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feat: 增加基于图片拼图切片平移的验证码
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@@ -0,0 +1,298 @@
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<script setup lang="ts">
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import type {
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CaptchaVerifyPassingData,
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SliderCaptchaActionType,
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SliderRotateVerifyPassingData,
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SliderTranslateCaptchaProps,
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} from '../types';
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import {
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computed,
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onMounted,
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reactive,
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ref,
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unref,
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useTemplateRef,
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watch,
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} from 'vue';
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import { $t } from '@vben/locales';
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import SliderCaptcha from '../slider-captcha/index.vue';
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const props = withDefaults(defineProps<SliderTranslateCaptchaProps>(), {
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defaultTip: '',
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canvasWidth: 420,
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canvasHeight: 280,
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squareLength: 42,
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circleRadius: 10,
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src: '',
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diffDistance: 3,
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});
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const emit = defineEmits<{
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success: [CaptchaVerifyPassingData];
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}>();
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const PI: number = Math.PI;
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enum CanvasOpr {
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// eslint-disable-next-line no-unused-vars
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Clip = 'clip',
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// eslint-disable-next-line no-unused-vars
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Fill = 'fill',
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}
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const modalValue = defineModel<boolean>({ default: false });
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const slideBarRef = useTemplateRef<SliderCaptchaActionType>('slideBarRef');
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const puzzleCanvasRef = useTemplateRef<HTMLCanvasElement>('puzzleCanvasRef');
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const pieceCanvasRef = useTemplateRef<HTMLCanvasElement>('pieceCanvasRef');
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const state = reactive({
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dragging: false,
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startTime: 0,
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endTime: 0,
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pieceX: 0,
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PieceY: 0,
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moveDistance: 0,
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isPassing: false,
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showTip: false,
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});
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const left = ref('0');
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const pieceStyle = computed(() => {
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return {
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left: left.value,
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};
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});
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function setLeft(val: string) {
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left.value = val;
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}
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const verifyTip = computed(() => {
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return state.isPassing
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? $t('ui.captcha.sliderRotateSuccessTip', [
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((state.endTime - state.startTime) / 1000).toFixed(1),
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])
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: $t('ui.captcha.sliderRotateFailTip');
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});
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function handleStart() {
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state.startTime = Date.now();
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}
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function handleDragBarMove(data: SliderRotateVerifyPassingData) {
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state.dragging = true;
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const { moveX } = data;
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state.moveDistance = moveX;
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setLeft(`${moveX}px`);
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}
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function handleDragEnd() {
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const { pieceX } = state;
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const { diffDistance } = props;
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if (Math.abs(pieceX - state.moveDistance) >= (diffDistance || 10)) {
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setLeft('0');
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state.moveDistance = 0;
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} else {
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checkPass();
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}
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state.showTip = true;
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state.dragging = false;
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}
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function checkPass() {
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state.isPassing = true;
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state.endTime = Date.now();
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}
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watch(
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() => state.isPassing,
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(isPassing) => {
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if (isPassing) {
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const { endTime, startTime } = state;
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const time = (endTime - startTime) / 1000;
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emit('success', { isPassing, time: time.toFixed(1) });
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}
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modalValue.value = isPassing;
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},
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);
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function resetCanvas() {
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const { canvasWidth, canvasHeight } = props;
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const puzzleCanvas = unref(puzzleCanvasRef);
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const pieceCanvas = unref(pieceCanvasRef);
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if (!puzzleCanvas || !pieceCanvas) return;
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pieceCanvas.width = canvasWidth;
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const puzzleCanvasCtx = puzzleCanvas.getContext('2d');
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const pieceCanvasCtx = pieceCanvas.getContext('2d');
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if (!puzzleCanvasCtx || !pieceCanvasCtx) return;
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puzzleCanvasCtx.clearRect(0, 0, canvasWidth, canvasHeight);
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pieceCanvasCtx.clearRect(0, 0, canvasWidth, canvasHeight);
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}
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function initCanvas() {
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const { canvasWidth, canvasHeight, squareLength, circleRadius, src } = props;
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const puzzleCanvas = unref(puzzleCanvasRef);
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const pieceCanvas = unref(pieceCanvasRef);
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if (!puzzleCanvas || !pieceCanvas) return;
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const puzzleCanvasCtx = puzzleCanvas.getContext('2d');
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const pieceCanvasCtx = pieceCanvas.getContext('2d');
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if (!puzzleCanvasCtx || !pieceCanvasCtx) return;
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const img = new Image();
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img.src = src;
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img.addEventListener('load', () => {
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draw(puzzleCanvasCtx, pieceCanvasCtx);
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puzzleCanvasCtx.drawImage(img, 0, 0, canvasWidth, canvasHeight);
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pieceCanvasCtx.drawImage(img, 0, 0, canvasWidth, canvasHeight);
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const pieceLength = squareLength + 2 * circleRadius + 3;
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const sx = state.pieceX;
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const sy = state.PieceY - 2 * circleRadius - 1;
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const imageData = pieceCanvasCtx.getImageData(
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sx,
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sy,
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pieceLength,
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pieceLength,
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);
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pieceCanvas.width = pieceLength;
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pieceCanvasCtx.putImageData(imageData, 0, sy);
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});
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}
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function getRandomNumberByRange(start: number, end: number) {
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return Math.round(Math.random() * (end - start) + start);
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}
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// 绘制拼图
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function draw(ctx1: CanvasRenderingContext2D, ctx2: CanvasRenderingContext2D) {
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const { canvasWidth, canvasHeight, squareLength, circleRadius } = props;
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state.pieceX = getRandomNumberByRange(
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squareLength + 2 * circleRadius,
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canvasWidth - (squareLength + 2 * circleRadius),
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);
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state.PieceY = getRandomNumberByRange(
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3 * circleRadius,
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canvasHeight - (squareLength + 2 * circleRadius),
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);
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drawPiece(ctx1, state.pieceX, state.PieceY, CanvasOpr.Fill);
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drawPiece(ctx2, state.pieceX, state.PieceY, CanvasOpr.Clip);
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}
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// 绘制拼图切块
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function drawPiece(
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ctx: CanvasRenderingContext2D,
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x: number,
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y: number,
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opr: CanvasOpr,
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) {
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const { squareLength, circleRadius } = props;
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ctx.beginPath();
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ctx.moveTo(x, y);
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ctx.arc(
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x + squareLength / 2,
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y - circleRadius + 2,
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circleRadius,
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0.72 * PI,
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2.26 * PI,
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);
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ctx.lineTo(x + squareLength, y);
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ctx.arc(
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x + squareLength + circleRadius - 2,
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y + squareLength / 2,
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circleRadius,
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1.21 * PI,
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2.78 * PI,
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);
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ctx.lineTo(x + squareLength, y + squareLength);
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ctx.lineTo(x, y + squareLength);
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ctx.arc(
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x + circleRadius - 2,
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y + squareLength / 2,
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circleRadius + 0.4,
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2.76 * PI,
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1.24 * PI,
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true,
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);
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ctx.lineTo(x, y);
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ctx.lineWidth = 2;
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ctx.fillStyle = 'rgba(255, 255, 255, 0.7)';
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ctx.strokeStyle = 'rgba(255, 255, 255, 0.7)';
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ctx.stroke();
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opr === CanvasOpr.Clip ? ctx.clip() : ctx.fill();
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ctx.globalCompositeOperation = 'destination-over';
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}
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function resume() {
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state.showTip = false;
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const basicEl = unref(slideBarRef);
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if (!basicEl) {
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return;
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}
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state.dragging = false;
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state.isPassing = false;
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state.pieceX = 0;
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state.PieceY = 0;
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basicEl.resume();
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resetCanvas();
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initCanvas();
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}
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onMounted(() => {
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initCanvas();
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});
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</script>
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<template>
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<div class="relative flex flex-col items-center">
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<div
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class="border-border relative flex cursor-pointer overflow-hidden border shadow-md"
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>
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<canvas
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ref="puzzleCanvasRef"
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:width="canvasWidth"
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:height="canvasHeight"
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@click="resume"
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></canvas>
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<canvas
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ref="pieceCanvasRef"
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:width="canvasWidth"
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:height="canvasHeight"
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:style="pieceStyle"
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class="absolute"
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@click="resume"
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></canvas>
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<div
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class="absolute bottom-3 left-0 z-10 block h-7 w-full text-center text-xs leading-[30px] text-white"
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>
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<div
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v-if="state.showTip"
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:class="{
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'bg-success/80': state.isPassing,
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'bg-destructive/80': !state.isPassing,
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}"
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>
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{{ verifyTip }}
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</div>
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<div v-if="!state.dragging" class="bg-black/30">
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{{ defaultTip || $t('ui.captcha.sliderRotateDefaultTip') }}
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</div>
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</div>
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</div>
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<SliderCaptcha
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ref="slideBarRef"
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v-model="modalValue"
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class="mt-5"
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is-slot
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@end="handleDragEnd"
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@move="handleDragBarMove"
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@start="handleStart"
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>
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<template v-for="(_, key) in $slots" :key="key" #[key]="slotProps">
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<slot :name="key" v-bind="slotProps"></slot>
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</template>
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</SliderCaptcha>
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</div>
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</template>
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