Carol (Nichols || Goulding)
c1c2602b85
Removing the Debugging chapter placeholder. Fixes #290 .
2016-10-13 17:53:54 -04:00
Carol (Nichols || Goulding)
0e8af61665
Address Steve nits
2016-10-13 17:50:42 -04:00
Carol (Nichols || Goulding)
cc69c49628
Sync changes into the doc
2016-10-13 17:40:08 -04:00
Carol (Nichols || Goulding)
72cfdad239
Remove odt file since apparently we're using doc now
2016-10-13 17:40:08 -04:00
Carol (Nichols || Goulding)
506c524b9b
Reword enumeration/enum
2016-10-13 17:40:07 -04:00
Carol (Nichols || Goulding)
e2458a3972
Switch more back to "we", also use "the user" and reword when possible
...
Keeping "you" when the text talks about something that the reader might
encounter in the future, or when they need to actively do something.
Talk about "the user" as "the player of the game", to distinguish from
the reader (they're probably the same in this case, but I think it's
less confusing this way). Use "we" when introducing new parts of the
code that we're working on together with the reader. Some spots didn't
really need to make this decision; I reworded them to be more generic.
2016-10-13 17:40:07 -04:00
Carol (Nichols || Goulding)
d7ecc4daa2
Carol tweaks to the first few paragraphs
2016-10-13 15:10:45 -04:00
Carol (Nichols || Goulding)
57bbf4e7ef
Changes from nostarch to go back to "we" in some cases
2016-10-13 15:10:45 -04:00
Carol (Nichols || Goulding)
a822f470d1
Make more edits as I reconciled the two versions
2016-10-13 15:10:45 -04:00
Carol (Nichols || Goulding)
f721840b7a
Small fixes from a readthrough with "show changes" off
...
ugh the changes make it so hard to read anything
2016-10-13 15:10:45 -04:00
Carol (Nichols || Goulding)
73ed366ca9
Check all changes made in copyediting; edit some further
2016-10-13 15:10:45 -04:00
Carol (Nichols || Goulding)
fcb7cb644e
Address all copyedit comments in the doc
2016-10-13 15:10:45 -04:00
Carol (Nichols || Goulding)
bc80131450
Incorporated our upstream changes into the doc
2016-10-13 15:10:45 -04:00
Carol (Nichols || Goulding)
4d30c9d063
Chapter 2 as we received it from copyediting
2016-10-13 15:10:45 -04:00
Carol (Nichols || Goulding)
f694b19e4a
Backport changes from copyediting that we want to keep
2016-10-13 15:10:45 -04:00
Carol (Nichols || Goulding)
b7a9b8a3d0
Flesh out constructor contract example
2016-10-13 15:02:29 -04:00
Carol (Nichols || Goulding)
9cb2218b46
Remove a "this" that's not clear
2016-10-12 13:55:30 -04:00
Carol (Nichols || Goulding)
261056e39f
Start of a section on good unwrap
usage`
2016-10-12 13:55:14 -04:00
Carol (Nichols || Goulding)
68bf232eb7
Remove not-quite-accurate parts of this section
2016-10-12 13:54:38 -04:00
Carol (Nichols || Goulding)
8f17a2a4c8
Don't talk about main
in the default recommendation
2016-10-12 13:53:53 -04:00
Carol (Nichols || Goulding)
34b346c615
Fix section headers
2016-10-12 11:44:54 -04:00
Carol (Nichols || Goulding)
a3dfedb921
Add a discussion of matching on error kind
2016-10-12 11:08:45 -04:00
Carol (Nichols || Goulding)
1eaa218746
Finish rearranging the Result section
2016-10-12 10:38:32 -04:00
Carol (Nichols || Goulding)
48bed57e67
Use try!
for the illustration of calling it in main
...
Until rust-lang/rust#35946 is fixed, so that the error message is
clearer than not implementing the Carrier trait.
2016-10-12 10:37:22 -04:00
Carol (Nichols || Goulding)
64a3a2031a
Use blockquotes to make boxes in online version too
2016-10-12 09:38:42 -04:00
Carol (Nichols || Goulding)
e98eab8cb5
Reworking Result examples til I hit the horrible Carrier error
2016-10-11 20:59:46 -04:00
Carol (Nichols || Goulding)
6d2a2c4dd7
Remove distraction about literal 100
2016-10-11 17:31:41 -04:00
Carol (Nichols || Goulding)
da9422bc96
Add a sidebar on unwind vs abort
2016-10-11 17:31:30 -04:00
Carol (Nichols || Goulding)
e10d974b23
Update reason why we can't test beta rn
2016-10-11 15:42:53 -04:00
Carol (Nichols || Goulding)
c1c40d532c
Rework intro error handling section
2016-10-11 15:41:37 -04:00
Carol (Nichols || Goulding)
c45473d2b7
Make calculate_length more idiomatic. Fixes #76 .
2016-10-10 18:12:44 -04:00
Carol (Nichols || Goulding)
3d139fd785
Edits of the 2nd half of chapter 6
2016-10-10 15:49:06 -04:00
Carol (Nichols || Goulding)
3a0f03ae21
Edits as a result of nostarch comments on chapter 6
2016-10-09 23:00:24 -04:00
Carol (Nichols || Goulding)
fd65e8d6bf
Put the reference on operators into the operators appendix
...
There are some operators in the precedence list that aren't explained
anywhere though...
2016-10-08 15:25:29 -04:00
Carol (Nichols || Goulding)
c091aeb044
Reference the operator index with numeric operations
2016-10-08 15:09:11 -04:00
Carol (Nichols || Goulding)
a2838c07e2
Create a placeholder index for operators
...
Fixes #116 , in a way
2016-10-08 15:06:25 -04:00
Carol (Nichols || Goulding)
b386875d98
Revert places that use bind
as a verb`
2016-10-08 14:45:39 -04:00
Carol (Nichols || Goulding)
e54d61fc8f
Merge remote-tracking branch 'origin/pr/281'
2016-10-08 13:46:47 -04:00
Elahn Ientile
f3b3062547
Rename ch03-01: remove 'bindings'
2016-10-08 11:19:48 +10:00
Carol (Nichols || Goulding)
88d939236d
Clear up what is being split. Fixes #286 .
2016-10-07 17:47:27 -04:00
Carol (Nichols || Goulding)
059d22658b
Clear up what 'it' is referring to. Fixes #287 .
2016-10-07 17:46:22 -04:00
Steve Klabnik
a97bf53cc2
Remove iterators chapter
...
It's now below.
2016-10-07 14:05:45 -04:00
Carol (Nichols || Goulding)
41b002ecd4
Merge pull request #284 from 0xmohit/pr/ch8-typos
...
fix typos in chapter 8
2016-10-06 21:35:40 -04:00
Elahn Ientile
65f12cf6a4
Remove 'variable binding' concept.
2016-10-06 11:21:50 +10:00
Elahn Ientile
22f457c07e
fix formatting
2016-10-06 10:53:24 +10:00
Elahn Ientile
8d3449811f
Fix shadowing in Guessing Game Tutorial
2016-10-06 10:38:42 +10:00
Mohit Agarwal
76e052fca5
fix typos in chapter 8
2016-10-05 19:36:55 +05:30
Elahn Ientile
cf7fec9a5a
Define 'variable binding' and replace some instances of 'bound' with 'initialize' or 'assign'.
2016-10-05 21:45:25 +10:00
Elahn Ientile
af79e32fc5
Replace 'variable bindings' with 'variables'
2016-10-04 22:21:35 +10:00
Carol (Nichols || Goulding)
70b3cd98ba
Regenerate SVG from the dot file
2016-10-03 22:42:01 -04:00