[TOC]
# More about Cargo and Crates.io
We've used some features of Cargo in this book so far, but only the most basic
ones. We've used Cargo to build, run, and test our code, but it can do a lot
more. Let's go over some of its other features now. Cargo can do even more than
what we will cover in this chapter; for a full explanation, see its
documentation.
We're going to cover:
* Customizing your build through release profiles
* Publishing libraries on crates.io
* Organizing larger projects with workspaces
* Installing binaries from crates.io
* Extending Cargo with your own custom commands
## Release profiles
Cargo supports a notion of *release profiles*. These profiles control various
options for compiling your code and let you configure each profile
independently of the others. You've seen a hint of this feature in the output
of your builds:
```text
$ cargo build
Finished debug [unoptimized + debuginfo] target(s) in 0.0 secs
$ cargo build --release
Finished release [optimized] target(s) in 0.0 secs
```
The "debug" and "release" notifications here indicate that the compiler is
using different profiles. Cargo supports four profiles:
* `dev`: used for `cargo build`
* `release` used for `cargo build --release`
* `test` used for `cargo test`
* `doc` used for `cargo doc`
We can customize our `Cargo.toml` file with `[profile.*]` sections to tweak
various compiler options for these profiles. For example, here's one of the
default options for the `dev` and `release` profiles:
```toml
[profile.dev]
opt-level = 0
[profile.release]
opt-level = 3
```
The `opt-level` setting controls how many optimizations Rust will apply to your
code. The setting goes from zero to three. Applying more optimizations takes
more time. When you're compiling very often in development, you'd usually want
compiling to be fast at the expense of the resulting code running slower. When
you're ready to release, it's better to spend more time compiling the one time
that you build your code to trade off for code that will run faster every time
you use that compiled code.
We could override these defaults by changing them in `Cargo.toml`. For example,
if we wanted to use optimization level 1 in development:
```toml
[profile.dev]
opt-level = 1
```
This overrides the default setting of `0`, and now our development builds will
use more optimizations. Not as much as a release build, but a little bit more.
For the full list of settings and the defaults for each profile, see Cargo's
documentation. at *http://doc.crates.io/*
## Publishing a Crate to Crates.io
We've added crates from crates.io as dependencies of our project. We can choose
to share our code for other people to use as well. Crates.io distributes the
source code of your packages, so it is primarily used to distribute code that's
open source.
Rust and Cargo have some features that can make your published package easier
for people to find and use. We'll talk about some of those features, then cover
how to publish a package.
### Documentation Comments
In Chapter 3, we saw comments in Rust that start with `//`. Rust also has a
second kind of comment: the *documentation comment*. While comments can be
useful if someone is reading your code, you can generate HTML documentation
that displays the contents of documentation comments for public API items meant
for someone who's interested in knowing how to *use* your crate, as opposed to
how your crate is *implemented*. Note that documentation is only generated for
library crates, since binary crates don't have a public API that people need to
know how to use.
Documentation comments use `///` instead of `//` and support Markdown notation
inside. They go just before the item they are documenting. Here's documentation
comments for an `add_one` function:
`cargo doc` runs a tool distributed with Rust, `rustdoc`, to generate HTML
documentation from these comments. To try this out locally, you can run `cargo
doc --open`, which will build the documentation for your current crate (as well
as all of your crate's dependencies) and open it in a web browser. Navigate to
the `add_one` function and you'll see how the text in the documentation
comments gets rendered.
Adding examples in code blocks in your documentation comments is a way to
clearly demonstrate how to use your library. There's an additional bonus reason
to do this: `cargo test` will run the code examples in your documentation as
tests! Nothing is better than documentation with examples. Nothing is worse
than examples that don't actually work because the code has changed since the
documentation has been written. Try running `cargo test` with the documentation
for the `add_one` function in Listing 14-1; you'll see a section in the test
results like this:
```test
Doc-tests add-one
running 1 test
test add_one_0 ... ok
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured
```
Try changing the function or the example to see that `cargo test` will catch
that the example no longer works!
There's another style of doc comment, `//!`, to comment containing items (e.g.
crates, modules or functions), instead of the items following it. These are
typically used inside the crate root (lib.rs) or a module's root (mod.rs) to
document the crate or the module as a whole, respectively. Here's the
documentation within the `libstd` module that contains the entire standard
library:
```
//! # The Rust Standard Library
//!
//! The Rust Standard Library provides the essential runtime
//! functionality for building portable Rust software.
```
### Exporting a Convenient Public API with `pub use`
In Chapter 7, we covered how to organize our code into modules with the `mod`
keyword, how to make items public with the `pub` keyword, and how to bring
items into a scope with the `use` keyword. When publishing a crate for people
unfamiliar with the implementation to use, it's worth taking time to consider
if the structure of your crate that's useful for you as you're developing is
what would be useful for people depending on your crate. If the structure isn't
convenient to use from another library, you don't have to rearrange your
internal organization: you can choose to re-export items to make a different
public structure with `pub use`.
For example, say that we made a library named `art` consisting of a `kinds`
module containing an enum named `Color` and a `utils` module containing a
function named `mix` as shown in Listing 14-2:
In order to use this library, another crate would have `use` statements as in
Listing 14-3:
Users of this crate shouldn't need to know that `PrimaryColor` and
`SecondaryColor` are in the `kinds` module, and `mix` is in the `utils` module;
that structure might be useful for internal organization but doesn't have much
meaning from the outside looking in.
To change this, we can add the following `pub use` statements to the code from
Listing 14-2 to re-export the types at the top level, as shown in Listing 14-4:
Re-exports are listed and linked on the front page of the crate's API
documentation. Users of the `art` crate can still see and choose to use the
internal structure as in Listing 14-3, or they can use the more convenient
structure from Listing 14-4, as shown in Listing 14-5:
Creating a useful public API structure is more of an art than a science.
Choosing `pub use` gives you flexibility in how you expose your crate's
internal structure to users. Take a look at some of the code of crates you've
installed to see if their internal structure differs from their public API.
### Before Your First Publish
Before being able to publish any crates, you'll need to create an account on
crates.io at *https://crates.io* and get an API token. To do so, visit the home page at *https://crates.io*
and log in via a GitHub account. A GitHub account is a requirement for now, but
the site might support other ways of creating an account in the future. Once
you're logged in, visit your Account Settings at *https://crates.io/me* page and run the `cargo login`
command with the API key as the page specifies, which will look something like
this:
```text
$ cargo login abcdefghijklmnopqrstuvwxyz012345
```
This command will inform Cargo of your API token and store it locally in
*~/.cargo/config*. Note that this token is a **secret** and should not be
shared with anyone else. If it gets shared with anyone for any reason, you
should regenerate it immediately.
### Before Publishing a New Crate
First, your crate will need a unique name. While you're working on a crate
locally, you may name a crate whatever you'd like, but crate names on
crates.io at *https://crates.io* are allocated on a first-come-first- serve basis. Once a crate name
is taken, it cannot be used for another crate, so check on the site that the
name you'd like is available.
If you try to publish a crate as generated by `cargo new`, you'll get a warning
and then an error:
```text
$ cargo publish
Updating registry `https://github.com/rust-lang/crates.io-index`
warning: manifest has no description, license, license-file, documentation,
homepage or repository.
...snip...
error: api errors: missing or empty metadata fields: description, license.
Please see http://doc.crates.io/manifest.html#package-metadata for how to
upload metadata
```
We can include more information about our package in *Cargo.toml*. Some of
these fields are optional, but a description and a license are required in
order to publish so that people will know what your crate does and under what
terms they may use it.
The description appears with your crate in search results and on your crate's
page. Descriptions are usually a sentence or two. The `license` field takes a
license identifier value, and the possible values have been specified by the
Linux Foundation's Software Package Data Exchange (SPDX) at *http://spdx.org/licenses/*. If you would
like to use a license that doesn't appear there, instead of the `license` key,
you can use `license-file` to specify the name of a file in your project that
contains the text of the license you want to use.
Guidance on which license is right for your project is out of scope for this
book. Many people in the Rust community choose to license their projects in the
same way as Rust itself, with a dual license of `MIT/Apache-2.0`, which
demonstrates that you can specify multiple license identifiers separated by a
slash. So the *Cargo.toml* for a project that is ready to publish might look
like this:
```toml
[package]
name = "guessing_game"
version = "0.1.0"
authors = ["Your Name "]
description = "A fun game where you guess what number the computer has chosen."
license = "MIT/Apache-2.0"
[dependencies]
```
Be sure to check out the documentation on crates.io at *http://doc.crates.io/manifest.html#package-metadata* that
describes other metadata you can specify to ensure your crate can be discovered
and used more easily!
### Publishing to Crates.io
Now that we've created an account, saved our API token, chosen a name for our
crate, and specified the required metadata, we're ready to publish! Publishing
a crate is when a specific version is uploaded to be hosted on crates.io.
Take care when publishing a crate, because a publish is **permanent**. The
version can never be overwritten, and the code cannot be deleted. However,
there is no limit to the number of versions which can be published.
Let's run the `cargo publish` command, which should succeed this time since
we've now specified the required metadata:
```text
$ cargo publish
Updating registry `https://github.com/rust-lang/crates.io-index`
Packaging guessing_game v0.1.0 (file:///projects/guessing_game)
Verifying guessing_game v0.1.0 (file:///projects/guessing_game)
Compiling guessing_game v0.1.0
(file:///projects/guessing_game/target/package/guessing_game-0.1.0)
Finished debug [unoptimized + debuginfo] target(s) in 0.19 secs
Uploading guessing_game v0.1.0 (file:///projects/guessing_game)
```
Congratulations! You've now shared your code with the Rust community, and
anyone can easily add your crate as a dependency to their project.
### Publishing a New Version of an Existing Crate
When you've made changes to your crate and are ready to release a new version,
change the `version` value specified in your *Cargo.toml*. Use the Semantic
Versioning rules at *http://semver.org/* to decide what an appropriate next version number is
based on the kinds of changes you've made. Then run `cargo publish` to upload
the new version.
### Removing Versions from Crates.io with `cargo yank`
Occasions may arise where you publish a version of a crate that actually ends
up being broken for one reason or another, such as a syntax error or forgetting
to include a file. For situations such as this, Cargo supports *yanking* a
version of a crate.
Marking a version of a crate as yanked means that no projects will be able to
start depending on that version, but all existing projects that depend on that
version will continue to be allowed to download and depend on that version. One
of the major goals of crates.io is to act as a permanent archive of code so
that builds of all projects will continue to work, and allowing deletion of a
version would go against this goal. Essentially, a yank means that all projects
with a *Cargo.lock* will not break, while any future *Cargo.lock* files
generated will not use the yanked version.
A yank **does not** delete any code. The yank feature is not intended for
deleting accidentally uploaded secrets, for example. If that happens, you must
reset those secrets immediately.
To yank a version of a crate, run `cargo yank` and specify which version you
want to yank:
```text
$ cargo yank --vers 1.0.1
```
You can also undo a yank, and allow projects to start depending on a version
again, by adding `--undo` to the command:
```text
$ cargo yank --vers 1.0.1 --undo
```
## Cargo Workspaces
In Chapter 12, we built a package that included both a binary crate and a
library crate. But what if the library crate continues to get bigger and we
want to split our package up further into multiple library crates? As packages
grow, separating out major components can be quite useful. In this situation,
Cargo has a feature called *workspaces* that can help us manage multiple
related packages that are developed in tandem.
A *workspace* is a set of packages that will all share the same *Cargo.lock*
and output directory. Let's make a project using a workspace where the code
will be trivial so that we can concentrate on the structure of a workspace.
We'll have a binary that uses two libraries: one that will provide an `add_one`
method and a second that will provide an `add_two` method. Let's start by
creating a new crate for the binary:
```text
$ cargo new --bin adder
Created binary (application) `adder` project
$ cd adder
```
We need to modify the binary package's *Cargo.toml* to tell Cargo the `adder`
package is a workspace. Add this at the bottom of the file:
```toml
[workspace]
```
Like many Cargo features, workspaces support convention over configuration: we
don't need to say anything more than this as long as we follow the convention.
The convention is that any crates that we depend on as sub-directories will be
part of the workspace. Let's add a path dependency to the `adder` crate by
changing the `[dependencies]` section of *Cargo.toml* to look like this:
```toml
[dependencies]
add-one = { path = "add-one" }
```
If we add dependencies that don't have a `path` specified, those will be normal
dependencies that aren't in this workspace.
Next, generate the `add-one` crate within the `adder` directory:
```text
$ cargo new add-one
Created library `add-one` project
```
Your `adder` directory should now have these directories and files:
```text
├── Cargo.toml
├── add-one
│ ├── Cargo.toml
│ └── src
│ └── lib.rs
└── src
└── main.rs
```
In *add-one/src/lib.rs*, let's add an implementation of an `add_one` function:
Filename: add-one/src/lib.rs
```rust
pub fn add_one(x: i32) -> i32 {
x + 1
}
```
Open up *src/main.rs* for `adder` and add an `extern crate` line to bring the
new `add-one` library crate into scope, and change the `main` function to use
the `add_one` function:
```rust,ignore
extern crate add_one;
fn main() {
let num = 10;
println!("Hello, world! {} plus one is {}!", num, add_one::add_one(num));
}
```
Let's build it!
```text
$ cargo build
Compiling add-one v0.1.0 (file:///projects/adder/add-one)
Compiling adder v0.1.0 (file:///projects/adder)
Finished debug [unoptimized + debuginfo] target(s) in 0.68 secs
```
Note that running `cargo build` in the *adder* directory built both that crate
and the `add-one` crate in *adder/add-one*, but created only one *Cargo.lock*
and one *target* directory, both in the *adder* directory. See if you can add
an `add-two` crate in the same way.
Let's now say that we'd like to use the `rand` crate in our `add-one` crate.
As usual, we'll add it to the `[dependencies]` section in the `Cargo.toml` for
that crate:
Filename: add-one/Cargo.toml
```toml
[dependencies]
rand = "0.3.14"
```
And if we add `extern crate rand;` to *add-one/src/lib.rs* then run `cargo
build`, it will succeed:
```text
$ cargo build
Updating registry `https://github.com/rust-lang/crates.io-index`
Downloading rand v0.3.14
...snip...
Compiling rand v0.3.14
Compiling add-one v0.1.0 (file:///projects/adder/add-one)
Compiling adder v0.1.0 (file:///projects/adder)
Finished debug [unoptimized + debuginfo] target(s) in 10.18 secs
```
The top level *Cargo.lock* now contains information about the dependency
`add-one` has on `rand`. However, even though `rand` is used somewhere in the
workspace, we can't use it in other crates in the workspace unless we add
`rand` to their *Cargo.toml* as well. If we add `extern crate rand;` to
*src/main.rs* for the top level `adder` crate, for example, we'll get an error:
```text
$ cargo build
Compiling adder v0.1.0 (file:///projects/adder)
error[E0463]: can't find crate for `rand`
--> src/main.rs:1:1
|
1 | extern crate rand;
| ^^^^^^^^^^^^^^^^^^^ can't find crate
```
To fix this, edit *Cargo.toml* for the top level and indicate that `rand` is a
dependency for the `adder` crate.
For another enhancement, let's add a test of the `add_one::add_one` function
within that crate:
Filename: add-one/src/lib.rs
```rust
pub fn add_one(x: i32) -> i32 {
x + 1
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_works() {
assert_eq!(3, add_one(2));
}
}
```
Now run `cargo test` in the top-level *adder* directory:
```text
$ cargo test
Compiling adder v0.1.0 (file:///projects/adder)
Finished debug [unoptimized + debuginfo] target(s) in 0.27 secs
Running target/debug/adder-f0253159197f7841
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured
```
Wait a second, zero tests? We just added one! If we look at the output, we can
see that `cargo test` in a workspace only runs the tests for the top level
crate. To run tests for the other crates, we need to use the `-p` argument to
indicate we want to run tests for a particular package:
```text
$ cargo test -p add-one
Finished debug [unoptimized + debuginfo] target(s) in 0.0 secs
Running target/debug/deps/add_one-abcabcabc
running 1 test
test tests::it_works ... ok
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured
Doc-tests add-one
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured
```
Similarly, if you choose to publish the workspace to crates.io, each crate in
the workspace will get published separately.
As your project grows, consider a workspace: smaller components are easier to
understand individually than one big blob of code. Keeping the crates in a
workspace can make coordination among them easier if they work together and are
often changed at the same time.
## Installing Binaries from Crates.io with `cargo install`
The `cargo install` command allows you to install and use binary crates
locally. This isn't intended to replace system packages; it's meant to be a
convenient way for Rust developers to install tools that others have shared on
crates.io. Only packages which have binary targets can be installed, and all
binaries are installed into the installation root's *bin* folder. If you
installed Rust using *rustup.rs* and don't have any custom configurations, this
will be `$HOME/.cargo/bin`. Add that directory to your `$PATH` to be able to
run programs you've gotten through `cargo install`.
For example, we mentioned in Chapter 12 that there's a Rust implementation of
the `grep` tool for searching files called `ripgrep`. If we want to install
`ripgrep`, we can run:
```text
$ cargo install ripgrep
Updating registry `https://github.com/rust-lang/crates.io-index`
Downloading ripgrep v0.3.2
...snip...
Compiling ripgrep v0.3.2
Finished release [optimized + debuginfo] target(s) in 97.91 secs
Installing ~/.cargo/bin/rg
```
The last line of the output shows the location and the name of the installed
binary, which in the case of `ripgrep` is named `rg`. As long as the
installation directory is in our `$PATH` as mentioned above, we can then run
`rg --help` and start using a faster, rustier tool for searching files!
## Extending Cargo with Custom Commands
Cargo is designed to be extensible with new subcommands without having to
modify Cargo itself. If a binary in your `$PATH` is named `cargo-something`,
you can run it as if it were a Cargo subcommand by running `cargo something`.
Custom commands like this are also listed when you run `cargo --list`. It's
convenient to `cargo install` extensions to Cargo then be able to run them just
like the built-in Cargo tools!
## Summary
Sharing code with Cargo and crates.io is part of what makes the Rust ecosystem
useful for many different tasks. Rust's standard library is small and stable,
but crates are easy to share, use, and improve on a different timeline than the
language itself. Don't be shy about sharing code that's useful to you on
crates.io; it's likely that it will be useful to someone else as well!