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Rework struct example to be simpler
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# Structs
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A `struct`, short for "structure", gives us the ability to name and package
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together multiple related values that make up a meaningful group. If you come
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from an object-oriented language, a `struct` is like an object's data
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attributes. `struct` and `enum` (that we will talk about in the next chapter)
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are the building blocks you can use in Rust to create new types in your
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A `struct`, short for "structure", is a custom data type that lets us name and
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package together multiple related values that make up a meaningful group. If
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you come from an object-oriented language, a `struct` is like an object's data
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attributes. In the next section of this chapter, we'll talk about how to define
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methods on our structs; methods are how you specify the *behavior* that goes
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along with a struct's data. The `struct` and `enum` (that we will talk about in
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Chapter 6) concepts are the building blocks for creating new types in your
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program's domain in order to take full advantage of Rust's compile-time type
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checking.
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Let’s write a program which calculates the distance between two points.
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We’ll start off with single variable bindings, and then refactor it to
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use `struct`s instead.
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One way of thinking about structs is that they are similar to tuples that we
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talked about in Chapter 3. Like tuples, the pieces of a struct can be different
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types. Unlike tuples, we name each piece of data so that it's clearer what the
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values mean. Structs are more flexible as a result of these names: we don't
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have to rely on the order of the data to specify or access the values of an
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instance.
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Let’s make a new project with Cargo called `points`. Here’s a short program
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which calculates the distance between two points to put into this project's
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`src/main.rs`:
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To define a struct, we enter the keyword `struct` and give the whole struct a
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name. A struct's name should describe what the significance is of these pieces
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of data being grouped together. Then, inside curly braces, we define the names
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of the pieces of data, which we call *fields*, and specify each field's type.
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For example, a struct to store information about a user account might look like:
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```rust
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struct User {
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username: String,
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email: String,
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sign_in_count: u64,
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active: bool,
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}
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```
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To use a struct, we create an *instance* of that struct by specifying concrete
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values for each of the fields. Creating an instance is done by declaring a
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binding with `let`, stating the name of the struct, then curly braces with
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`key: value` pairs inside it where the keys are the names of the fields and the
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values are the data we want to store in those fields. The fields don't have to
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be specified in the same order in which the struct declared them. In other
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words, the struct definition is like a general template for the type, and
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instances fill in that template with particular data to create values of the
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type. For example, we can declare a particular user like this:
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```rust,ignore
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let user1 = User {
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email: "someone@example.com",
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username: "someusername123",
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active: true,
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sign_in_count: 1,
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};
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```
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To get a particular value out of a struct, we can use dot notation. If we
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wanted just this user's email address, we can say `user1.email`.
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## An Example Program
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To understand when we might want to use structs, let’s write a program that
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calculates the area of a rectangle. We’ll start off with single variable
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bindings, then refactor our program until we're using `struct`s instead.
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Let’s make a new binary project with Cargo called *rectangles* that will take
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the length and width of a rectangle specified in pixels and will calculate the
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area of the rectangle. Here’s a short program that has one way of doing just
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that to put into our project's `src/main.rs`:
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Filename: src/main.rs
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```rust
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fn main() {
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let x1 = 0.0;
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let y1 = 5.0;
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let length1 = 50;
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let width1 = 30;
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let x2 = 12.0;
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let y2 = 0.0;
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let answer = distance(x1, y1, x2, y2);
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println!("Point 1: ({}, {})", x1, y1);
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println!("Point 2: ({}, {})", x2, y2);
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println!("Distance: {}", answer);
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println!("The area of the rectangle is {}", area(length1, width1));
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}
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fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 {
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let x_squared = f64::powi(x2 - x1, 2);
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let y_squared = f64::powi(y2 - y1, 2);
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f64::sqrt(x_squared + y_squared)
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fn area(length: u32, width: u32) -> u32 {
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length * width
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}
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```
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Let's try running this program with `cargo run`:
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```bash
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$ cargo run
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Compiling points v0.1.0 (file:///projects/points)
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Running `target/debug/points`
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Point 1: (0, 5)
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Point 2: (12, 0)
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Distance: 13
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The area of the rectangle is 1500
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```
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Let's take a quick look at `distance()` before we move forward. To find the
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distance between two points, we can use the Pythagorean Theorem. The theorem is
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named after Pythagoras, who was the first person to mathematically prove this
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formula. The details aren't that important; just know the theorem says that the
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formula for the distance between two points is equal to:
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### Refactoring with Tuples
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- squaring the distance between the points horizontally (the "x" direction)
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- squaring the distance between the points vertically (the "y" direction)
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- adding those together
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- and taking the square root of that.
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Our little program works okay; it figures out the area of the rectangle by
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calling the `area` function with each dimension. But we can do better. The
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length and the width are related to each other since together they describe one
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rectangle.
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So that's what we're implementing here.
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The issue with this method is evident in the signature of `area`:
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```rust,ignore
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f64::powi(2.0, 3)
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fn area(length: u32, width: u32) -> u32 {
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```
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The double colon (`::`) here is a namespace operator. We haven’t talked about
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modules and namespaces in depth yet, but you can think of the `powi()` function
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as being scoped inside of another name. In this case, the name is `f64`, the
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same as the type. The `powi()` function takes two arguments: the first is a
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number, and the second is the power that it raises that number to. In this
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case, the second number is an integer, hence the `i` in its name. Similarly,
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`sqrt()` is a function under the `f64` module, which takes the square root of
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its argument.
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The area function is supposed to calculate the area of one rectangle, but our
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function takes two arguments. The arguments are related, but that's not
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expressed anywhere in our program itself. It would be more readable and more
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manageable to group length and width together.
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## Why `struct`s?
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Our little program is okay, but we can do better. The key to seeing this is in
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the signature of `distance()`:
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```rust,ignore
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fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> f64 {
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```
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The distance function is supposed to calculate the distance between two points.
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But our distance function calculates some distance between four numbers. The
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first two and last two arguments are related, but that’s not expressed anywhere
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in our program itself. It would be nicer if we had a way to group `(x1, y1)`
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and `(x2, y2)` together.
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We’ve already discussed one way to do that: tuples. Here’s a version of our
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program which uses tuples:
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We’ve already discussed one way we might do that in Chapter 3: tuples. Here’s a
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version of our program which uses tuples:
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Filename: src/main.rs
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```rust
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fn main() {
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let p1 = (0.0, 5.0);
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let rect1 = (50, 30);
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let p2 = (12.0, 0.0);
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let answer = distance(p1, p2);
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println!("Point 1: {:?}", p1);
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println!("Point 2: {:?}", p2);
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println!("Distance: {}", answer);
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println!("The area of the rectangle is {}", area(rect1));
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}
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fn distance(p1: (f64, f64), p2: (f64, f64)) -> f64 {
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let x_squared = f64::powi(p2.0 - p1.0, 2);
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let y_squared = f64::powi(p2.1 - p1.1, 2);
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f64::sqrt(x_squared + y_squared)
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fn area(dimensions: (u32, u32)) -> u32 {
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dimensions.0 * dimensions.1
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}
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```
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This is a little better, for sure. Tuples let us add a little bit of structure.
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We’re now passing two arguments, so that’s more clear. But it’s also worse:
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tuples don’t give names to their elements, so our calculation has gotten more
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confusing:
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In one way, this is a little better. Tuples let us add a little bit of
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structure, and we’re now passing just one argument. But in another way this
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method less clear: tuples don’t give names to their elements, so our
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calculation has gotten more confusing because we have to use the tuple's index:
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```rust,ignore
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p2.0 - p1.0
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p2.1 - p1.1
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dimensions.0 * dimensions.1
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```
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When writing this example, your authors almost got it wrong themselves! Distance
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is all about `x` and `y` points, but our code is talking about `0` and `1`.
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This isn’t great.
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It doesn't matter if we mix up length and width for the area calculation, but
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if we were to draw the rectangle on the screen it would matter! We would have
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to remember that `length` was the tuple index `0` and `width` was the tuple
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index `1`. If someone else was to work on this code, they would have to figure
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this out and remember it as well. It would be easy to forget or mix these
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values up and cause errors, since we haven't conveyed the meaning of our data
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in our code.
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Enter `struct`s. We can transform our tuples into something with a name for the
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whole as well as names for the parts:
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### Refactoring with Structs: Adding More Meaning
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```rust,ignore
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let p1 = (0.0, 5.0);
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struct Point {
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x: f64,
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y: f64,
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}
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let p1 = Point { x: 0.0, y: 5.0 };
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```
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Here we've defined a `struct` and given it the name `Point`. The parts inside
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`{}` are defining the _fields_ of the struct. We can have as many or as few of
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them as we'd like, and we give them a name and specify their type. Here we have
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two fields named `x` and `y`, and they both hold `f64`s.
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We can access the field of a struct in the same way we access an element of
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a tuple, except we use its name:
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```rust,ignore
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let p1 = (0.0, 5.0);
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let x = p1.0;
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struct Point {
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x: f64,
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y: f64,
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}
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let p1 = Point { x: 0.0, y: 5.0 };
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let x = p1.x;
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```
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Let’s convert our program to use our `Point` `struct`. Here’s what it looks
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like now:
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Here is where we bring in `struct`s. We can transform our tuple into a data
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type with a name for the whole as well as names for the parts:
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Filename: src/main.rs
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```rust
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#[derive(Debug,Copy,Clone)]
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struct Point {
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x: f64,
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y: f64,
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struct Rectangle {
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length: u32,
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width: u32,
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}
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fn main() {
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let p1 = Point { x: 0.0, y: 5.0};
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let rect1 = Rectangle { length: 50, width: 30 };
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let p2 = Point { x: 12.0, y: 0.0};
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let answer = distance(p1, p2);
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println!("Point 1: {:?}", p1);
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println!("Point 2: {:?}", p2);
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println!("Distance: {}", answer);
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println!("The area of the rectangle is {}", area(&rect1));
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}
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fn distance(p1: Point, p2: Point) -> f64 {
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let x_squared = f64::powi(p2.x - p1.x, 2);
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let y_squared = f64::powi(p2.y - p1.y, 2);
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f64::sqrt(x_squared + y_squared)
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fn area(rectangle: &Rectangle) -> u32 {
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rectangle.length * rectangle.width
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}
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```
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Our function signature for `distance()` now says exactly what we mean: it
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calculates the distance between two `Point`s. And rather than `0` and `1`,
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we’ve got back our `x` and `y`. This is a win for clarity.
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Here we've defined a `struct` and given it the name `Rectangle`. Inside the
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`{}` we defined the fields to be `length` and `width`, both of which have type
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`u32`. Then in `main`, we create a particular instance of a `Rectangle` that
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has a length of 50 and a width of 30.
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## Derived Traits
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Our `area` function now takes one argument that we've named `rectangle` whose
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type is an immutable borrow of a struct `Rectangle` instance. As we covered in
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Chapter 4, we want to borrow the struct rather than take ownership of it so
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that `main` keeps its ownership and can continue using `rect1`, so that's why
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we have the `&` in the function signature and at the call site.
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There’s one other thing that’s a bit strange here, this stuff above the
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`struct` declaration:
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The `area` function accesses the `length` and `width` fields of the `Rectangle`
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instance it got as an argument. Our function signature for `area` now says
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exactly what we mean: calculate the area of a `Rectangle`, using its `length`
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and `width` fields. This conveys that the length and width are related to each
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other, and gives descriptive names to the values rather than using the index
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values of `0` and `1`. This is a win for clarity.
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```rust,ignore
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#[derive(Debug,Copy,Clone)]
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struct Point {
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```
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### Adding Useful Functionality with Derived Traits
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This is an annotation that tells the compiler our struct should get some
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default behavior for the `Debug`, `Copy`, and `Clone` traits. We talked about
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marking that types can be `Copy` and `Clone`-able in Chapter XX when we
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discussed ownership. `Debug` is the trait that enables us to print out our
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struct so that we can see its value while we are debugging our code.
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So far, we’ve been printing values using `{}` in a `println!` macro. If we try
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that with a struct, however, by default, we'll get an error. Say we have the
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following program:
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It'd be nice to be able to print out an instance of our `Rectangle` while we're
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debugging our program and be able to see the values for all its fields. Let's
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try using the `println!` macro as we have been and see what happens:
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Filename: src/main.rs
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```rust,ignore
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struct Point {
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x: f64,
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y: f64,
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```rust
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struct Rectangle {
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length: u32,
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width: u32,
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}
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fn main() {
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let p1 = Point { x: 0.0, y: 5.0};
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println!("Point 1: {}", p1);
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let rect1 = Rectangle { length: 50, width: 30 };
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println!("The rectangle is {}", rect1);
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}
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```
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This code tries to print the `p1` point directly, which may seem innocuous. But
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running it produces the following output:
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If we run this, we get an error with the core message ``the trait bound
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`Rectangle: std::fmt::Display`` is not satisfied`. The `println!` macro can do
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many kinds of formatting, and by default, `{}` tells `println!` to use a kind
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of formatting known as `Display`: output intended for direct end-user
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consumption. The primitive types we’ve seen so far implement `Display` by
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default, as there’s only one way you’d want to show a `1` or any other
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primitive type to a user. But with structs, the way `println!` should format
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the output is less clear as there are more display options: Do you want commas
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or not? Do you want to print the struct `{}`s? Should all the fields be shown?
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Because of this ambiguity, Rust doesn't try to guess what we want and structs
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do not have a provided implementation of `Display`.
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```bash
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$ cargo run
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Compiling points v0.1.0 (file:///projects/points)
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error: the trait bound `Point: std::fmt::Display` is not satisfied [--explain E0277]
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--> src/main.rs:8:29
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8 |> println!("Point 1: {}", p1);
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|> ^^
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<std macros>:2:27: 2:58: note: in this expansion of format_args!
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<std macros>:3:1: 3:54: note: in this expansion of print! (defined in <std macros>)
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src/main.rs:8:5: 8:33: note: in this expansion of println! (defined in <std macros>)
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note: `Point` cannot be formatted with the default formatter; try using `:?` instead if you are using a format string
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note: required by `std::fmt::Display::fmt`
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```
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If we keep reading the error messages, though, we'll find ``note: `Rectangle`
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cannot be formatted with the default formatter; try using `:?` instead if you
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are using a format string``. Let's try it! The `println!` will now look like
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`println!("The rectangle is {:?}", rect1);`. Putting the specifier `:?` inside
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the `{}` tells `println!` we want to use an output format called `Debug`.
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`Debug` is a trait that enables us to print out our struct in a way that is
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useful for developers so that we can see its value while we are debugging our
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code.
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Whew! The core of the error is this part: *the trait bound `Point:
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std::fmt::Display` is not satisfied*. `println!` can do many kinds of
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formatting. By default, `{}` implements a kind of formatting known as
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`Display`: output intended for direct end-user consumption. The primitive types
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we’ve seen implement `Display`, as there’s only one way you’d show a `1` to a
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user. But with structs, the output is less clear. Do you want commas or not?
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What about the `{}`s? Should all the fields be shown?
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Let's try running with this change and... drat. We still get an error: ``the
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trait bound `Rectangle: std::fmt::Debug` is not satisfied``. Again, though, the
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compliler has given us a helpful note! ``note: `Rectangle` cannot be formatted
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using `:?`; if it is defined in your crate, add `#[derive(Debug)]` or manually
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implement it``.
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More complex types in the standard library and that are defined by the
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programmer do not automatically implement `Display` formatting. Standard
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library types implement `Debug` formatting, which is intended for the
|
||||
programmer to see. The `#[derive(Debug)]` annotation lets us use a default
|
||||
implementation of `Debug` formatting to easily get this ability for types we've
|
||||
defined. To ask `println!` to use `Debug` formatting with our `Point`, we add
|
||||
the annotation to derive the trait and include `:?` in the print string, like
|
||||
this:
|
||||
|
||||
Filename: src/main.rs
|
||||
Rust *does* include functionality to print out debugging information, but we
|
||||
have to explicitly opt-in to having that functionality be available for our
|
||||
struct. To do that, we add the annotation `#[derive(Debug)]` just before our
|
||||
struct definition, so now our program looks like this:
|
||||
|
||||
```rust
|
||||
#[derive(Debug)]
|
||||
struct Point {
|
||||
x: f64,
|
||||
y: f64,
|
||||
struct Rectangle {
|
||||
length: u32,
|
||||
width: u32,
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let p1 = Point { x: 0.0, y: 5.0};
|
||||
println!("Point 1: {:?}", p1);
|
||||
let rect1 = Rectangle { length: 50, width: 30 };
|
||||
|
||||
println!("The rectangle is {:?}", rect1);
|
||||
}
|
||||
```
|
||||
|
||||
If you run this, it should print the values of each field in the `Point` struct
|
||||
as desired:
|
||||
*Now* if we run this program, we won't get any errors and we'll see the
|
||||
following output:
|
||||
|
||||
```bash
|
||||
$ cargo run
|
||||
Compiling points v0.1.0 (file:///projects/points)
|
||||
Running `target/debug/points`
|
||||
Point 1: Point { x: 0, y: 5 }
|
||||
The rectangle is Rectangle { length: 50, width: 30 }
|
||||
```
|
||||
|
||||
You’ll see this repeated later with other types. We’ll cover traits fully in
|
||||
Chapter XX.
|
||||
Neat! It's not the prettiest output, but it shows the values of all the fields
|
||||
for this instance, which would definitely help during debugging.
|
||||
|
||||
There are a number of traits Rust has provided for us to use with the `derive`
|
||||
annotation that can add useful behavior to our custom types. Those traits and
|
||||
their behaviors are listed in Appendix XX. We'll be covering how to implement
|
||||
these traits with different behavior, as well as creating your own traits, in
|
||||
Chapter 10.
|
||||
|
||||
Our `area` function is pretty specific-- it only computes the area of
|
||||
rectangles. It would be nice to tie this behavior together more closely with our
|
||||
`Rectangle` struct, since it's behavior that our `Rectangle` type has
|
||||
specifically. Let's now look at how we can continue to refactor this code by
|
||||
turning the `area` function into an `area` *method* defined on our `Rectangle`
|
||||
type.
|
||||
|
Loading…
Reference in New Issue
Block a user