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Small tweaks to things I wanted to change while reading through again
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@ -8,7 +8,7 @@ tradition.
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> Note: This book assumes basic familiarity with the command line. Rust itself
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> makes no specific demands about your editing, tooling, or where your code
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> lives, so if you prefer an IDE to the command line, feel free to use your
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> favored IDE.
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> favorite IDE.
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### Creating a Project File
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@ -247,8 +247,8 @@ calls. Now let's see what this line does.
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### Handling Potential Failure with the `Result` Type
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We mentioned that `read_line()` puts what the user types into the `&mut
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String` we pass it, but it also returns a value: in this case, an
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We mentioned that `read_line()` puts what the user types into the string we
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pass it, but it also returns a value: in this case, an
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[`io::Result`][ioresult]. Rust has a number of types named `Result` in its
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standard library: a generic [`Result`][result], and then specific versions for
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sub-libraries, like `io::Result`.
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@ -305,7 +305,6 @@ brace:
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```rust,ignore
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println!("You guessed: {}", guess);
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}
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```
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This prints out the string we saved our input in. The `{}`s are a placeholder:
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@ -744,9 +743,9 @@ let guess: u32 = guess.trim().parse()
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We create a variable binding `guess`. But wait a minute, don't we already have
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a variable binding named `guess`? We do, but Rust allows us to *shadow* the
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previous value of `guess` with a new one. This is often used in this exact
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situation, where we want to convert a string to a numerical type. Shadowing
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lets us re-use the `guess` variable name rather than forcing us to come up with
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two unique bindings, like `guess_str` and `guess` or something.
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situation, where we want to convert a value from one type into another type.
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Shadowing lets us re-use the `guess` variable name rather than forcing us to
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come up with two unique bindings, like `guess_str` and `guess` or something.
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We bind `guess` to the expression `guess.trim().parse()`.
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@ -760,9 +759,9 @@ represents "newline", the return key. The `trim()` method gets rid of this,
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leaving our string with only the `5`.
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The [`parse()` method on strings][parse] parses a string into some kind of
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number. Since it can parse a variety of number types, we need to tell Rust the
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exact type of number we want with `let guess: u32`. The colon (`:`) after
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`guess` tells Rust we’re going to annotate its type. Rust has a few
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number. Since this method can parse a variety of number types, we need to tell
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Rust the exact type of number we want with `let guess: u32`. The colon (`:`)
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after `guess` tells Rust we’re going to annotate its type. Rust has a few
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built-in number types, but we’ve chosen `u32`, an unsigned, thirty-two bit
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integer. It’s a good default choice for a small positive number. You'll see the
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other number types in Chapter XX.
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@ -800,7 +799,7 @@ behavior with different kinds of input: guess the number correctly, guess a
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number that is too high, and guess a number that is too low.
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Now we’ve got most of the game working, but we can only make one guess. Let’s
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change that by adding loops!
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change that by adding a loop!
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## Allowing Multiple Guesses with Looping
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