# Structs So far, all of the data types we’ve seen allow us to have a single value at a time. `struct`s give us the ability to package up multiple values and keep them in one related structure. Let’s write a program which calculates the distance between two points. We’ll start off with single variable bindings, and then refactor it to use `struct`s instead. Let’s make a new project with Cargo: ```bash $ cargo new --bin points $ cd points ``` Here’s a short program which calculates the distance between two points. Put it into your `src/main.rs`: ```rust fn main() { let x1 = 0.0; let y1 = 5.0; let x2 = 12.0; let y2 = 0.0; let answer = distance(x1, y1, x2, y2); println!("Point 1: ({}, {})", x1, y1); println!("Point 2: ({}, {})", x2, y2); println!("Distance: {}", answer); } fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 { let x_squared = f64::powi(x2 - x1, 2); let y_squared = f64::powi(y2 - y1, 2); f64::sqrt(x_squared + y_squared) } ``` Let's try running this program with `cargo run`: ```bash $ cargo run Compiling points v0.1.0 (file:///projects/points) Running `target/debug/points` Point 1: (0, 5) Point 2: (12, 0) Distance: 13 ``` Let's take a quick look at `distance()` before we move forward: ```rust fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 { let x_squared = f64::powi(x2 - x1, 2); let y_squared = f64::powi(y2 - y1, 2); f64::sqrt(x_squared + y_squared) } ``` To find the distance between two points, we can use the Pythagorean Theorem. The theorem is named after Pythagoras, who was the first person to mathematically prove this formula. The details aren't that important, to be honest. There's a few things that we haven't discussed yet, though. ```rust,ignore f64::powi(2.0, 3) ``` The double colon (`::`) here is a namespace operator. We haven’t talked about modules yet, but you can think of the `powi()` function as being scoped inside of another name. In this case, the name is `f64`, the same as the type. The `powi()` function takes two arguments: the first is a number, and the second is the power that it raises that number to. In this case, the second number is an integer, hence the ‘i’ in its name. Similarly, `sqrt()` is a function under the `f64` module, which takes the square root of its argument. ## Why `struct`s? Our little program is okay, but we can do better. The key is in the signature of `distance()`: ```rust,ignore fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 { ``` The distance function is supposed to calculate the distance between two points. But our distance function calculates some distance between four numbers. The first two and last two arguments are related, but that’s not expressed anywhere in our program itself. We need a way to group `(x1, y1)` and `(x2, y2)` together. We’ve already discussed one way to do that: tuples. Here’s a version of our program which uses tuples: ```rust fn main() { let p1 = (0.0, 5.0); let p2 = (12.0, 0.0); let answer = distance(p1, p2); println!("Point 1: {:?}", p1); println!("Point 2: {:?}", p2); println!("Distance: {}", answer); } fn distance(p1: (f64, f64), p2: (f64, f64)) -> f64 { let x_squared = f64::powi(p2.0 - p1.0, 2); let y_squared = f64::powi(p2.1 - p1.1, 2); f64::sqrt(x_squared + y_squared) } ``` This is a little better, for sure. Tuples let us add a little bit of structure. We’re now passing two arguments, so that’s more clear. But it’s also worse. Tuples don’t give names to their elements, and so our calculation has gotten much more confusing: ```rust,ignore p2.0 - p1.0 p2.1 - p1.1 ``` When writing this example, your authors almost got it wrong themselves! Distance is all about `x` and `y` points, but now it’s all about `0` and `1`. This isn’t great. Enter `struct`s. We can transform our tuples into something with a name: ```rust,ignore let p1 = (0.0, 5.0); struct Point { x: f64, y: f64, } let p1 = Point { x: 0.0, y: 5.0 }; ``` Here’s what declaring a `struct` looks like: ```text struct NAME { NAME: TYPE, } ``` The `NAME: TYPE` bit is called a ‘field’, and we can have as many or as few of them as you’d like. If you have none of them, drop the `{}`s: ```rust struct Foo; ``` `struct`s with no fields are called ‘unit structs’, and are used in certain advanced situations. We will just ignore them for now. You can access the field of a struct in the same way you access an element of a tuple, except you use its name: ```rust,ignore let p1 = (0.0, 5.0); let x = p1.0; struct Point { x: f64, y: f64, } let p1 = Point { x: 0.0, y: 5.0 }; let x = p1.x; ``` Let’s convert our program to use our `Point` `struct`. Here’s what it looks like now: ```rust #[derive(Debug,Copy,Clone)] struct Point { x: f64, y: f64, } fn main() { let p1 = Point { x: 0.0, y: 5.0}; let p2 = Point { x: 12.0, y: 0.0}; let answer = distance(p1, p2); println!("Point 1: {:?}", p1); println!("Point 2: {:?}", p2); println!("Distance: {}", answer); } fn distance(p1: Point, p2: Point) -> f64 { let x_squared = f64::powi(p2.x - p1.x, 2); let y_squared = f64::powi(p2.y - p1.y, 2); f64::sqrt(x_squared + y_squared) } ``` Our function signature for `distance()` now says exactly what we mean: it calculates the distance between two `Point`s. And rather than `0` and `1`, we’ve got back our `x` and `y`. This is a win for clarity. There’s one other thing that’s a bit strange here, this annotation on our `struct` declaration: ```rust,ignore #[derive(Debug,Copy,Clone)] struct Point { ``` We haven’t yet talked about traits, but we did talk about `Debug` when we discussed arrays. This `derive` attribute allows us to tweak the behavior of our `Point`. In this case, we are opting into copy semantics, and everything that implements `Copy` must implement `Clone`. # Method Syntax In the last section on ownership, we made several references to ‘methods’. Methods look like this: ```rust let s1 = String::from("hello"); // call a method on our String let s2 = s1.clone(); println!("{}", s1); ``` The call to `clone()` is attatched to `s1` with a dot. This is called ‘method syntax’, and it’s a way to call certain functions with a different style. Why have two ways to call functions? We’ll talk about some deeper reasons related to ownership in a moment, but one big reason is that methods look nicer when chained together: ```rust,ignore // with functions h(g(f(x))); // with methods x.f().g().h(); ``` The nested-functions version reads in reverse: we call `f()`, then `g()`, then `h()`, but it reads as `h()`, then `g()`, then `f()`. Before we get into the details, let’s talk about how to define your own methods. ## Defining methods We can define methods with the `impl` keyword. `impl` is short for ‘implementation’. Doing so looks like this: ```rust #[derive(Debug,Copy,Clone)] struct Point { x: f64, y: f64, } impl Point { fn distance(&self, other: &Point) -> f64 { let x_squared = f64::powi(other.x - self.x, 2); let y_squared = f64::powi(other.y - self.y, 2); f64::sqrt(x_squared + y_squared) } } let p1 = Point { x: 0.0, y: 0.0 }; let p2 = Point { x: 5.0, y: 6.5 }; assert_eq!(8.200609733428363, p1.distance(&p2)); ``` Let’s break this down. First, we have our `Point` struct from earlier in the chapter. Next comes our first use of the `impl` keyword: ``` # #[derive(Debug,Copy,Clone)] # struct Point { # x: f64, # y: f64, # } # impl Point { # fn distance(&self, other: &Point) -> f64 { # let x_squared = f64::powi(other.x - self.x, 2); # let y_squared = f64::powi(other.y - self.y, 2); # # f64::sqrt(x_squared + y_squared) # } } # # let p1 = Point { x: 0.0, y: 0.0 }; # let p2 = Point { x: 5.0, y: 6.5 }; # # assert_eq!(8.200609733428363, p1.distance(&p2)); ``` Everything we put inside of the curly braces will be methods implemented on `Point`. ``` # #[derive(Debug,Copy,Clone)] # struct Point { # x: f64, # y: f64, # } # # impl Point { fn distance(&self, other: &Point) -> f64 { # let x_squared = f64::powi(other.x - self.x, 2); # let y_squared = f64::powi(other.y - self.y, 2); # # f64::sqrt(x_squared + y_squared) } # } # # let p1 = Point { x: 0.0, y: 0.0 }; # let p2 = Point { x: 5.0, y: 6.5 }; # # assert_eq!(8.200609733428363, p1.distance(&p2)); ``` Next is our definition. This looks very similar to our previous definition of `distance()` as a function: ```rust # #[derive(Debug,Copy,Clone)] # struct Point { # x: f64, # y: f64, # } fn distance(p1: Point, p2: Point) -> f64 { # let x_squared = f64::powi(p2.x - p1.x, 2); # let y_squared = f64::powi(p2.y - p1.y, 2); # # f64::sqrt(x_squared + y_squared) # } ``` Other than this, the rest of the example is familliar: an implementation of `distance()`, and using the method to find an answer. There are two differences. The first is in the first argument. Instead of a name and a type, we have written `&self`. This is what distinguishes a method from a function: using `self` inside of an `impl` block. Because we already know that we are implementing this method on `Point`, we don’t need to write the type of `self` out. However, we have written `&self`, not only `self`. This is because we want to take our argument by reference rather than by ownership. In other words, these two forms are the same: ```rust,ignore fn foo(self: &Point) fn foo(&self) ``` Just like any other parameter, you can take `self` in three forms. Here’s the list, with the most common form first: ```rust,ignore fn foo(&self) // take self by reference fn foo(&mut self) // take self by mutable reference fn foo(self) // take self by ownership ``` In this case, we only need a reference. We don’t plan on taking ownership, and we don’t need to mutate either point. Taking by reference is by far the most common form of method, followed by a mutable reference, and then occasionally by ownership. ### Methods and automatic referencing We’ve left out an important detail. It’s in this line of the example: ``` # #[derive(Debug,Copy,Clone)] # struct Point { # x: f64, # y: f64, # } # # impl Point { # fn distance(&self, other: &Point) -> f64 { # let x_squared = f64::powi(other.x - self.x, 2); # let y_squared = f64::powi(other.y - self.y, 2); # # f64::sqrt(x_squared + y_squared) # } # } # # let p1 = Point { x: 0.0, y: 0.0 }; # let p2 = Point { x: 5.0, y: 6.5 }; # assert_eq!(8.200609733428363, p1.distance(&p2)); ``` When we defined `distance()`, we took both `self` and the other argument by reference. Yet, we needed a `&` for `p2` but not `p1`. What gives? This feature is called ‘automatic referencing’, and calling methods is one of the few places in Rust that has behavior like this. Here’s how it works: when you call a method with `self.(`, Rust will automatically add in `&`s or `&mut`s to match the signature. In other words, these three are the same: ```rust # #[derive(Debug,Copy,Clone)] # struct Point { # x: f64, # y: f64, # } # # impl Point { # fn distance(&self, other: &Point) -> f64 { # let x_squared = f64::powi(other.x - self.x, 2); # let y_squared = f64::powi(other.y - self.y, 2); # # f64::sqrt(x_squared + y_squared) # } # } # let p1 = Point { x: 0.0, y: 0.0 }; # let p2 = Point { x: 5.0, y: 6.5 }; p1.distance(&p2); (&p1).distance(&p2); Point::distance(&p1, &p2); ``` The first one looks much, much cleaner. Here’s another example: ```rust let mut s = String::from("Hello,"); s.push_str(" world!"); // The above is the same as: // (&mut s).push_str(" world!"); assert_eq!("Hello, world!", s); ``` Because [`push_str()`] has the following signature: ```rust,ignore fn push_str(&mut self, string: &str) { ``` [`push_str()`]: http://doc.rust-lang.org/collections/string/struct.String.html#method.push_str This automatic referencing behavior works because methods have a clear receiver — the type of `self` — and in most cases it’s clear given the receiver and name of a method whether the method is just reading (so needs `&self`), mutating (so `&mut self`), or consuming (so `self`). The fact that Rust makes borrowing implicit for method receivers is a big part of making ownership ergonomic in practice. ## Methods can be called like functions Furthermore, if we have a method, we can also call it like a function: ```rust # #[derive(Debug,Copy,Clone)] # struct Point { # x: f64, # y: f64, # } # # impl Point { # fn distance(&self, other: &Point) -> f64 { # let x_squared = f64::powi(other.x - self.x, 2); # let y_squared = f64::powi(other.y - self.y, 2); # # f64::sqrt(x_squared + y_squared) # } # } # let p1 = Point { x: 0.0, y: 0.0 }; # let p2 = Point { x: 5.0, y: 6.5 }; let d1 = p1.distance(&p2); let d2 = Point::distance(&p1, &p2); assert_eq!(d1, d2); ``` Instead of using `self.(`, we use `Point` and the namespace operator to call it like a function instead. Because functions do not do the automatic referencing, we must pass in `&p1` explicitly. While methods can be called like functions, functions cannot be called like methods. If the first argument isn’t named `self`, it cannot be called like a method. # Generics We've been working with a `Point` struct that looks like this: ```rust #[derive(Debug,Copy,Clone)] struct Point { x: f64, y: f64, } ``` But what if we didn't want to always use an `f64` here? What about an `f32` for when we need less precision? Or an `i32` if we only want integer coordinates? While our simple `Point` struct may be a bit too simple to bother making generic in a real application, we're going to stick with it to show you the syntax. Especially when building library code, generics allow for more code re-use, and unlock a lot of powerful techniques. ## Generic data types 'Generics' let us write code that allows for several different types, while letting us have one definition. A more generic `Point` would look like this: ```rust #[derive(Debug,Copy,Clone)] struct Point { x: T, y: T, } ``` There are two changes here, and they both involve this new `T`. The first change is in the definition: ```rust # #[derive(Debug,Copy,Clone)] struct Point { # x: T, # y: T, # } ``` Our previous definition said, "We are defining a struct named Point." This definition says something slightly different: "We are defining a struct named Point with one type parameter `T`." Let's talk about this term 'type parameter'. We've already seen one other thing called a 'parameter' in Rust: function parameters: ```rust fn plus_one(x: i32) -> i32 { x + 1 } ``` Here, `x` is a parameter to this function. We can call this function with a different value, and `x` will change each time it's called: ```rust # fn plus_one(x: i32) -> i32 { # x + 1 # } let six = plus_one(5); let eleven = plus_one(10); ``` In the same way, a type parameter allows us to define a data type which can be different each time we use it: ```rust #[derive(Debug,Copy,Clone)] struct Point { x: T, y: T, } let integral_point = Point { x: 5, y: 5 }; let floating_point = Point { x: 5.0, y: 5.0 }; ``` Here, `integral_point` uses `i32` values for `T`, and `floating_point` uses `f64` values. This also leads us to talk about the second change we made to `Point`: ```rust # #[derive(Debug,Copy,Clone)] # struct Point { x: T, y: T, # } ``` Instead of saying `x: i32`, we say `x: T`. This `T` is the same one that we used above in the struct declaration. Because `x` and `y` both use `T`, they'll be the same type. We could give them different types: ```rust #[derive(Debug,Copy,Clone)] struct Point { x: T, y: OtherT, } let different = Point { x: 5, y: 5.0 }; let same = Point { x: 5.0, y: 5.0 }; ``` Here, instead of a single parameter, `T`, we have two: `T` and `OtherT`. Type parameters have the same naming convention as other types: `CamelCase`. However, you'll often see short, one-letter names used for types. `T` is very common, because it's short for 'type', but you can name them something longer if you'd like. In this version of `Point`, we say that `x` has the type `T`, and `y` has the type `OtherT`. This lets us give them two different types, but they don't have to be. ## Generic functions Regular old functions can also take generic parameters, with a syntax that looks very similar: ```rust fn foo(x: T) { // ... } ``` This `foo()` function has one generic parameter, `T`, and takes one argument, `x`, which has the type `T`. Let's talk a little bit more about what this means. ## Generic methods We've seen how to define methods with the `impl` keyword. Our generic `Point` can have generic methods, too: ```rust #[derive(Debug,Copy,Clone)] struct Point { x: T, y: T, } impl Point { fn some_method(&self) { // ... } } ``` We also need the `` after `impl`. This line reads, "We will be implementing methods with one generic type parameter, `T`, for a type, `Point`, which takes one generic type `T`." In a sense, the `impl` says "we will be using a type `T`" and the `Point` says "that `T` is used for `Point`." In this simple case, this syntax can feel a bit redundant, but when we get into some of Rust's more advanced features later, this distinction will become more useful. ## There's more to the story This section covered the basic syntax of generics, but it's not the full story. For example, let's try to implement our `foo()` function: we'll have it print out the value of `x`: ```rust,ignore fn foo(x: T) { println!("x is: {}", x); } ``` We'll get an error: ```text error: the trait `core::fmt::Display` is not implemented for the type `T` [E0277] println!("x is: {}", x); ^ ``` We can't print out `x`! The error messages reference something we talked about breifly before, the `Display` trait. In order to implement this function, we need to talk about traits. But we only need to talk about traits to implement our own generic functions; we don't need this understanding to use them. So rather than get into more details about this right now, let's talk about other useful Rust data types, and we can come back to implementing generic functions in the chapter about traits. For now, the important bits to understand: * Generic type parameters are kind of like function parameters, but for types instead of values. * Type parameters go inside `<>`s and are usually named things like `T`. With that, let's talk about another fundamental Rust data type: enums.