index.vue';
export { default as SliderRotateCaptcha } from './slider-rotate-captcha/index.vue';
export { default as SliderTranslateCaptcha } from './slider-translate-captcha/index.vue';
export type * from './types';

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@@ -0,0 +1,311 @@
<script setup lang="ts">
import type {
CaptchaVerifyPassingData,
SliderCaptchaActionType,
SliderRotateVerifyPassingData,
SliderTranslateCaptchaProps,
} from '../types';
import {
computed,
onMounted,
reactive,
ref,
unref,
useTemplateRef,
watch,
} from 'vue';
import { $t } from '@vben/locales';
import SliderCaptcha from '../slider-captcha/index.vue';
const props = withDefaults(defineProps<SliderTranslateCaptchaProps>(), {
defaultTip: '',
canvasWidth: 420,
canvasHeight: 280,
squareLength: 42,
circleRadius: 10,
src: '',
diffDistance: 3,
});
const emit = defineEmits<{
success: [CaptchaVerifyPassingData];
}>();
const PI: number = Math.PI;
enum CanvasOpr {
// eslint-disable-next-line no-unused-vars
Clip = 'clip',
// eslint-disable-next-line no-unused-vars
Fill = 'fill',
}
const modalValue = defineModel<boolean>({ default: false });
const slideBarRef = useTemplateRef<SliderCaptchaActionType>('slideBarRef');
const puzzleCanvasRef = useTemplateRef<HTMLCanvasElement>('puzzleCanvasRef');
const pieceCanvasRef = useTemplateRef<HTMLCanvasElement>('pieceCanvasRef');
const state = reactive({
dragging: false,
startTime: 0,
endTime: 0,
pieceX: 0,
pieceY: 0,
moveDistance: 0,
isPassing: false,
showTip: false,
});
const left = ref('0');
const pieceStyle = computed(() => {
return {
left: left.value,
};
});
function setLeft(val: string) {
left.value = val;
}
const verifyTip = computed(() => {
return state.isPassing
? $t('ui.captcha.sliderTranslateSuccessTip', [
((state.endTime - state.startTime) / 1000).toFixed(1),
])
: $t('ui.captcha.sliderTranslateFailTip');
});
function handleStart() {
state.startTime = Date.now();
}
function handleDragBarMove(data: SliderRotateVerifyPassingData) {
state.dragging = true;
const { moveX } = data;
state.moveDistance = moveX;
setLeft(`${moveX}px`);
}
function handleDragEnd() {
const { pieceX } = state;
const { diffDistance } = props;
if (Math.abs(pieceX - state.moveDistance) >= (diffDistance || 3)) {
setLeft('0');
state.moveDistance = 0;
} else {
checkPass();
}
state.showTip = true;
state.dragging = false;
}
function checkPass() {
state.isPassing = true;
state.endTime = Date.now();
}
watch(
() => state.isPassing,
(isPassing) => {
if (isPassing) {
const { endTime, startTime } = state;
const time = (endTime - startTime) / 1000;
emit('success', { isPassing, time: time.toFixed(1) });
}
modalValue.value = isPassing;
},
);
function resetCanvas() {
const { canvasWidth, canvasHeight } = props;
const puzzleCanvas = unref(puzzleCanvasRef);
const pieceCanvas = unref(pieceCanvasRef);
if (!puzzleCanvas || !pieceCanvas) return;
pieceCanvas.width = canvasWidth;
const puzzleCanvasCtx = puzzleCanvas.getContext('2d');
// Canvas2D: Multiple readback operations using getImageData
// are faster with the willReadFrequently attribute set to true.
// See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently (anonymous)
const pieceCanvasCtx = pieceCanvas.getContext('2d', {
willReadFrequently: true,
});
if (!puzzleCanvasCtx || !pieceCanvasCtx) return;
puzzleCanvasCtx.clearRect(0, 0, canvasWidth, canvasHeight);
pieceCanvasCtx.clearRect(0, 0, canvasWidth, canvasHeight);
}
function initCanvas() {
const { canvasWidth, canvasHeight, squareLength, circleRadius, src } = props;
const puzzleCanvas = unref(puzzleCanvasRef);
const pieceCanvas = unref(pieceCanvasRef);
if (!puzzleCanvas || !pieceCanvas) return;
const puzzleCanvasCtx = puzzleCanvas.getContext('2d');
// Canvas2D: Multiple readback operations using getImageData
// are faster with the willReadFrequently attribute set to true.
// See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently (anonymous)
const pieceCanvasCtx = pieceCanvas.getContext('2d', {
willReadFrequently: true,
});
if (!puzzleCanvasCtx || !pieceCanvasCtx) return;
const img = new Image();
// 解决跨域
img.crossOrigin = 'Anonymous';
img.src = src;
img.addEventListener('load', () => {
draw(puzzleCanvasCtx, pieceCanvasCtx);
puzzleCanvasCtx.drawImage(img, 0, 0, canvasWidth, canvasHeight);
pieceCanvasCtx.drawImage(img, 0, 0, canvasWidth, canvasHeight);
const pieceLength = squareLength + 2 * circleRadius + 3;
const sx = state.pieceX;
const sy = state.pieceY - 2 * circleRadius - 1;
const imageData = pieceCanvasCtx.getImageData(
sx,
sy,
pieceLength,
pieceLength,
);
pieceCanvas.width = pieceLength;
pieceCanvasCtx.putImageData(imageData, 0, sy);
setLeft('0');
});
}
function getRandomNumberByRange(start: number, end: number) {
return Math.round(Math.random() * (end - start) + start);
}
// 绘制拼图
function draw(ctx1: CanvasRenderingContext2D, ctx2: CanvasRenderingContext2D) {
const { canvasWidth, canvasHeight, squareLength, circleRadius } = props;
state.pieceX = getRandomNumberByRange(
squareLength + 2 * circleRadius,
canvasWidth - (squareLength + 2 * circleRadius),
);
state.pieceY = getRandomNumberByRange(
3 * circleRadius,
canvasHeight - (squareLength + 2 * circleRadius),
);
drawPiece(ctx1, state.pieceX, state.pieceY, CanvasOpr.Fill);
drawPiece(ctx2, state.pieceX, state.pieceY, CanvasOpr.Clip);
}
// 绘制拼图切块
function drawPiece(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
opr: CanvasOpr,
) {
const { squareLength, circleRadius } = props;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.arc(
x + squareLength / 2,
y - circleRadius + 2,
circleRadius,
0.72 * PI,
2.26 * PI,
);
ctx.lineTo(x + squareLength, y);
ctx.arc(
x + squareLength + circleRadius - 2,
y + squareLength / 2,
circleRadius,
1.21 * PI,
2.78 * PI,
);
ctx.lineTo(x + squareLength, y + squareLength);
ctx.lineTo(x, y + squareLength);
ctx.arc(
x + circleRadius - 2,
y + squareLength / 2,
circleRadius + 0.4,
2.76 * PI,
1.24 * PI,
true,
);
ctx.lineTo(x, y);
ctx.lineWidth = 2;
ctx.fillStyle = 'rgba(255, 255, 255, 0.7)';
ctx.strokeStyle = 'rgba(255, 255, 255, 0.7)';
ctx.stroke();
opr === CanvasOpr.Clip ? ctx.clip() : ctx.fill();
ctx.globalCompositeOperation = 'destination-over';
}
function resume() {
state.showTip = false;
const basicEl = unref(slideBarRef);
if (!basicEl) {
return;
}
state.dragging = false;
state.isPassing = false;
state.pieceX = 0;
state.pieceY = 0;
basicEl.resume();
resetCanvas();
initCanvas();
}
onMounted(() => {
initCanvas();
});
</script>
<template>
<div class="relative flex flex-col items-center">
<div
class="border-border relative flex cursor-pointer overflow-hidden border shadow-md"
>
<canvas
ref="puzzleCanvasRef"
:width="canvasWidth"
:height="canvasHeight"
@click="resume"
></canvas>
<canvas
ref="pieceCanvasRef"
:width="canvasWidth"
:height="canvasHeight"
:style="pieceStyle"
class="absolute"
@click="resume"
></canvas>
<div
class="h-15 absolute bottom-3 left-0 z-10 block w-full text-center text-xs leading-[30px] text-white"
>
<div
v-if="state.showTip"
:class="{
'bg-success/80': state.isPassing,
'bg-destructive/80': !state.isPassing,
}"
>
{{ verifyTip }}
</div>
<div v-if="!state.dragging" class="bg-black/30">
{{ defaultTip || $t('ui.captcha.sliderTranslateDefaultTip') }}
</div>
</div>
</div>
<SliderCaptcha
ref="slideBarRef"
v-model="modalValue"
class="mt-5"
is-slot
@end="handleDragEnd"
@move="handleDragBarMove"
@start="handleStart"
>
<template v-for="(_, key) in $slots" :key="key" #[key]="slotProps">
<slot :name="key" v-bind="slotProps"></slot>
</template>
</SliderCaptcha>
</div>
</template>

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@@ -159,6 +159,42 @@ export interface SliderRotateCaptchaProps {
defaultTip?: string;
}
export interface SliderTranslateCaptchaProps {
/**
* @description 拼图的宽度
* @default 420
*/
canvasWidth?: number;
/**
* @description 拼图的高度
* @default 280
*/
canvasHeight?: number;
/**
* @description 切块上正方形的长度
* @default 42
*/
squareLength?: number;
/**
* @description 切块上圆形的半径
* @default 10
*/
circleRadius?: number;
/**
* @description 图片的地址
*/
src?: string;
/**
* @description 允许的最大差距
* @default 3
*/
diffDistance?: number;
/**
* @description 默认提示文本
*/
defaultTip?: string;
}
export interface CaptchaVerifyPassingData {
isPassing: boolean;
time: number | string;

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@@ -32,8 +32,11 @@
"sliderDefaultText": "Slider and drag",
"alt": "Supports img tag src attribute value",
"sliderRotateDefaultTip": "Click picture to refresh",
"sliderTranslateDefaultTip": "Click picture to refresh",
"sliderRotateFailTip": "Validation failed",
"sliderRotateSuccessTip": "Validation successful, time {0} seconds",
"sliderTranslateFailTip": "Validation failed",
"sliderTranslateSuccessTip": "Validation successful, time {0} seconds",
"refreshAriaLabel": "Refresh captcha",
"confirmAriaLabel": "Confirm selection",
"confirm": "Confirm",

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@@ -31,8 +31,11 @@
"sliderSuccessText": "验证通过",
"sliderDefaultText": "请按住滑块拖动",
"sliderRotateDefaultTip": "点击图片可刷新",
"sliderTranslateDefaultTip": "点击图片可刷新",
"sliderRotateFailTip": "验证失败",
"sliderRotateSuccessTip": "验证成功,耗时{0}秒",
"sliderTranslateFailTip": "验证失败",
"sliderTranslateSuccessTip": "验证成功,耗时{0}秒",
"alt": "支持img标签src属性值",
"refreshAriaLabel": "刷新验证码",
"confirmAriaLabel": "确认选择",