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A `struct`, short for *structure*, is a custom data type that lets us name and
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package together multiple related values that make up a meaningful group. If
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you come from an object-oriented language, a `struct` is like an object's data
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attributes. In the next section of this chapter, we'll talk about how to define
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you come from an object-oriented language, a `struct` is like an object’s data
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attributes. In the next section of this chapter, we’ll talk about how to define
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methods on our structs; methods are how you specify the *behavior* that goes
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along with a struct's data. The `struct` and `enum` (that we will talk about in
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along with a struct’s data. The `struct` and `enum` (that we will talk about in
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Chapter 6) concepts are the building blocks for creating new types in your
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program's domain in order to take full advantage of Rust's compile-time type
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program’s domain in order to take full advantage of Rust’s compile-time type
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checking.
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One way of thinking about structs is that they are similar to tuples, which we
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talked about in Chapter 3. Like tuples, the pieces of a struct can be of different
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types. Unlike tuples, we name each piece of data so that it's clearer what the
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values mean. Structs are more flexible as a result of these names: we don't
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talked about in Chapter 3. Like tuples, the pieces of a struct can be different
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types. Unlike tuples, we name each piece of data so that it’s clearer what the
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values mean. Structs are more flexible as a result of these names: we don’t
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have to rely on the order of the data to specify or access the values of an
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instance.
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To define a struct, we enter the keyword `struct` and give the whole struct a
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name. A struct's name should describe what the significance is of these pieces
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name. A struct’s name should describe what the significance is of these pieces
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of data being grouped together. Then, inside curly braces, we define the names
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of the pieces of data, which we call *fields*, and specify each field's type.
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of the pieces of data, which we call *fields*, and specify each field’s type.
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For example, a struct to store information about a user account might look like:
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```rust
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@ -33,14 +33,14 @@ struct User {
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```
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To use a struct, we create an *instance* of that struct by specifying concrete
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values for each of the fields. Creating an instance is done by declaring a
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variable with `let`, stating the name of the struct, then curly braces with
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`key: value` pairs inside it where the keys are the names of the fields and the
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values are the data we want to store in those fields. The fields don't have to
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be specified in the same order in which the struct declared them. In other
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words, the struct definition is like a general template for the type, and
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instances fill in that template with particular data to create values of the
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type. For example, we can declare a particular user like this:
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values for each of the fields. Creating an instance is done by stating the name
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of the struct, then curly braces with `key: value` pairs inside it where the
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keys are the names of the fields and the values are the data we want to store
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in those fields. The fields don’t have to be specified in the same order in
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which the struct declared them. In other words, the struct definition is like a
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general template for the type, and instances fill in that template with
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particular data to create values of the type. For example, we can declare a
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particular user like this:
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```rust
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# struct User {
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@ -59,18 +59,18 @@ let user1 = User {
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```
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To get a particular value out of a struct, we can use dot notation. If we
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wanted just this user's email address, we can say `user1.email`.
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wanted just this user’s email address, we can say `user1.email`.
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## An Example Program
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To understand when we might want to use structs, let’s write a program that
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calculates the area of a rectangle. We’ll start off with single variables, then
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refactor our program until we're using `struct`s instead.
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refactor our program until we’re using structs instead.
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Let’s make a new binary project with Cargo called *rectangles* that will take
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the length and width of a rectangle specified in pixels and will calculate the
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area of the rectangle. Here’s a short program that has one way of doing just
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that to put into our project's *src/main.rs*:
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that to put into our project’s *src/main.rs*:
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<span class="filename">Filename: src/main.rs</span>
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@ -90,7 +90,7 @@ fn area(length: u32, width: u32) -> u32 {
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}
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```
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Let's try running this program with `cargo run`:
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Let’s try running this program with `cargo run`:
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```text
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The area of the rectangle is 1500 square pixels.
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@ -109,8 +109,8 @@ The issue with this method is evident in the signature of `area`:
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fn area(length: u32, width: u32) -> u32 {
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```
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The area function is supposed to calculate the area of one rectangle, but our
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function takes two arguments. The arguments are related, but that's not
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The `area` function is supposed to calculate the area of one rectangle, but our
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function takes two arguments. The arguments are related, but that’s not
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expressed anywhere in our program itself. It would be more readable and more
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manageable to group length and width together.
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@ -148,18 +148,18 @@ we're in libreoffice /Carol -->
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dimensions.0 * dimensions.1
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```
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It doesn't matter if we mix up length and width for the area calculation, but
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It doesn’t matter if we mix up length and width for the area calculation, but
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if we were to draw the rectangle on the screen it would matter! We would have
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to remember that `length` was the tuple index `0` and `width` was the tuple
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index `1`. If someone else was to work on this code, they would have to figure
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this out and remember it as well. It would be easy to forget or mix these
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values up and cause errors, since we haven't conveyed the meaning of our data
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values up and cause errors, since we haven’t conveyed the meaning of our data
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in our code.
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### Refactoring with Structs: Adding More Meaning
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Here is where we bring in `struct`s. We can transform our tuple into a data
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type with a name for the whole as well as names for the parts:
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Here is where we bring in structs. We can transform our tuple into a data type
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with a name for the whole as well as names for the parts:
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<span class="filename">Filename: src/main.rs</span>
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@ -185,15 +185,15 @@ fn area(rectangle: &Rectangle) -> u32 {
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<!-- Will add ghosting & wingdings once we're in libreoffice /Carol -->
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Here we've defined a `struct` and given it the name `Rectangle`. Inside the
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`{}` we defined the fields to be `length` and `width`, both of which have type
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Here we’ve defined a struct and given it the name `Rectangle`. Inside the `{}`
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we defined the fields to be `length` and `width`, both of which have type
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`u32`. Then in `main`, we create a particular instance of a `Rectangle` that
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has a length of 50 and a width of 30.
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Our `area` function now takes one argument that we've named `rectangle` whose
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Our `area` function now takes one argument that we’ve named `rectangle` whose
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type is an immutable borrow of a struct `Rectangle` instance. As we covered in
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Chapter 4, we want to borrow the struct rather than take ownership of it so
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that `main` keeps its ownership and can continue using `rect1`, so that's why
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that `main` keeps its ownership and can continue using `rect1`, so that’s why
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we have the `&` in the function signature and at the call site.
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The `area` function accesses the `length` and `width` fields of the `Rectangle`
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@ -205,8 +205,8 @@ index values of `0` and `1`. This is a win for clarity.
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### Adding Useful Functionality with Derived Traits
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It'd be nice to be able to print out an instance of our `Rectangle` while we're
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debugging our program and see the values for all its fields. Let's try using
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It’d be nice to be able to print out an instance of our `Rectangle` while we’re
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debugging our program and see the values for all its fields. Let’s try using
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the `println!` macro as we have been and see what happens:
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<span class="filename">Filename: src/main.rs</span>
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@ -227,7 +227,7 @@ fn main() {
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If we run this, we get an error with this core message:
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```text
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error: the trait bound `Rectangle: std::fmt::Display` is not satisfied
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error[E0277]: the trait bound `Rectangle: std::fmt::Display` is not satisfied
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```
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The `println!` macro can do many kinds of formatting, and by default, `{}`
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@ -237,24 +237,24 @@ direct end-user consumption. The primitive types we’ve seen so far implement
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other primitive type to a user. But with structs, the way `println!` should
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format the output is less clear as there are more display possibilities: Do you
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want commas or not? Do you want to print the struct `{}`s? Should all the
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fields be shown? Because of this ambiguity, Rust doesn't try to guess what we
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fields be shown? Because of this ambiguity, Rust doesn’t try to guess what we
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want and structs do not have a provided implementation of `Display`.
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If we keep reading the errors, though, we'll find this helpful note:
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If we keep reading the errors, though, we’ll find this helpful note:
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```text
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note: `Rectangle` cannot be formatted with the default formatter; try using
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`:?` instead if you are using a format string
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```
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Let's try it! The `println!` will now look like
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Let’s try it! The `println!` will now look like
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`println!("rect1 is {:?}", rect1);`. Putting the specifier `:?` inside
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the `{}` tells `println!` we want to use an output format called `Debug`.
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`Debug` is a trait that enables us to print out our struct in a way that is
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useful for developers so that we can see its value while we are debugging our
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code.
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Let's try running with this change and... drat. We still get an error:
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Let’s try running with this change and… drat. We still get an error:
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```text
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error: the trait bound `Rectangle: std::fmt::Debug` is not satisfied
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@ -286,25 +286,35 @@ fn main() {
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}
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```
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At this point, if we run this program, we won't get any errors and we'll see the
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following output:
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At this point, if we run this program, we won’t get any errors and we’ll see
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the following output:
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```text
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rect1 is Rectangle { length: 50, width: 30 }
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```
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Nice! It's not the prettiest output, but it shows the values of all the fields
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for this instance, which would definitely help during debugging.
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Nice! It’s not the prettiest output, but it shows the values of all the fields
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for this instance, which would definitely help during debugging. If we want
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output that is a bit prettier and easier to read, which can be helpful with
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larger structs, we can use `{:#?}` in place of `{:?}` in the `println!` string.
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If we use the pretty debug style in this example, the output will look like:
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```
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rect1 is Rectangle {
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length: 50,
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width: 30
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}
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```
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There are a number of traits Rust has provided for us to use with the `derive`
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annotation that can add useful behavior to our custom types. Those traits and
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their behaviors are listed in Appendix XX. We'll be covering how to implement
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their behaviors are listed in Appendix C. We’ll be covering how to implement
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these traits with custom behavior, as well as creating your own traits, in
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Chapter 10.
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Our `area` function is pretty specific-- it only computes the area of
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rectangles. It would be nice to tie this behavior together more closely with our
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`Rectangle` struct, since it's behavior that our `Rectangle` type has
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specifically. Let's now look at how we can continue to refactor this code by
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Our `area` function is pretty specific—it only computes the area of rectangles.
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It would be nice to tie this behavior together more closely with our
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`Rectangle` struct, since it’s behavior that our `Rectangle` type has
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specifically. Let’s now look at how we can continue to refactor this code by
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turning the `area` function into an `area` *method* defined on our `Rectangle`
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type.
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@ -1,16 +1,16 @@
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## Method Syntax
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*Methods* are similar to functions: they're declared with the `fn` keyword and
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*Methods* are similar to functions: they’re declared with the `fn` keyword and
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their name, they can take arguments and return values, and they contain some
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code that gets run when they're called from somewhere else. Methods are
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different from functions, however, because they're defined within the context
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code that gets run when they’re called from somewhere else. Methods are
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different from functions, however, because they’re defined within the context
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of a struct (or an enum or a trait object, which we will cover in Chapters 6
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and 23 respectively), and their first argument is always `self`, which
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and 13, respectively), and their first argument is always `self`, which
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represents the instance of the struct that the method is being called on.
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### Defining Methods
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Let's change our `area` function that takes a `Rectangle` instance as an
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Let’s change our `area` function that takes a `Rectangle` instance as an
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argument and instead make an `area` method defined on the `Rectangle` struct:
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```rust
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@ -44,42 +44,43 @@ function within the `impl` curly braces, and change the first (and in this
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case, only) argument to be `self` in the signature and everywhere within the
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body. Then in `main` where we called the `area` function and passed `rect1` as
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an argument, we can instead use *method syntax* to call the `area` method on
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our `Rectangle` instance.
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our `Rectangle` instance. Method syntax is taking an instance and adding a dot
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followed by the method name, parentheses, and any arguments.
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In the signature for `area`, we get to use `&self` instead of `rectangle:
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&Rectangle` because Rust knows the type of `self` is `Rectangle` due to this
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method being inside the `impl Rectangle` context. Note we still need to have
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the `&` before `self`, just like we had `&Rectangle`. Methods can choose to
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take ownership of `self`, borrow `self` immutably as we've done here, or borrow
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take ownership of `self`, borrow `self` immutably as we’ve done here, or borrow
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`self` mutably, just like any other argument.
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We've chosen `&self` here for the same reason we used `&Rectangle` in the
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function version: we don't want to take ownership, and we just want to be able
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We’ve chosen `&self` here for the same reason we used `&Rectangle` in the
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function version: we don’t want to take ownership, and we just want to be able
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to read the data in the struct, not write to it. If we wanted to be able to
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change the instance that we've called the method on as part of what the method
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does, we'd put `&mut self` as the first argument instead. Having a method that
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change the instance that we’ve called the method on as part of what the method
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does, we’d put `&mut self` as the first argument instead. Having a method that
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takes ownership of the instance by having just `self` as the first argument is
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rarer; this is usually used when the method transforms `self` into something
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else and we want to prevent the caller from using the original instance after
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the transformation.
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The main benefit of using methods over functions, in addition to getting to use
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method syntax and not having to repeat the type of `self` in every method's
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signature, is for organization. We've put all the things we can do with an
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method syntax and not having to repeat the type of `self` in every method’s
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signature, is for organization. We’ve put all the things we can do with an
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instance of a type together in one `impl` block, rather than make future users
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of our code search for capabilities of `Rectangle` all over the place.
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<!-- PROD: START BOX -->
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> #### Where's the `->` operator?
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> ### Where’s the `->` operator?
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>
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> In languages like C++, there are two different operators for calling methods:
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> `.` if you're calling a method on the object directly, and `->` if you're
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> `.` if you’re calling a method on the object directly, and `->` if you’re
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> calling the method on a pointer to the object and thus need to dereference the
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> pointer first. In other words, if `object` is a pointer, `object->something()`
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> is like `(*object).something()`.
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>
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> Rust doesn't have an equivalent to the `->` operator; instead, Rust has a
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> Rust doesn’t have an equivalent to the `->` operator; instead, Rust has a
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> feature called *automatic referencing and dereferencing*. Calling methods is
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> one of the few places in Rust that has behavior like this.
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>
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@ -119,8 +120,8 @@ of our code search for capabilities of `Rectangle` all over the place.
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### Methods with More Arguments
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Let's practice some more with methods by implementing a second method on our
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`Rectangle` struct. This time, we'd like for an instance of `Rectangle` to take
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Let’s practice some more with methods by implementing a second method on our
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`Rectangle` struct. This time, we’d like for an instance of `Rectangle` to take
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another instance of `Rectangle` and return `true` if the second rectangle could
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fit completely within `self` and `false` if it would not. That is, if we run
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this code:
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@ -136,8 +137,8 @@ fn main() {
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}
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```
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We want to see this output, since both of `rect2`'s dimensions are smaller than
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`rect1`'s, but `rect3` is wider than `rect1`:
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We want to see this output, since both of `rect2`’s dimensions are smaller than
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`rect1`’s, but `rect3` is wider than `rect1`:
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```text
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Can rect1 hold rect2? true
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@ -150,11 +151,11 @@ of another `Rectangle` as an argument. We can tell what the type of the
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argument will be by looking at a call site: `rect1.can_hold(&rect2)` passes in
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`&rect2`, which is an immutable borrow to `rect2`, an instance of `Rectangle`.
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This makes sense, since we only need to read `rect2` (rather than write, which
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would mean we'd need a mutable borrow) and we want `main` to keep ownership of
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would mean we’d need a mutable borrow) and we want `main` to keep ownership of
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`rect2` so that we could use it again after calling this method. The return
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value of `can_hold` will be a boolean, and the implementation will check to see
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if `self`'s length and width are both greater than the length and width of the
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other `Rectangle`, respectively. Let's write that code!
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if `self`’s length and width are both greater than the length and width of the
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other `Rectangle`, respectively. Let’s write that code!
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```rust
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# #[derive(Debug)]
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@ -182,11 +183,11 @@ Methods can take multiple arguments that we add to the signature after the
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### Associated Functions
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One more useful feature of `impl` blocks: we're allowed to define functions
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within `impl` blocks that *don't* take `self` as a parameter. These are called
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*associated functions*, since they're associated with the struct. They're still
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functions though, not methods, since they don't have an instance of the struct
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to work with. You've already used an associated function: `String::from`.
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One more useful feature of `impl` blocks: we’re allowed to define functions
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within `impl` blocks that *don’t* take `self` as a parameter. These are called
|
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*associated functions*, since they’re associated with the struct. They’re still
|
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functions though, not methods, since they don’t have an instance of the struct
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to work with. You’ve already used an associated function: `String::from`.
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Associated functions are often used for constructors that will return a new
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instance of the struct. For example, we could provide an associated function
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@ -209,9 +210,9 @@ impl Rectangle {
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```
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To call this associated function, we use the `::` syntax with the struct name:
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`let sq = Rectange::square(3);`, for example. It's kind of like this function is
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namespaced by the struct: the `::` syntax is used for both associated functions
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and namespaces created by modules, which we'll learn about in Chapter 7.
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`let sq = Rectange::square(3);`, for example. This function is namespaced by
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the struct: the `::` syntax is used for both associated functions and
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namespaces created by modules, which we’ll learn about in Chapter 7.
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## Summary
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@ -222,5 +223,5 @@ instances of our structs have, and associated functions let us namespace
|
||||
functionality that is particular to our struct without having an instance
|
||||
available.
|
||||
|
||||
Structs aren't the only way we can create custom types, though; let's turn to
|
||||
Structs aren’t the only way we can create custom types, though; let’s turn to
|
||||
the `enum` feature of Rust and add another tool to our toolbox.
|
||||
|
Loading…
Reference in New Issue
Block a user