[TOC] # Modules When you start writing programs in Rust, your code might live solely in the `main` function. As your code grows, you’ll eventually move functionality out into other functions, both for re-use and for better organization. By splitting your code up into smaller chunks, each chunk is easier to understand on its own. But what happens if find yourself with too many functions? Rust has a module system that handles the problem of wanting to to re-use code while keeping your code organized. In the same way that you extract lines of code into a function, you can extract functions (and other code like structs and enums too) into different modules. A *module* is a namespace that contains definitions of functions or types, and you can choose whether those definitions are visible outside their module (public) or not (private). Here’s an overview of how modules work: * You declare a new module with the keyword `mod` * By default, everything is set as private, but you can use the `pub` keyword to make the module public, and therefore visible outside of the namespace. * The `use` keyword allows you to bring modules, or the definitions inside modules, into scope so that it’s easier to refer to them. We’ll take a look at each of these parts and see how they fit into the whole. ## `mod` and the Filesystem We’ll start our module example by making a new project with Cargo, but instead of creating a binary crate, we’re going to make a library crate: a project that other people can pull into their projects as a dependency. We saw this with the `rand` crate in Chapter 2. We’ll create a skeleton of a library that provides some general networking functionality; we’re going to concentrate on the organization of the modules and functions, but not worry about what code goes in the function bodies. We’ll call our library `communicator`. By default, cargo will create a library unless another type of project is specified, so if we leave off the `--bin` option that we’ve been using so far our project will be a library: ```bash $ cargo new communicator $ cd communicator ``` Notice that Cargo generated *src/lib.rs* instead of *src/main.rs*. Inside *src/lib.rs* we’ll find this: Filename: src/lib.rs ```rust #[cfg(test)] mod tests { #[test] fn it_works() { } } ``` Cargo creates an empty test to help us get our library started, rather than the “Hello, world!” binary that we get with the `--bin` option. We’ll look at the `#[]` and `mod tests` syntax a little later, but for now just make sure to leave it in your *src/lib.rs*. Since we don’t have a *src/main.rs*, there’s nothing for Cargo to execute with the `cargo run` command. Therefore, we will be using the `cargo build` command to only compile our library crate’s code. We’re going to look at different options for organizing your library’s code which will be suitable in a variety of situations, depending on the intentions you have for your code. ### Module Definitions For our `communicator` networking library, we’re first going to define a module named `network` that contains the definition of a function called `connect`. Every module definition in Rust starts with the `mod` keyword. Add this code to the beginning of the *lib.rs* file, above the test code: Filename: src/lib.rs ```rust mod network { fn connect() { } } ``` After the `mod` keyword, we put the name of the module, `network`, then a block of code in curly braces. Everything inside this block is inside the namespace `network`. In this case, we have a single function, `connect`. If we wanted to call this function from a script outside the `network` module, we would need to specify the module and use the namespace syntax `::`, like so: `network::connect()`, rather than just `connect()`. We can also have multiple modules, side-by-side, in the same *src/lib.rs* file. For example, to have a `client` module too, that also has a function named `connect`, we can add: Filename: src/lib.rs ```rust mod network { fn connect() { } } mod client { fn connect() { } } ``` Listing 7-1: The `network` module and the `client` module defined side-by-side in *src/lib.rs* Now we have a `network::connect` function and a `client::connect` function. These can have completely different functionality, and the function names do not conflict with each other since they’re in different modules. We can also put modules inside of modules. This can be useful as your modules grow to keep related functionality organized together and separate functionality apart. The choice of how you organize your code depends on how you think about the relationship between the parts of your code. For instance, the `client` code and its `connect` function might make more sense to users of our library if it was inside the `network` namespace instead, like so: Filename: src/lib.rs ```rust mod network { fn connect() { } mod client { fn connect() { } } } ``` Listing 7-2: Moving the `client` module inside of the `network` module In your *src/lib.rs* file, replace the existing `mod network` and `mod client` definitions with this one that has the `client` module as an inner module of `network`. Now we have the functions `network::connect` and `network::client::connect`: again, the two functions named `connect` don’t conflict with each other since they’re in different namespaces. In this way, modules form a hierarchy. The contents of `src/lib.rs` are at the topmost level, and the submodules are at lower levels. Here’s what the organization of our example from Listing 7-1 looks like when thought of this way: ```text communicator ├── network └── client ``` And here’s the example from Listing 7-2: ```text communicator └── network └── client ``` You can see that in Listing 7-2, `client` is a child of the `network` module, rather than a sibling. More complicated projects can have a lot of modules, and they’ll need to be orgnaized logically in order to keep track of them. What “logically” means in your project is up to you and depends on how you and users of your library think about your project’s domain. Use the techniques we’ve shown here to create side-by-side modules and nested modules in whatever structure you would like. ### Moving Modules to Other Files Modules form a hierarchical structure, much like another structure in computing that you’re used to: file systems! We can use Rust’s module system along with multiple files to split Rust projects up so that not everything lives in *src/lib.rs*. For this example, we will start with this code in *src/lib.rs*: File: src/lib.rs ```rust mod client { fn connect() { } } mod network { fn connect() { } mod server { fn connect() { } } } ``` Listing 7-3: Three modules, `client`, `network`, and `network::server` all defined in *src/lib.rs* which has this module hierarchy: ```text communicator ├── client └── network └── server ``` If these modules had many functions, and each function was getting long, we would have to scroll through this file to find the code we wanted to work with. This would be a good reason to pull each of the `client`, `network`, and `server` modules out of *src/lib.rs* and into their own files. Let’s start by extracting the `client` module into another file. First, replace the `client` module code in *src/lib.rs* with the following: File: src/lib.rs ```rust,ignore mod client; mod network { fn connect() { } mod server { fn connect() { } } } ``` We’re still *defining* the `client` module here, but by removing the curly braces and definitions inside the `client` module and replacing them with a semicolon, we’re letting Rust know to look in another location for the code defined inside that module. So now we need to create the external file with that module name. Create a `client.rs` file in your *src/* directory, then open it up and enter the following, which is the `connect` function in the `client` module that we removed in the previous step: File: src/client.rs ```rust fn connect() { } ``` Note that we don’t need a `mod` declaration in this file; that’s because we already declared the `client` module with `mod` in `src/lib.rs`. This file just provides the *contents* of the `client` module. If we put a `mod client` here, we’d be giving the `client` module its own submodule named `client`! Rust only knows to look in *src/lib.rs* by default. If we want to add more files to our project, we need to tell Rust in *src/lib.rs* to look in other files; this is why `mod client` needs to be defined in *src/lib.rs* and can’t be defined in *src/client.rs*. Now, everything should compile successfully, though you’ll get a few warnings. Remember to use `cargo build` instead of `cargo run` since we have a library crate rather than a binary crate: ```bash $ cargo build Compiling communicator v0.1.0 (file:///projects/communicator) warning: function is never used: `connect`, #[warn(dead_code)] on by default --> src/client.rs:1:1 | 1 | fn connect() { | ^ warning: function is never used: `connect`, #[warn(dead_code)] on by default --> src/lib.rs:4:5 | 4 | fn connect() { | ^ warning: function is never used: `connect`, #[warn(dead_code)] on by default --> src/lib.rs:8:9 | 8 | fn connect() { | ^ ``` These warnings tell us that we have functions that are never used. Don’t worry about those warnings for now; we’ll address them later in the chapter. The good news is that they’re just warnings; our project was built successfully! Let’s extract the `network` module into its own file next, using the same pattern. In `src/lib.rs`, delete the body of the `network` module and add a semicolon to the declaration, like so: Filename: src/lib.rs ```rust,ignore mod client; mod network; ``` Then create a new `src/network.rs` file and enter the following: Filename: src/network.rs ```rust fn connect() { } mod server { fn connect() { } } ``` Notice that we still have a `mod` declaration within this module file; this is because we still want `server` to be a sub-module of `network`. Now run `cargo build` again. Success! We have one more module to extract: `server`. Because it’s a sub-module—that is, a module within a module—our current tactic of extracting a module into a file named after that module won’t work. We’re going to try anyway so that we can see the error. First change *src/network.rs* to have `mod server;` instead of the `server` module’s contents: Filename: src/network.rs ```rust,ignore fn connect() { } mod server; ``` Then create a `src/server.rs` file and enter the contents of the `server` module that we extracted: Filename: src/server.rs ```rust fn connect() { } ``` When we try to `cargo build`, we’ll get this error: ```bash $ cargo build Compiling communicator v0.1.0 (file:///projects/communicator) error: cannot declare a new module at this location --> src/network.rs:4:5 | 4 | mod server; | ^^^^^^ | note: maybe move this module `network` to its own directory via `network/mod.rs` --> src/network.rs:4:5 | 4 | mod server; | ^^^^^^ note: ... or maybe `use` the module `server` instead of possibly redeclaring it --> src/network.rs:4:5 | 4 | mod server; | ^^^^^^ ``` Listing 7-4: Error when trying to extract the `server` submodule into *src/server.rs* The error says we `cannot declare a new module at this location` and is pointing to the `mod server;` line in `src/network.rs`. So `src/network.rs` is different than `src/lib.rs` somehow; let’s keep reading to understand why. The note in the middle of Listing 7-4 is actually pretty helpful, as it points out something we haven’t yet talked about doing: > note: maybe move this module `network` to its own directory via `network/mod.rs` Instead of continuing to follow the same file naming pattern we used previously, we can do what the note suggests: 1. Make a new *directory* named *network*, the parent module’s name 2. Move the *src/network.rs* file into the new *network* directory and rename it so that it is now *src/network/mod.rs* 3. Move the submodule file *src/server.rs* into the *network* directory Here are commands to carry out these steps: ```bash $ mkdir src/network $ mv src/network.rs src/network/mod.rs $ mv src/server.rs src/network ``` Now if we try to `cargo build`, compilation will work (we’ll still have warnings though). Our module layout still looks like this, which is exactly the same as it did when we had all the code in *src/lib.rs* in Listing 7-3: ```text communicator ├── client └── network └── server ``` The corresponding file layout now looks like this: ```text ├── src │   ├── client.rs │   ├── lib.rs │   └── network │   ├── mod.rs │   └── server.rs ``` So when we wanted to extract the `network::server` module, why did we have to also change the *src/network.rs* file into the *src/network/mod.rs* file, and also put the code for `network::server` in the `network` directory in *src/network/server.rs*, instead of just being able to extract the *network::server* into *src/server.rs*? The reason is that Rust wouldn’t be able to tell that `server` was supposed to be a submodule of `network` if the *server.rs* file was in the *src* directory. To make it clearer why Rust can’t tell, let’s consider a different example where we have this module hierarchy with all the definitions in *src/lib.rs*: ```text communicator ├── client └── network └── client ``` In this example, we have three modules again, `client`, `network`, and `network::client`. If we follow the same steps we originally did above for extracting modules into files, for the `client` module we would create *src/client.rs*. For the `network` module, we would create *src/network.rs*. Then we wouldn’t be able to extract the `network::client` module into a *src/client.rs* file, because that already exists for the top-level `client` module! If we put the code in both the `client` and `network::client` modules in the *src/client.rs* file, Rust would not have any way to know whether the code was for `client` or for `network::client`. Therefore, once we wanted to extract a file for the `network::client` submodule of the `network` module, we needed to create a directory for the `network` module instead of a *src/network.rs* file. The code that is in the `network` module then goes into the *src/network/mod.rs* file, and the submodule `network::client` can have its own *src/network/client.rs* file. Now the top-level *src/client.rs* is unambiguously the code that belongs to the `client` module. ### Rules of Module File Systems In summary, these are the rules of modules with regards to files: * If a module named `foo` has no submodules, you should put the declarations for `foo` in a file named `foo.rs`. * If a module named `foo` does have submodules, you should put the declarations for `foo` in a file named `foo/mod.rs`. * The first two rules apply recursively, so that if a module named `foo` has a submodule named `bar` and `bar` does not have submodules, you should have the following files in your `src` directory: ```text ├── foo │   ├── bar.rs (contains the declarations in `foo::bar`) │   └── mod.rs (contains the declarations in `foo`, including `mod bar`) ``` * The modules themselves should be declared in their parent module’s file using the `mod` keyword. Next, we’ll talk about the `pub` keyword, and get rid of those warnings! ## Controlling Visibility with `pub` We resolved the error messages shown in Listing 7-4 by moving the `network` and `network::server` code into the *src/network/mod.rs* and *src/network/server.rs* files, respectively. At that point, `cargo build` was able to build our project, but we still get some warning messages about the `client::connect`, `network::connect`, and `network::server::connect` functions not being used: ```bash warning: function is never used: `connect`, #[warn(dead_code)] on by default src/client.rs:1:1 | 1 | fn connect() { | ^ warning: function is never used: `connect`, #[warn(dead_code)] on by default --> src/network/mod.rs:1:1 | 1 | fn connect() { | ^ warning: function is never used: `connect`, #[warn(dead_code)] on by default --> src/network/server.rs:1:1 | 1 | fn connect() { | ^ ``` So why are we receiving these warnings? After all, we’re building a library with functions that are intended to be used by our *users*, and not necessarily by us within our own project, so it shouldn’t matter that these `connect` functions go unused. The point of creating them is that they will be used by another project and not our own. To understand why this program invokes these warnings, let’s try using the `connect` library as if we were another project, calling it externally. We can do that by creating a binary crate in the same directory as our library crate, by making a `src/main.rs` file containing this code: Filename: src/main.rs ```rust,ignore extern crate communicator; fn main() { communicator::client::connect(); } ``` We use the `extern crate` command to bring the `communicator` library crate into scope, because our package actually now contains *two* crates. Cargo treats *src/main.rs* as the root file of a binary crate, which is separate from the existing library crate whose root file is *src/lib.rs*. This pattern is quite common for executable projects: most functionality is in a library crate, and the binary crate uses that library crate. This way, other programs can also use the library crate, and it’s a nice separation of concerns. Our binary crate right now just calls our library’s `connect` function from the `client` module. However, invoking `cargo build` will now give us an error after the warnings: ```bash error: module `client` is private --> src/main.rs:4:5 | 4 | communicator::client::connect(); | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ``` Ah ha! This tells us that the `client` module is private, and this is the crux of the warnings. It’s also the first time we’ve run into the concepts of *public* and *private* in the context of Rust. The default state of all code in Rust is private: no one else is allowed to use the code. If you don’t use a private function within your own program, since your own program is the only code allowed to use that function, Rust will warn you that the function has gone unused. Once we specify that a function like `client::connect` is public, not only will our call to that function from our binary crate be allowed, the warning that the function is unused will go away. Marking something public lets Rust know that we intend for the function to be used by code outside of our program. Rust considers the theoretical external usage that’s now possible as the function “being used.” Thus, when something is marked as public, Rust will not require that it’s used in our own program and will stop warning that the item is unused. ### Making a Function Public To tell Rust to make something public, we add the `pub` keyword to the start of the declaration of the item we want to make public. We’ll focus on fixing the warning that tells us that `client::connect` has gone unused for now, as well as the “module `client` is private” error from our binary crate. Modify `src/lib.rs` to make the `client` module public, like so: Filename: src/lib.rs ```rust,ignore pub mod client; mod network; ``` The `pub` goes right before `mod`. Let’s try building again: ```bash error: function `connect` is private --> src/main.rs:4:5 | 4 | communicator::client::connect(); | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ``` Hooray! We have a different error! Yes, different error messages are a cause for celebration. The new error says “function `connect` is private”, so let’s edit `src/client.rs` to make `client::connect` public too: Filename: src/client.rs ```rust pub fn connect() { } ``` And run `cargo build` again: ```bash warning: function is never used: `connect`, #[warn(dead_code)] on by default --> src/network/mod.rs:1:1 | 1 | fn connect() { | ^ warning: function is never used: `connect`, #[warn(dead_code)] on by default --> src/network/server.rs:1:1 | 1 | fn connect() { | ^ ``` It compiled, and the warning about `client::connect` not being used is gone! Unused code warnings don’t always indicate that something needs to be made public: if you *didn’t* want these functions to be part of your public API, unused code warnings could be alerting you to code you no longer needed and can safely delete. They could also be alerting you to a bug, if you had just accidentally removed all places within your library where this function is called. In our case though, we *do* want the other two functions to be part of our crate’s public API, so let’s mark them as `pub` as well to try to get rid of the remaining warnings. Modify `src/network/mod.rs` to be: Filename: src/network/mod.rs ```rust,ignore pub fn connect() { } mod server; ``` And compile: ```bash warning: function is never used: `connect`, #[warn(dead_code)] on by default --> src/network/mod.rs:1:1 | 1 | pub fn connect() { | ^ warning: function is never used: `connect`, #[warn(dead_code)] on by default --> src/network/server.rs:1:1 | 1 | fn connect() { | ^ ``` Hmmm, we’re still getting an unused function warning even though `network::connect` is set to `pub`. This is because the function is public within the module, but the `network` module that the function resides in is not public. We’re working from the interior of the library out this time, where with `client::connect` we worked from the outside in. We need to change `src/lib.rs` to make `network` public too: Filename: src/lib.rs ```rust,ignore pub mod client; pub mod network; ``` Now if we compile, that warning is gone: ```bash warning: function is never used: `connect`, #[warn(dead_code)] on by default --> src/network/server.rs:1:1 | 1 | fn connect() { | ^ ``` Only one warning left! Try to fix this one on your own! ### Privacy Rules Overall, these are the rules for item visibility: 1. If an item is public, it can be accessed through any of its parent modules. 2. If an item is private, it may be accessed only by the current module and its child modules. ### Privacy Examples Let’s look at a few more examples to get some practice. Create a new libary project and enter the code in Listing 7-5 into your new project’s `src/lib.rs`: Filename: src/lib.rs ```rust,ignore mod outermost { pub fn middle_function() {} fn middle_secret_function() {} mod inside { pub fn inner_function() {} fn secret_function() {} } } fn try_me() { outermost::middle_function(); outermost::middle_secret_function(); outermost::inside::inner_function(); outermost::inside::secret_function(); } ``` Before you try to compile this code, make a guess about which lines in `try_me` function will have errors. Then try compiling to see if you were right, and read on for discussion of the errors! #### Looking at the Errors The `try_me` function is in the root module of our project. The module named `outermost` is private, but the second privacy rule says the `try_me` function is allowed to access the `outermost` module since `outermost` is in the current (root) module, as is `try_me`. The call to `outermost::middle_function` will work. This is because `middle_function` is public, and `try_me` is accessing `middle_function` through its parent module, `outermost` We determined in the previous paragraph that this module is accessible. The call to `outermost::middle_secret_function` will cause a compilation error. `middle_secret_function` is private, so the second rule applies. The root module is neither the current module of `middle_secret_function` (`outermost` is), nor is it a child module of the current module of `middle_secret_function`. The module named `inside` is private and has no child modules, so it can only be accessed by its current module, `outermost`. That means the `try_me` function is not allowed to call `outermost::inside::inner_function` or `outermost::inside::secret_function` either. #### Fixing the Errors Here are some suggestions for changing the code in an attempt to fix the errors. Before you try each one, make a guess as to whether it will fix the errors, then compile to see if you’re right and use the privacy rules to understand why. * What if the `inside` module was public? * What if `outside` was public and `inside` was private? * What if, in the body of `inner_function`, you called `::outermost::middle_secret_function()`? (The two colons at the beginning mean that we want to refer to the namespaces starting from the root namespace.) Feel free to design more experiments and try them out! Next, let’s talk about bringing items into a scope with the `use` keyword. ## Importing Names We’ve covered how to call functions defined within a module using the module name as part of the call, as in the call to the `namespaces` function shown here in Listing 7-6. Filename: src/main.rs ```rust pub mod a { pub mod series { pub mod of { pub fn namespaces() {} } } } fn main() { a::series::of::namespaces(); } ``` Listing 7-6: Calling a function by fully specifying its enclosing module’s namespaces As you can see, referring to the fully qualified name can get quite lengthy. Luckily, Rust has a keyword to make these calls more concise. ### Concise Imports with `use` Rust’s `use` keyword works to shorten lengthy function calls by bringing the modules of the function you want to call into a scope. Here’s an example of bringing the `a::series::of` namespace into a binary crate’s root scope: Filename: src/main.rs ```rust pub mod a { pub mod series { pub mod of { pub fn namespaces() {} } } } use a::series::of; fn main() { of::namespaces(); } ``` The line `use a::series::of;` has made it so that anywhere in this scope that we would want to refer to the `of` namespace, instead of having to say `a::series::of`, we can replace that with `of`. The `use` keyword brings only what we have specified into scope; it does not bring children of modules into scope. That’s why we still have to say `of::namespaces` when we want to call the `namespaces` function. We could have chosen to bring the function itself into scope, by instead specifying the function in the `use` as follows: ```rust pub mod a { pub mod series { pub mod of { pub fn namespaces() {} } } } use a::series::of::namespaces; fn main() { namespaces(); } ``` This allows us to exclude any of the modules and just reference the function at the callsite. Since enums also form this kind of namespace, we can import an enum’s variants with `use` as well. For any kind of `use` statement, if you’re importing multiple items from one namespace, you can list them using curly braces and commas in the last position, like so: ```rust enum TrafficLight { Red, Yellow, Green, } use TrafficLight::{Red, Yellow}; fn main() { let red = Red; let yellow = Yellow; let green = TrafficLight::Green; // because we didn’t `use` TrafficLight::Green } ``` ### Glob Imports with `*` To import all the items in a namespace at once, we can use the `*` syntax. For example: ```rust enum TrafficLight { Red, Yellow, Green, } use TrafficLight::*; fn main() { let red = Red; let yellow = Yellow; let green = Green; } ``` The `*` is called a *glob*, and it will import everything that’s visible inside of the namespace. Globs should be used sparingly: they are convenient, but you might also pull in more things than you expected and cause naming conflicts. ### Using `super` to Access a Parent Module As you now know, when you create a library crate, Cargo makes a `tests` module for you. Let’s go into more detail about that now. In your `communicator` project, open `src/lib.rs`. Filename: src/lib.rs ```rust,ignore pub mod client; pub mod network; #[cfg(test)] mod tests { #[test] fn it_works() { } } ``` We’ll explain more about testing in Chapter 12, but parts of this should make sense now: we have a module named `tests` that lives next to our other modules and contains one function named `it_works`. Even though there are special annotations, the `tests` module is just another module! So our module hierarchy looks like this: ```text communicator ├── client ├── network | └── client └── tests ``` Tests are for exercising the code within our library, so let’s try to call our `client::connect` function from this `it_works` function, even though we’re not going to be checking any functionality right now: Filename: src/lib.rs ```rust #[cfg(test)] mod tests { #[test] fn it_works() { client::connect(); } } ``` Run the tests by invoking the `cargo test` command: ```bash $ cargo test Compiling communicator v0.1.0 (file:///projects/communicator) error[E0433]: failed to resolve. Use of undeclared type or module `client` --> src/lib.rs:9:9 | 9 | client::connect(); | ^^^^^^^^^^^^^^^ Use of undeclared type or module `client` warning: function is never used: `connect`, #[warn(dead_code)] on by default --> src/network/server.rs:1:1 | 1 | fn connect() { | ^ ``` The compilation failed, but why? We don’t need to place `communicator::` in front of the function like we did in `src/main.rs` because we are definitely within the `communicator` library crate here. The reason is that paths are always relative to the current module, which here is `tests`. The only exception is in a `use` statement, where paths are relative to the crate root by default. Our `tests` module needs the `client` module in its scope! So how do we get back up one module in the module hierarchy to be able to call the `client::connect` function in the `tests` module? In the `tests` module, we can either use leading colons to let Rust know that we want to start from the root and list the whole path: ```rust,ignore ::client::connect(); ``` Or we can use `super` to move up one module in the hierarchy from our current module: ```rust,ignore super::client::connect(); ``` These two options don’t look all that different in this example, but if you’re deeper in a module hierarchy, starting from the root every time would get long. In those cases, using `super` to get from the current module to sibling modules is a good shortcut. Plus, if you’ve specified the path from the root in many places in your code and then you rearrange your modules by moving a subtree to another place, you’d end up needing to update the path in a lot of places, which would be tedious. It would also be annoying to have to type `super::` all the time in each test, but you’ve already seen the tool for that solution: `use`! The `super::` functionality changes the path you give to `use` so that it is relative to the parent module instead of to the root module. For these reasons, in the `tests` module especially, `use super::something` is usually the way to go. So now our test looks like this: Filename: src/lib.rs ```rust #[cfg(test)] mod tests { use super::client; #[test] fn it_works() { client::connect(); } } ``` If we run `cargo test` again, the test will pass and the first part of the test result output will be: ```bash $ cargo test Compiling communicator v0.1.0 (file:///projects/communicator) Running target/debug/communicator-92007ddb5330fa5a running 1 test test tests::it_works ... ok test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured ``` ## Summary Now you know techniques for organizing your code! Use these to group related functionality together, keep files from getting too long, and present a tidy public API to users of your library. Next, let’s look at some collection data structures in the standard library that you can make use of in your nice, neat code!