# Structs `struct`s, short for "structures", give us the ability to name and package together multiple related values that make up a meaningful group. If you come from an object-oriented language, `struct`s are like an object's data attributes. `structs`, along with `enum`s that we talked about in the last chapter, are the building blocks you can use in Rust to create new types in your program's domain in order to take full advantage of Rust's compile-time type checking. Let’s write a program which calculates the distance between two points. We’ll start off with single variable bindings, and then refactor it to use `struct`s instead. Let’s make a new project with Cargo: ```bash $ cargo new --bin points $ cd points ``` Here’s a short program which calculates the distance between two points. Put it into your `src/main.rs`: ```rust fn main() { let x1 = 0.0; let y1 = 5.0; let x2 = 12.0; let y2 = 0.0; let answer = distance(x1, y1, x2, y2); println!("Point 1: ({}, {})", x1, y1); println!("Point 2: ({}, {})", x2, y2); println!("Distance: {}", answer); } fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 { let x_squared = f64::powi(x2 - x1, 2); let y_squared = f64::powi(y2 - y1, 2); f64::sqrt(x_squared + y_squared) } ``` Let's try running this program with `cargo run`: ```bash $ cargo run Compiling points v0.1.0 (file:///projects/points) Running `target/debug/points` Point 1: (0, 5) Point 2: (12, 0) Distance: 13 ``` Let's take a quick look at `distance()` before we move forward. To find the distance between two points, we can use the Pythagorean Theorem. The theorem is named after Pythagoras, who was the first person to mathematically prove this formula. The details aren't that important; just know the theorem says that the formula for the distance between two points is equal to: - squaring the distance between the points horizontally (the "x" direction) - squaring the distance between the points vertically (the "y" direction) - adding those together - and taking the square root of that. So that's what we're implementing here. ```rust,ignore f64::powi(2.0, 3) ``` The double colon (`::`) here is a namespace operator. We haven’t talked about modules yet, but you can think of the `powi()` function as being scoped inside of another name. In this case, the name is `f64`, the same as the type. The `powi()` function takes two arguments: the first is a number, and the second is the power that it raises that number to. In this case, the second number is an integer, hence the ‘i’ in its name. Similarly, `sqrt()` is a function under the `f64` module, which takes the square root of its argument. ## Why `struct`s? Our little program is okay, but we can do better. The key is in the signature of `distance()`: ```rust,ignore fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 { ``` The distance function is supposed to calculate the distance between two points. But our distance function calculates some distance between four numbers. The first two and last two arguments are related, but that’s not expressed anywhere in our program itself. We need a way to group `(x1, y1)` and `(x2, y2)` together. We’ve already discussed one way to do that: tuples. Here’s a version of our program which uses tuples: ```rust fn main() { let p1 = (0.0, 5.0); let p2 = (12.0, 0.0); let answer = distance(p1, p2); println!("Point 1: {:?}", p1); println!("Point 2: {:?}", p2); println!("Distance: {}", answer); } fn distance(p1: (f64, f64), p2: (f64, f64)) -> f64 { let x_squared = f64::powi(p2.0 - p1.0, 2); let y_squared = f64::powi(p2.1 - p1.1, 2); f64::sqrt(x_squared + y_squared) } ``` This is a little better, for sure. Tuples let us add a little bit of structure. We’re now passing two arguments, so that’s more clear. But it’s also worse. Tuples don’t give names to their elements, and so our calculation has gotten much more confusing: ```rust,ignore p2.0 - p1.0 p2.1 - p1.1 ``` When writing this example, your authors almost got it wrong themselves! Distance is all about `x` and `y` points, but now it’s all about `0` and `1`. This isn’t great. Enter `struct`s. We can transform our tuples into something with a name: ```rust,ignore let p1 = (0.0, 5.0); struct Point { x: f64, y: f64, } let p1 = Point { x: 0.0, y: 5.0 }; ``` Here’s what declaring a `struct` looks like: ```text struct NAME { NAME: TYPE, } ``` The `NAME: TYPE` bit is called a ‘field’, and we can have as many or as few of them as you’d like. If you have none of them, drop the `{}`s: ```rust struct Foo; ``` `struct`s with no fields are called ‘unit structs’, and are used in certain advanced situations. We will just ignore them for now. You can access the field of a struct in the same way you access an element of a tuple, except you use its name: ```rust,ignore let p1 = (0.0, 5.0); let x = p1.0; struct Point { x: f64, y: f64, } let p1 = Point { x: 0.0, y: 5.0 }; let x = p1.x; ``` Let’s convert our program to use our `Point` `struct`. Here’s what it looks like now: ```rust #[derive(Debug,Copy,Clone)] struct Point { x: f64, y: f64, } fn main() { let p1 = Point { x: 0.0, y: 5.0}; let p2 = Point { x: 12.0, y: 0.0}; let answer = distance(p1, p2); println!("Point 1: {:?}", p1); println!("Point 2: {:?}", p2); println!("Distance: {}", answer); } fn distance(p1: Point, p2: Point) -> f64 { let x_squared = f64::powi(p2.x - p1.x, 2); let y_squared = f64::powi(p2.y - p1.y, 2); f64::sqrt(x_squared + y_squared) } ``` Our function signature for `distance()` now says exactly what we mean: it calculates the distance between two `Point`s. And rather than `0` and `1`, we’ve got back our `x` and `y`. This is a win for clarity. There’s one other thing that’s a bit strange here, this annotation on our `struct` declaration: ```rust,ignore #[derive(Debug,Copy,Clone)] struct Point { ``` We haven’t yet talked about traits, but we did talk about `Debug` when we discussed arrays. This `derive` attribute allows us to tweak the behavior of our `Point`. In this case, we are opting into copy semantics, and everything that implements `Copy` must implement `Clone`.