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Merge pull request #334 from rust-lang/ch5-tr
Changes to chapter 5 after TR
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220b2c21eb
@ -5,26 +5,27 @@
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A `struct`, short for *structure*, is a custom data type that lets us name and
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package together multiple related values that make up a meaningful group. If
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you come from an object-oriented language, a `struct` is like an object's data
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attributes. In the next section of this chapter, we'll talk about how to define
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you come from an object-oriented language, a `struct` is like an object’s data
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attributes. In the next section of this chapter, we’ll talk about how to define
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methods on our structs; methods are how you specify the *behavior* that goes
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along with a struct's data. The `struct` and `enum` (that we will talk about in
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along with a struct’s data. The `struct` and `enum` (that we will talk about in
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Chapter 6) concepts are the building blocks for creating new types in your
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program's domain in order to take full advantage of Rust's compile-time type
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program’s domain in order to take full advantage of Rust’s compile-time type
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checking.
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One way of thinking about structs is that they are similar to tuples that we
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One way of thinking about structs is that they are similar to tuples, which we
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talked about in Chapter 3. Like tuples, the pieces of a struct can be different
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types. Unlike tuples, we name each piece of data so that it's clearer what the
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values mean. Structs are more flexible as a result of these names: we don't
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types. Unlike tuples, we name each piece of data so that it’s clearer what the
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values mean. Structs are more flexible as a result of these names: we don’t
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have to rely on the order of the data to specify or access the values of an
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instance.
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To define a struct, we enter the keyword `struct` and give the whole struct a
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name. A struct's name should describe what the significance is of these pieces
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name. A struct’s name should describe what the significance is of these pieces
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of data being grouped together. Then, inside curly braces, we define the names
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of the pieces of data, which we call *fields*, and specify each field's type.
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For example, a struct to store information about a user account might look like:
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of the pieces of data, which we call *fields*, and specify each field’s type.
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For example, Listing 5-1 shows a struct to store information about a user
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account:
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```rust
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struct User {
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@ -35,15 +36,19 @@ struct User {
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}
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```
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To use a struct, we create an *instance* of that struct by specifying concrete
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values for each of the fields. Creating an instance is done by declaring a
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binding with `let`, stating the name of the struct, then curly braces with
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`key: value` pairs inside it where the keys are the names of the fields and the
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values are the data we want to store in those fields. The fields don't have to
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be specified in the same order in which the struct declared them. In other
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words, the struct definition is like a general template for the type, and
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instances fill in that template with particular data to create values of the
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type. For example, we can declare a particular user like this:
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<caption>
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Listing 5-1: A `User` struct definition
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</caption>
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To use a struct once we've defined it, we create an *instance* of that struct
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by specifying concrete values for each of the fields. Creating an instance is
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done by stating the name of the struct, then curly braces with `key: value`
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pairs inside it where the keys are the names of the fields and the values are
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the data we want to store in those fields. The fields don’t have to be
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specified in the same order in which the struct declared them. In other words,
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the struct definition is like a general template for the type, and instances
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fill in that template with particular data to create values of the type. For
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example, we can declare a particular user like this:
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```rust
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let user1 = User {
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@ -55,18 +60,69 @@ let user1 = User {
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```
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To get a particular value out of a struct, we can use dot notation. If we
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wanted just this user's email address, we can say `user1.email`.
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wanted just this user’s email address, we can say `user1.email`.
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## Ownership of Struct Data
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In the `User` struct definition in Listing 5-1, we used the owned `String` type
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rather than the `&str` string slice type. This is a deliberate choice because
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we want instances of this struct to own all of its data, and for that data to
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be valid for as long as the entire struct is valid.
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It is possible for structs to store references to data owned by something else,
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but to do so requires the use of *lifetimes*, a feature of Rust that we'll
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discuss in Chapter 10. Lifetimes ensure that the data a struct references is
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valid for as long as the struct is. If you try to store a reference in a struct
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without specifying lifetimes, like this:
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```rust,ignore
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struct User {
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username: &str,
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email: &str,
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sign_in_count: u64,
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active: bool,
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}
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fn main() {
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let user1 = User {
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email: "someone@example.com",
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username: "someusername123",
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active: true,
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sign_in_count: 1,
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};
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}
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```
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The compiler will complain that it needs lifetime specifiers:
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```text
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error[E0106]: missing lifetime specifier
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-->
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|
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2 | username: &str,
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| ^ expected lifetime parameter
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error[E0106]: missing lifetime specifier
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-->
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|
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3 | email: &str,
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| ^ expected lifetime parameter
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```
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We will talk about how to fix these errors in order to store references in
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structs in Chapter 10, but for now, fix errors like these by switching to owned
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types like `String` instead of references like `&str`.
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## An Example Program
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To understand when we might want to use structs, let’s write a program that
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calculates the area of a rectangle. We’ll start off with single variable
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bindings, then refactor our program until we're using `struct`s instead.
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calculates the area of a rectangle. We’ll start off with single variables, then
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refactor our program until we’re using structs instead.
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Let’s make a new binary project with Cargo called *rectangles* that will take
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the length and width of a rectangle specified in pixels and will calculate the
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area of the rectangle. Here’s a short program that has one way of doing just
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that to put into our project's `src/main.rs`:
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area of the rectangle. Listing 5-2 has a short program with one way of doing
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just that in our project’s *src/main.rs*:
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Filename: src/main.rs
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@ -86,9 +142,14 @@ fn area(length: u32, width: u32) -> u32 {
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}
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```
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Let's try running this program with `cargo run`:
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<caption>
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Listing 5-2: Calculating the area of a rectangle specified by its length and
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width in separate variables
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</caption>
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```bash
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Let’s try running this program with `cargo run`:
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```text
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The area of the rectangle is 1500 square pixels.
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```
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@ -105,13 +166,13 @@ The issue with this method is evident in the signature of `area`:
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fn area(length: u32, width: u32) -> u32 {
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```
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The area function is supposed to calculate the area of one rectangle, but our
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function takes two arguments. The arguments are related, but that's not
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The `area` function is supposed to calculate the area of one rectangle, but our
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function takes two arguments. The arguments are related, but that’s not
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expressed anywhere in our program itself. It would be more readable and more
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manageable to group length and width together.
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We’ve already discussed one way we might do that in Chapter 3: tuples. Here’s a
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version of our program which uses tuples:
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We’ve already discussed one way we might do that in Chapter 3: tuples. Listing
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5-3 has a version of our program which uses tuples:
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Filename: src/main.rs
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@ -130,6 +191,10 @@ fn area(dimensions: (u32, u32)) -> u32 {
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}
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```
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<caption>
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Listing 5-3: Specifying the length and width of the rectangle with a tuple
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</caption>
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<!-- I will add ghosting & wingdings once we're in libreoffice /Carol -->
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In one way, this is a little better. Tuples let us add a bit of structure, and
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@ -144,18 +209,19 @@ we're in libreoffice /Carol -->
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dimensions.0 * dimensions.1
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```
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It doesn't matter if we mix up length and width for the area calculation, but
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It doesn’t matter if we mix up length and width for the area calculation, but
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if we were to draw the rectangle on the screen it would matter! We would have
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to remember that `length` was the tuple index `0` and `width` was the tuple
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index `1`. If someone else was to work on this code, they would have to figure
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this out and remember it as well. It would be easy to forget or mix these
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values up and cause errors, since we haven't conveyed the meaning of our data
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values up and cause errors, since we haven’t conveyed the meaning of our data
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in our code.
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### Refactoring with Structs: Adding More Meaning
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Here is where we bring in `struct`s. We can transform our tuple into a data
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type with a name for the whole as well as names for the parts:
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Here is where we bring in structs. We can transform our tuple into a data type
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with a name for the whole as well as names for the parts, as shown in Listing
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5-4:
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Filename: src/main.rs
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@ -179,17 +245,21 @@ fn area(rectangle: &Rectangle) -> u32 {
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}
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```
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<caption>
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Listing 5-4: Defining a `Rectangle` struct
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</caption>
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<!-- Will add ghosting & wingdings once we're in libreoffice /Carol -->
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Here we've defined a `struct` and given it the name `Rectangle`. Inside the
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`{}` we defined the fields to be `length` and `width`, both of which have type
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Here we’ve defined a struct and given it the name `Rectangle`. Inside the `{}`
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we defined the fields to be `length` and `width`, both of which have type
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`u32`. Then in `main`, we create a particular instance of a `Rectangle` that
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has a length of 50 and a width of 30.
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Our `area` function now takes one argument that we've named `rectangle` whose
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Our `area` function now takes one argument that we’ve named `rectangle` whose
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type is an immutable borrow of a struct `Rectangle` instance. As we covered in
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Chapter 4, we want to borrow the struct rather than take ownership of it so
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that `main` keeps its ownership and can continue using `rect1`, so that's why
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that `main` keeps its ownership and can continue using `rect1`, so that’s why
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we have the `&` in the function signature and at the call site.
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The `area` function accesses the `length` and `width` fields of the `Rectangle`
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@ -201,9 +271,9 @@ index values of `0` and `1`. This is a win for clarity.
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### Adding Useful Functionality with Derived Traits
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It'd be nice to be able to print out an instance of our `Rectangle` while we're
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debugging our program and see the values for all its fields. Let's try using
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the `println!` macro as we have been and see what happens:
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It’d be nice to be able to print out an instance of our `Rectangle` while we’re
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debugging our program and see the values for all its fields. Listing 5-5 tries
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using the `println!` macro as we have been:
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Filename: src/main.rs
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@ -220,10 +290,14 @@ fn main() {
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}
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```
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<caption>
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Listing 5-5: Attempting to print a `Rectangle` instance
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</caption>
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If we run this, we get an error with this core message:
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```bash
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error: the trait bound `Rectangle: std::fmt::Display` is not satisfied
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```text
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error[E0277]: the trait bound `Rectangle: std::fmt::Display` is not satisfied
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```
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The `println!` macro can do many kinds of formatting, and by default, `{}`
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@ -233,32 +307,32 @@ direct end-user consumption. The primitive types we’ve seen so far implement
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other primitive type to a user. But with structs, the way `println!` should
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format the output is less clear as there are more display possibilities: Do you
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want commas or not? Do you want to print the struct `{}`s? Should all the
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fields be shown? Because of this ambiguity, Rust doesn't try to guess what we
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fields be shown? Because of this ambiguity, Rust doesn’t try to guess what we
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want and structs do not have a provided implementation of `Display`.
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If we keep reading the errors, though, we'll find this helpful note:
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If we keep reading the errors, though, we’ll find this helpful note:
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```bash
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```text
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note: `Rectangle` cannot be formatted with the default formatter; try using
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`:?` instead if you are using a format string
|
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```
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Let's try it! The `println!` will now look like
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Let’s try it! The `println!` will now look like
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`println!("rect1 is {:?}", rect1);`. Putting the specifier `:?` inside
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the `{}` tells `println!` we want to use an output format called `Debug`.
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`Debug` is a trait that enables us to print out our struct in a way that is
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useful for developers so that we can see its value while we are debugging our
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code.
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Let's try running with this change and... drat. We still get an error:
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Let’s try running with this change and… drat. We still get an error:
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```bash
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```text
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error: the trait bound `Rectangle: std::fmt::Debug` is not satisfied
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```
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Again, though, the compliler has given us a helpful note!
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Again, though, the compiler has given us a helpful note!
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|
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```bash
|
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```text
|
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note: `Rectangle` cannot be formatted using `:?`; if it is defined in your
|
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crate, add `#[derive(Debug)]` or manually implement it
|
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```
|
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@ -266,7 +340,7 @@ crate, add `#[derive(Debug)]` or manually implement it
|
||||
Rust *does* include functionality to print out debugging information, but we
|
||||
have to explicitly opt-in to having that functionality be available for our
|
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struct. To do that, we add the annotation `#[derive(Debug)]` just before our
|
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struct definition. Now our program looks like this:
|
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struct definition, as shown in Listing 5-6:
|
||||
|
||||
```rust
|
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#[derive(Debug)]
|
||||
@ -282,43 +356,59 @@ fn main() {
|
||||
}
|
||||
```
|
||||
|
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At this point, if we run this program, we won't get any errors and we'll see the
|
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following output:
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<caption>
|
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Listing 5-6: Adding the annotation to derive the `Debug` trait and printing the
|
||||
`Rectangle` instance using debug formatting
|
||||
</caption>
|
||||
|
||||
```bash
|
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At this point, if we run this program, we won’t get any errors and we’ll see
|
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the following output:
|
||||
|
||||
```text
|
||||
rect1 is Rectangle { length: 50, width: 30 }
|
||||
```
|
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|
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Nice! It's not the prettiest output, but it shows the values of all the fields
|
||||
for this instance, which would definitely help during debugging.
|
||||
Nice! It’s not the prettiest output, but it shows the values of all the fields
|
||||
for this instance, which would definitely help during debugging. If we want
|
||||
output that is a bit prettier and easier to read, which can be helpful with
|
||||
larger structs, we can use `{:#?}` in place of `{:?}` in the `println!` string.
|
||||
If we use the pretty debug style in this example, the output will look like:
|
||||
|
||||
```
|
||||
rect1 is Rectangle {
|
||||
length: 50,
|
||||
width: 30
|
||||
}
|
||||
```
|
||||
|
||||
There are a number of traits Rust has provided for us to use with the `derive`
|
||||
annotation that can add useful behavior to our custom types. Those traits and
|
||||
their behaviors are listed in Appendix XX. We'll be covering how to implement
|
||||
their behaviors are listed in Appendix C. We’ll be covering how to implement
|
||||
these traits with custom behavior, as well as creating your own traits, in
|
||||
Chapter 10.
|
||||
|
||||
Our `area` function is pretty specific-- it only computes the area of
|
||||
rectangles. It would be nice to tie this behavior together more closely with our
|
||||
`Rectangle` struct, since it's behavior that our `Rectangle` type has
|
||||
specifically. Let's now look at how we can continue to refactor this code by
|
||||
Our `area` function is pretty specific—it only computes the area of rectangles.
|
||||
It would be nice to tie this behavior together more closely with our
|
||||
`Rectangle` struct, since it’s behavior that our `Rectangle` type has
|
||||
specifically. Let’s now look at how we can continue to refactor this code by
|
||||
turning the `area` function into an `area` *method* defined on our `Rectangle`
|
||||
type.
|
||||
|
||||
## Method Syntax
|
||||
|
||||
*Methods* are similar to functions: they're declared with the `fn` keyword and
|
||||
*Methods* are similar to functions: they’re declared with the `fn` keyword and
|
||||
their name, they can take arguments and return values, and they contain some
|
||||
code that gets run when they're called from somewhere else. Methods are
|
||||
different from functions, however, because they're defined within the context
|
||||
code that gets run when they’re called from somewhere else. Methods are
|
||||
different from functions, however, because they’re defined within the context
|
||||
of a struct (or an enum or a trait object, which we will cover in Chapters 6
|
||||
and XX respectively), and their first argument is always `self`, which
|
||||
and 13, respectively), and their first argument is always `self`, which
|
||||
represents the instance of the struct that the method is being called on.
|
||||
|
||||
### Defining Methods
|
||||
|
||||
Let's change our `area` function that takes a `Rectangle` instance as an
|
||||
argument and instead make an `area` method defined on the `Rectangle` struct:
|
||||
Let’s change our `area` function that takes a `Rectangle` instance as an
|
||||
argument and instead make an `area` method defined on the `Rectangle` struct,
|
||||
as shown in Listing 5-7:
|
||||
|
||||
```rust
|
||||
#[derive(Debug)]
|
||||
@ -343,6 +433,10 @@ fn main() {
|
||||
}
|
||||
```
|
||||
|
||||
<caption>
|
||||
Listing 5-7: Defining an `area` method on the `Rectangle` struct
|
||||
</caption>
|
||||
|
||||
<!-- Will add ghosting and wingdings here in libreoffice /Carol -->
|
||||
|
||||
In order to make the function be defined within the context of `Rectangle`, we
|
||||
@ -351,42 +445,43 @@ function within the `impl` curly braces, and change the first (and in this
|
||||
case, only) argument to be `self` in the signature and everywhere within the
|
||||
body. Then in `main` where we called the `area` function and passed `rect1` as
|
||||
an argument, we can instead use *method syntax* to call the `area` method on
|
||||
our `Rectangle` instance.
|
||||
our `Rectangle` instance. Method syntax is taking an instance and adding a dot
|
||||
followed by the method name, parentheses, and any arguments.
|
||||
|
||||
In the signature for `area`, we get to use `&self` instead of `rectangle:
|
||||
&Rectangle` because Rust knows the type of `self` is `Rectangle` due to this
|
||||
method being inside the `impl Rectangle` context. Note we still need to have
|
||||
the `&` before `self`, just like we had `&Rectangle`. Methods can choose to
|
||||
take ownership of `self`, borrow `self` immutably as we've done here, or borrow
|
||||
take ownership of `self`, borrow `self` immutably as we’ve done here, or borrow
|
||||
`self` mutably, just like any other argument.
|
||||
|
||||
We've chosen `&self` here for the same reason we used `&Rectangle` in the
|
||||
function version: we don't want to take ownership, and we just want to be able
|
||||
We’ve chosen `&self` here for the same reason we used `&Rectangle` in the
|
||||
function version: we don’t want to take ownership, and we just want to be able
|
||||
to read the data in the struct, not write to it. If we wanted to be able to
|
||||
change the instance that we've called the method on as part of what the method
|
||||
does, we'd put `&mut self` as the first argument instead. Having a method that
|
||||
change the instance that we’ve called the method on as part of what the method
|
||||
does, we’d put `&mut self` as the first argument instead. Having a method that
|
||||
takes ownership of the instance by having just `self` as the first argument is
|
||||
rarer; this is usually used when the method transforms `self` into something
|
||||
else and we want to prevent the caller from using the original instance after
|
||||
the transformation.
|
||||
|
||||
The main benefit of using methods over functions, in addition to getting to use
|
||||
method syntax and not having to repeat the type of `self` in every method's
|
||||
signature, is for organization. We've put all the things we can do with an
|
||||
method syntax and not having to repeat the type of `self` in every method’s
|
||||
signature, is for organization. We’ve put all the things we can do with an
|
||||
instance of a type together in one `impl` block, rather than make future users
|
||||
of our code search for capabilities of `Rectangle` all over the place.
|
||||
|
||||
PROD: START BOX
|
||||
|
||||
#### Where's the `->` operator?
|
||||
### Where’s the `->` Operator?
|
||||
|
||||
In languages like C++, there are two different operators for calling methods:
|
||||
`.` if you're calling a method on the object directly, and `->` if you're
|
||||
`.` if you’re calling a method on the object directly, and `->` if you’re
|
||||
calling the method on a pointer to the object and thus need to dereference the
|
||||
pointer first. In other words, if `object` is a pointer, `object->something()`
|
||||
is like `(*object).something()`.
|
||||
|
||||
Rust doesn't have an equivalent to the `->` operator; instead, Rust has a
|
||||
Rust doesn’t have an equivalent to the `->` operator; instead, Rust has a
|
||||
feature called *automatic referencing and dereferencing*. Calling methods is
|
||||
one of the few places in Rust that has behavior like this.
|
||||
|
||||
@ -410,11 +505,11 @@ PROD: END BOX
|
||||
|
||||
### Methods with More Arguments
|
||||
|
||||
Let's practice some more with methods by implementing a second method on our
|
||||
`Rectangle` struct. This time, we'd like for an instance of `Rectangle` to take
|
||||
Let’s practice some more with methods by implementing a second method on our
|
||||
`Rectangle` struct. This time, we’d like for an instance of `Rectangle` to take
|
||||
another instance of `Rectangle` and return `true` if the second rectangle could
|
||||
fit completely within `self` and `false` if it would not. That is, if we run
|
||||
this code:
|
||||
the code in Listing 5-8, once we've defined the `can_hold` method:
|
||||
|
||||
```rust,ignore
|
||||
fn main() {
|
||||
@ -427,10 +522,14 @@ fn main() {
|
||||
}
|
||||
```
|
||||
|
||||
We want to see this output, since both of `rect2`'s dimensions are smaller than
|
||||
`rect1`'s, but `rect3` is wider than `rect1`:
|
||||
<caption>
|
||||
Listing 5-8: Demonstration of using the as-yet-unwritten `can_hold` method
|
||||
</caption>
|
||||
|
||||
```bash
|
||||
We want to see this output, since both of `rect2`’s dimensions are smaller than
|
||||
`rect1`’s, but `rect3` is wider than `rect1`:
|
||||
|
||||
```text
|
||||
Can rect1 hold rect2? true
|
||||
Can rect1 hold rect3? false
|
||||
```
|
||||
@ -441,11 +540,12 @@ of another `Rectangle` as an argument. We can tell what the type of the
|
||||
argument will be by looking at a call site: `rect1.can_hold(&rect2)` passes in
|
||||
`&rect2`, which is an immutable borrow to `rect2`, an instance of `Rectangle`.
|
||||
This makes sense, since we only need to read `rect2` (rather than write, which
|
||||
would mean we'd need a mutable borrow) and we want `main` to keep ownership of
|
||||
would mean we’d need a mutable borrow) and we want `main` to keep ownership of
|
||||
`rect2` so that we could use it again after calling this method. The return
|
||||
value of `can_hold` will be a boolean, and the implementation will check to see
|
||||
if `self`'s length and width are both greater than the length and width of the
|
||||
other `Rectagle`, respectively. Let's write that code!
|
||||
if `self`’s length and width are both greater than the length and width of the
|
||||
other `Rectangle`, respectively. Let’s add this new method to the `impl` block
|
||||
from Listing 5-7:
|
||||
|
||||
```
|
||||
impl Rectangle {
|
||||
@ -461,17 +561,17 @@ impl Rectangle {
|
||||
|
||||
<!-- Will add ghosting here in libreoffice /Carol -->
|
||||
|
||||
If we run this with the `main` from earlier, we will get our desired output!
|
||||
If we run this with the `main` from Listing 5-8, we will get our desired output!
|
||||
Methods can take multiple arguments that we add to the signature after the
|
||||
`self` parameter, and those arguments work just like arguments in functions do.
|
||||
|
||||
### Associated Functions
|
||||
|
||||
One more useful feature of `impl` blocks: we're allowed to define functions
|
||||
within `impl` blocks that *don't* take `self` as a parameter. These are called
|
||||
*associated functions*, since they're associated with the struct. They're still
|
||||
functions though, not methods, since they don't have an instance of the struct
|
||||
to work with. You've already used an associated function: `String::from`.
|
||||
One more useful feature of `impl` blocks: we’re allowed to define functions
|
||||
within `impl` blocks that *don’t* take `self` as a parameter. These are called
|
||||
*associated functions*, since they’re associated with the struct. They’re still
|
||||
functions though, not methods, since they don’t have an instance of the struct
|
||||
to work with. You’ve already used an associated function: `String::from`.
|
||||
|
||||
Associated functions are often used for constructors that will return a new
|
||||
instance of the struct. For example, we could provide an associated function
|
||||
@ -488,9 +588,9 @@ impl Rectangle {
|
||||
```
|
||||
|
||||
To call this associated function, we use the `::` syntax with the struct name:
|
||||
`let sq = Rectange::square(3);`, for example. It's kind of this function is
|
||||
namespaced by the struct: the `::` syntax is used for both associated functions
|
||||
and namespaces created by modules, which we'll learn about in Chapter 7.
|
||||
`let sq = Rectange::square(3);`, for example. This function is namespaced by
|
||||
the struct: the `::` syntax is used for both associated functions and
|
||||
namespaces created by modules, which we’ll learn about in Chapter 7.
|
||||
|
||||
## Summary
|
||||
|
||||
@ -501,5 +601,5 @@ instances of our structs have, and associated functions let us namespace
|
||||
functionality that is particular to our struct without having an instance
|
||||
available.
|
||||
|
||||
Structs aren't the only way we can create custom types, though; let's turn to
|
||||
Structs aren’t the only way we can create custom types, though; let’s turn to
|
||||
the `enum` feature of Rust and add another tool to our toolbox.
|
||||
|
BIN
nostarch/odt/chapter05.odt
Normal file
BIN
nostarch/odt/chapter05.odt
Normal file
Binary file not shown.
@ -2,26 +2,27 @@
|
||||
|
||||
A `struct`, short for *structure*, is a custom data type that lets us name and
|
||||
package together multiple related values that make up a meaningful group. If
|
||||
you come from an object-oriented language, a `struct` is like an object's data
|
||||
attributes. In the next section of this chapter, we'll talk about how to define
|
||||
you come from an object-oriented language, a `struct` is like an object’s data
|
||||
attributes. In the next section of this chapter, we’ll talk about how to define
|
||||
methods on our structs; methods are how you specify the *behavior* that goes
|
||||
along with a struct's data. The `struct` and `enum` (that we will talk about in
|
||||
along with a struct’s data. The `struct` and `enum` (that we will talk about in
|
||||
Chapter 6) concepts are the building blocks for creating new types in your
|
||||
program's domain in order to take full advantage of Rust's compile-time type
|
||||
program’s domain in order to take full advantage of Rust’s compile-time type
|
||||
checking.
|
||||
|
||||
One way of thinking about structs is that they are similar to tuples, which we
|
||||
talked about in Chapter 3. Like tuples, the pieces of a struct can be of different
|
||||
types. Unlike tuples, we name each piece of data so that it's clearer what the
|
||||
values mean. Structs are more flexible as a result of these names: we don't
|
||||
talked about in Chapter 3. Like tuples, the pieces of a struct can be different
|
||||
types. Unlike tuples, we name each piece of data so that it’s clearer what the
|
||||
values mean. Structs are more flexible as a result of these names: we don’t
|
||||
have to rely on the order of the data to specify or access the values of an
|
||||
instance.
|
||||
|
||||
To define a struct, we enter the keyword `struct` and give the whole struct a
|
||||
name. A struct's name should describe what the significance is of these pieces
|
||||
name. A struct’s name should describe what the significance is of these pieces
|
||||
of data being grouped together. Then, inside curly braces, we define the names
|
||||
of the pieces of data, which we call *fields*, and specify each field's type.
|
||||
For example, a struct to store information about a user account might look like:
|
||||
of the pieces of data, which we call *fields*, and specify each field’s type.
|
||||
For example, Listing 5-1 shows a struct to store information about a user
|
||||
account:
|
||||
|
||||
```rust
|
||||
struct User {
|
||||
@ -32,15 +33,19 @@ struct User {
|
||||
}
|
||||
```
|
||||
|
||||
To use a struct, we create an *instance* of that struct by specifying concrete
|
||||
values for each of the fields. Creating an instance is done by declaring a
|
||||
variable with `let`, stating the name of the struct, then curly braces with
|
||||
`key: value` pairs inside it where the keys are the names of the fields and the
|
||||
values are the data we want to store in those fields. The fields don't have to
|
||||
be specified in the same order in which the struct declared them. In other
|
||||
words, the struct definition is like a general template for the type, and
|
||||
instances fill in that template with particular data to create values of the
|
||||
type. For example, we can declare a particular user like this:
|
||||
<caption>
|
||||
Listing 5-1: A `User` struct definition
|
||||
</caption>
|
||||
|
||||
To use a struct once we've defined it, we create an *instance* of that struct
|
||||
by specifying concrete values for each of the fields. Creating an instance is
|
||||
done by stating the name of the struct, then curly braces with `key: value`
|
||||
pairs inside it where the keys are the names of the fields and the values are
|
||||
the data we want to store in those fields. The fields don’t have to be
|
||||
specified in the same order in which the struct declared them. In other words,
|
||||
the struct definition is like a general template for the type, and instances
|
||||
fill in that template with particular data to create values of the type. For
|
||||
example, we can declare a particular user like this:
|
||||
|
||||
```rust
|
||||
# struct User {
|
||||
@ -59,18 +64,69 @@ let user1 = User {
|
||||
```
|
||||
|
||||
To get a particular value out of a struct, we can use dot notation. If we
|
||||
wanted just this user's email address, we can say `user1.email`.
|
||||
wanted just this user’s email address, we can say `user1.email`.
|
||||
|
||||
## Ownership of Struct Data
|
||||
|
||||
In the `User` struct definition in Listing 5-1, we used the owned `String` type
|
||||
rather than the `&str` string slice type. This is a deliberate choice because
|
||||
we want instances of this struct to own all of its data and be valid for as
|
||||
long as the entire struct is valid.
|
||||
|
||||
It is possible for structs to store references to data owned by something else,
|
||||
but to do so requires the use of *lifetimes*, a feature of Rust that we'll
|
||||
discuss in Chapter 10. Lifetimes ensure that the data a struct references is
|
||||
valid for as long as the struct is. If you try to store a reference in a struct
|
||||
without specifying lifetimes, like this:
|
||||
|
||||
```rust,ignore
|
||||
struct User {
|
||||
username: &str,
|
||||
email: &str,
|
||||
sign_in_count: u64,
|
||||
active: bool,
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let user1 = User {
|
||||
email: "someone@example.com",
|
||||
username: "someusername123",
|
||||
active: true,
|
||||
sign_in_count: 1,
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
The compiler will complain that it needs lifetime specifiers:
|
||||
|
||||
```text
|
||||
error[E0106]: missing lifetime specifier
|
||||
-->
|
||||
|
|
||||
2 | username: &str,
|
||||
| ^ expected lifetime parameter
|
||||
|
||||
error[E0106]: missing lifetime specifier
|
||||
-->
|
||||
|
|
||||
3 | email: &str,
|
||||
| ^ expected lifetime parameter
|
||||
```
|
||||
|
||||
We will talk about how to fix these in order to store references in structs in
|
||||
Chapter 10, but for now, fix errors like these by switching to owned types like
|
||||
`String` instead of references like `&str`.
|
||||
|
||||
## An Example Program
|
||||
|
||||
To understand when we might want to use structs, let’s write a program that
|
||||
calculates the area of a rectangle. We’ll start off with single variables, then
|
||||
refactor our program until we're using `struct`s instead.
|
||||
refactor our program until we’re using structs instead.
|
||||
|
||||
Let’s make a new binary project with Cargo called *rectangles* that will take
|
||||
the length and width of a rectangle specified in pixels and will calculate the
|
||||
area of the rectangle. Here’s a short program that has one way of doing just
|
||||
that to put into our project's *src/main.rs*:
|
||||
area of the rectangle. Listing 5-2 has a short program with one way of doing
|
||||
just that in our project’s *src/main.rs*:
|
||||
|
||||
<span class="filename">Filename: src/main.rs</span>
|
||||
|
||||
@ -90,7 +146,12 @@ fn area(length: u32, width: u32) -> u32 {
|
||||
}
|
||||
```
|
||||
|
||||
Let's try running this program with `cargo run`:
|
||||
<caption>
|
||||
Listing 5-2: Calculating the area of a rectangle specified by its length and
|
||||
width in separate variables
|
||||
</caption>
|
||||
|
||||
Let’s try running this program with `cargo run`:
|
||||
|
||||
```text
|
||||
The area of the rectangle is 1500 square pixels.
|
||||
@ -109,13 +170,13 @@ The issue with this method is evident in the signature of `area`:
|
||||
fn area(length: u32, width: u32) -> u32 {
|
||||
```
|
||||
|
||||
The area function is supposed to calculate the area of one rectangle, but our
|
||||
function takes two arguments. The arguments are related, but that's not
|
||||
The `area` function is supposed to calculate the area of one rectangle, but our
|
||||
function takes two arguments. The arguments are related, but that’s not
|
||||
expressed anywhere in our program itself. It would be more readable and more
|
||||
manageable to group length and width together.
|
||||
|
||||
We’ve already discussed one way we might do that in Chapter 3: tuples. Here’s a
|
||||
version of our program which uses tuples:
|
||||
We’ve already discussed one way we might do that in Chapter 3: tuples. Listing
|
||||
5-3 has a version of our program which uses tuples:
|
||||
|
||||
<span class="filename">Filename: src/main.rs</span>
|
||||
|
||||
@ -134,6 +195,10 @@ fn area(dimensions: (u32, u32)) -> u32 {
|
||||
}
|
||||
```
|
||||
|
||||
<caption>
|
||||
Listing 5-3: Specifying the length and width of the rectangle with a tuple
|
||||
</caption>
|
||||
|
||||
<!-- I will add ghosting & wingdings once we're in libreoffice /Carol -->
|
||||
|
||||
In one way, this is a little better. Tuples let us add a bit of structure, and
|
||||
@ -148,18 +213,19 @@ we're in libreoffice /Carol -->
|
||||
dimensions.0 * dimensions.1
|
||||
```
|
||||
|
||||
It doesn't matter if we mix up length and width for the area calculation, but
|
||||
It doesn’t matter if we mix up length and width for the area calculation, but
|
||||
if we were to draw the rectangle on the screen it would matter! We would have
|
||||
to remember that `length` was the tuple index `0` and `width` was the tuple
|
||||
index `1`. If someone else was to work on this code, they would have to figure
|
||||
this out and remember it as well. It would be easy to forget or mix these
|
||||
values up and cause errors, since we haven't conveyed the meaning of our data
|
||||
values up and cause errors, since we haven’t conveyed the meaning of our data
|
||||
in our code.
|
||||
|
||||
### Refactoring with Structs: Adding More Meaning
|
||||
|
||||
Here is where we bring in `struct`s. We can transform our tuple into a data
|
||||
type with a name for the whole as well as names for the parts:
|
||||
Here is where we bring in structs. We can transform our tuple into a data type
|
||||
with a name for the whole as well as names for the parts, as shown in Listing
|
||||
5-4:
|
||||
|
||||
<span class="filename">Filename: src/main.rs</span>
|
||||
|
||||
@ -183,17 +249,21 @@ fn area(rectangle: &Rectangle) -> u32 {
|
||||
}
|
||||
```
|
||||
|
||||
<caption>
|
||||
Listing 5-4: Defining a `Rectangle` struct
|
||||
</caption>
|
||||
|
||||
<!-- Will add ghosting & wingdings once we're in libreoffice /Carol -->
|
||||
|
||||
Here we've defined a `struct` and given it the name `Rectangle`. Inside the
|
||||
`{}` we defined the fields to be `length` and `width`, both of which have type
|
||||
Here we’ve defined a struct and given it the name `Rectangle`. Inside the `{}`
|
||||
we defined the fields to be `length` and `width`, both of which have type
|
||||
`u32`. Then in `main`, we create a particular instance of a `Rectangle` that
|
||||
has a length of 50 and a width of 30.
|
||||
|
||||
Our `area` function now takes one argument that we've named `rectangle` whose
|
||||
Our `area` function now takes one argument that we’ve named `rectangle` whose
|
||||
type is an immutable borrow of a struct `Rectangle` instance. As we covered in
|
||||
Chapter 4, we want to borrow the struct rather than take ownership of it so
|
||||
that `main` keeps its ownership and can continue using `rect1`, so that's why
|
||||
that `main` keeps its ownership and can continue using `rect1`, so that’s why
|
||||
we have the `&` in the function signature and at the call site.
|
||||
|
||||
The `area` function accesses the `length` and `width` fields of the `Rectangle`
|
||||
@ -205,9 +275,9 @@ index values of `0` and `1`. This is a win for clarity.
|
||||
|
||||
### Adding Useful Functionality with Derived Traits
|
||||
|
||||
It'd be nice to be able to print out an instance of our `Rectangle` while we're
|
||||
debugging our program and see the values for all its fields. Let's try using
|
||||
the `println!` macro as we have been and see what happens:
|
||||
It’d be nice to be able to print out an instance of our `Rectangle` while we’re
|
||||
debugging our program and see the values for all its fields. Listing 5-5 tries
|
||||
using the `println!` macro as we have been:
|
||||
|
||||
<span class="filename">Filename: src/main.rs</span>
|
||||
|
||||
@ -224,10 +294,14 @@ fn main() {
|
||||
}
|
||||
```
|
||||
|
||||
<caption>
|
||||
Listing 5-5: Attempting to print a `Rectangle` instance
|
||||
</caption>
|
||||
|
||||
If we run this, we get an error with this core message:
|
||||
|
||||
```text
|
||||
error: the trait bound `Rectangle: std::fmt::Display` is not satisfied
|
||||
error[E0277]: the trait bound `Rectangle: std::fmt::Display` is not satisfied
|
||||
```
|
||||
|
||||
The `println!` macro can do many kinds of formatting, and by default, `{}`
|
||||
@ -237,24 +311,24 @@ direct end-user consumption. The primitive types we’ve seen so far implement
|
||||
other primitive type to a user. But with structs, the way `println!` should
|
||||
format the output is less clear as there are more display possibilities: Do you
|
||||
want commas or not? Do you want to print the struct `{}`s? Should all the
|
||||
fields be shown? Because of this ambiguity, Rust doesn't try to guess what we
|
||||
fields be shown? Because of this ambiguity, Rust doesn’t try to guess what we
|
||||
want and structs do not have a provided implementation of `Display`.
|
||||
|
||||
If we keep reading the errors, though, we'll find this helpful note:
|
||||
If we keep reading the errors, though, we’ll find this helpful note:
|
||||
|
||||
```text
|
||||
note: `Rectangle` cannot be formatted with the default formatter; try using
|
||||
`:?` instead if you are using a format string
|
||||
```
|
||||
|
||||
Let's try it! The `println!` will now look like
|
||||
Let’s try it! The `println!` will now look like
|
||||
`println!("rect1 is {:?}", rect1);`. Putting the specifier `:?` inside
|
||||
the `{}` tells `println!` we want to use an output format called `Debug`.
|
||||
`Debug` is a trait that enables us to print out our struct in a way that is
|
||||
useful for developers so that we can see its value while we are debugging our
|
||||
code.
|
||||
|
||||
Let's try running with this change and... drat. We still get an error:
|
||||
Let’s try running with this change and… drat. We still get an error:
|
||||
|
||||
```text
|
||||
error: the trait bound `Rectangle: std::fmt::Debug` is not satisfied
|
||||
@ -270,7 +344,7 @@ crate, add `#[derive(Debug)]` or manually implement it
|
||||
Rust *does* include functionality to print out debugging information, but we
|
||||
have to explicitly opt-in to having that functionality be available for our
|
||||
struct. To do that, we add the annotation `#[derive(Debug)]` just before our
|
||||
struct definition. Now our program looks like this:
|
||||
struct definition, as shown in Listing 5-6. Now our program looks like this:
|
||||
|
||||
```rust
|
||||
#[derive(Debug)]
|
||||
@ -286,25 +360,40 @@ fn main() {
|
||||
}
|
||||
```
|
||||
|
||||
At this point, if we run this program, we won't get any errors and we'll see the
|
||||
following output:
|
||||
<caption>
|
||||
Listing 5-6: Adding the annotation to derive the `Debug` trait and printing the
|
||||
`Rectangle` instance using debug formatting
|
||||
</caption>
|
||||
|
||||
At this point, if we run this program, we won’t get any errors and we’ll see
|
||||
the following output:
|
||||
|
||||
```text
|
||||
rect1 is Rectangle { length: 50, width: 30 }
|
||||
```
|
||||
|
||||
Nice! It's not the prettiest output, but it shows the values of all the fields
|
||||
for this instance, which would definitely help during debugging.
|
||||
Nice! It’s not the prettiest output, but it shows the values of all the fields
|
||||
for this instance, which would definitely help during debugging. If we want
|
||||
output that is a bit prettier and easier to read, which can be helpful with
|
||||
larger structs, we can use `{:#?}` in place of `{:?}` in the `println!` string.
|
||||
If we use the pretty debug style in this example, the output will look like:
|
||||
|
||||
```text
|
||||
rect1 is Rectangle {
|
||||
length: 50,
|
||||
width: 30
|
||||
}
|
||||
```
|
||||
|
||||
There are a number of traits Rust has provided for us to use with the `derive`
|
||||
annotation that can add useful behavior to our custom types. Those traits and
|
||||
their behaviors are listed in Appendix XX. We'll be covering how to implement
|
||||
their behaviors are listed in Appendix C. We’ll be covering how to implement
|
||||
these traits with custom behavior, as well as creating your own traits, in
|
||||
Chapter 10.
|
||||
|
||||
Our `area` function is pretty specific-- it only computes the area of
|
||||
rectangles. It would be nice to tie this behavior together more closely with our
|
||||
`Rectangle` struct, since it's behavior that our `Rectangle` type has
|
||||
specifically. Let's now look at how we can continue to refactor this code by
|
||||
Our `area` function is pretty specific—it only computes the area of rectangles.
|
||||
It would be nice to tie this behavior together more closely with our
|
||||
`Rectangle` struct, since it’s behavior that our `Rectangle` type has
|
||||
specifically. Let’s now look at how we can continue to refactor this code by
|
||||
turning the `area` function into an `area` *method* defined on our `Rectangle`
|
||||
type.
|
||||
|
@ -1,17 +1,18 @@
|
||||
## Method Syntax
|
||||
|
||||
*Methods* are similar to functions: they're declared with the `fn` keyword and
|
||||
*Methods* are similar to functions: they’re declared with the `fn` keyword and
|
||||
their name, they can take arguments and return values, and they contain some
|
||||
code that gets run when they're called from somewhere else. Methods are
|
||||
different from functions, however, because they're defined within the context
|
||||
code that gets run when they’re called from somewhere else. Methods are
|
||||
different from functions, however, because they’re defined within the context
|
||||
of a struct (or an enum or a trait object, which we will cover in Chapters 6
|
||||
and 23 respectively), and their first argument is always `self`, which
|
||||
and 13, respectively), and their first argument is always `self`, which
|
||||
represents the instance of the struct that the method is being called on.
|
||||
|
||||
### Defining Methods
|
||||
|
||||
Let's change our `area` function that takes a `Rectangle` instance as an
|
||||
argument and instead make an `area` method defined on the `Rectangle` struct:
|
||||
Let’s change our `area` function that takes a `Rectangle` instance as an
|
||||
argument and instead make an `area` method defined on the `Rectangle` struct,
|
||||
as shown in Listing 5-7:
|
||||
|
||||
```rust
|
||||
#[derive(Debug)]
|
||||
@ -36,6 +37,10 @@ fn main() {
|
||||
}
|
||||
```
|
||||
|
||||
<caption>
|
||||
Listing 5-7: Defining an `area` method on the `Rectangle` struct
|
||||
</caption>
|
||||
|
||||
<!-- Will add ghosting and wingdings here in libreoffice /Carol -->
|
||||
|
||||
In order to make the function be defined within the context of `Rectangle`, we
|
||||
@ -44,42 +49,43 @@ function within the `impl` curly braces, and change the first (and in this
|
||||
case, only) argument to be `self` in the signature and everywhere within the
|
||||
body. Then in `main` where we called the `area` function and passed `rect1` as
|
||||
an argument, we can instead use *method syntax* to call the `area` method on
|
||||
our `Rectangle` instance.
|
||||
our `Rectangle` instance. Method syntax is taking an instance and adding a dot
|
||||
followed by the method name, parentheses, and any arguments.
|
||||
|
||||
In the signature for `area`, we get to use `&self` instead of `rectangle:
|
||||
&Rectangle` because Rust knows the type of `self` is `Rectangle` due to this
|
||||
method being inside the `impl Rectangle` context. Note we still need to have
|
||||
the `&` before `self`, just like we had `&Rectangle`. Methods can choose to
|
||||
take ownership of `self`, borrow `self` immutably as we've done here, or borrow
|
||||
take ownership of `self`, borrow `self` immutably as we’ve done here, or borrow
|
||||
`self` mutably, just like any other argument.
|
||||
|
||||
We've chosen `&self` here for the same reason we used `&Rectangle` in the
|
||||
function version: we don't want to take ownership, and we just want to be able
|
||||
We’ve chosen `&self` here for the same reason we used `&Rectangle` in the
|
||||
function version: we don’t want to take ownership, and we just want to be able
|
||||
to read the data in the struct, not write to it. If we wanted to be able to
|
||||
change the instance that we've called the method on as part of what the method
|
||||
does, we'd put `&mut self` as the first argument instead. Having a method that
|
||||
change the instance that we’ve called the method on as part of what the method
|
||||
does, we’d put `&mut self` as the first argument instead. Having a method that
|
||||
takes ownership of the instance by having just `self` as the first argument is
|
||||
rarer; this is usually used when the method transforms `self` into something
|
||||
else and we want to prevent the caller from using the original instance after
|
||||
the transformation.
|
||||
|
||||
The main benefit of using methods over functions, in addition to getting to use
|
||||
method syntax and not having to repeat the type of `self` in every method's
|
||||
signature, is for organization. We've put all the things we can do with an
|
||||
method syntax and not having to repeat the type of `self` in every method’s
|
||||
signature, is for organization. We’ve put all the things we can do with an
|
||||
instance of a type together in one `impl` block, rather than make future users
|
||||
of our code search for capabilities of `Rectangle` all over the place.
|
||||
|
||||
<!-- PROD: START BOX -->
|
||||
|
||||
> #### Where's the `->` operator?
|
||||
> ### Where’s the `->` operator?
|
||||
>
|
||||
> In languages like C++, there are two different operators for calling methods:
|
||||
> `.` if you're calling a method on the object directly, and `->` if you're
|
||||
> `.` if you’re calling a method on the object directly, and `->` if you’re
|
||||
> calling the method on a pointer to the object and thus need to dereference the
|
||||
> pointer first. In other words, if `object` is a pointer, `object->something()`
|
||||
> is like `(*object).something()`.
|
||||
>
|
||||
> Rust doesn't have an equivalent to the `->` operator; instead, Rust has a
|
||||
> Rust doesn’t have an equivalent to the `->` operator; instead, Rust has a
|
||||
> feature called *automatic referencing and dereferencing*. Calling methods is
|
||||
> one of the few places in Rust that has behavior like this.
|
||||
>
|
||||
@ -119,11 +125,11 @@ of our code search for capabilities of `Rectangle` all over the place.
|
||||
|
||||
### Methods with More Arguments
|
||||
|
||||
Let's practice some more with methods by implementing a second method on our
|
||||
`Rectangle` struct. This time, we'd like for an instance of `Rectangle` to take
|
||||
Let’s practice some more with methods by implementing a second method on our
|
||||
`Rectangle` struct. This time, we’d like for an instance of `Rectangle` to take
|
||||
another instance of `Rectangle` and return `true` if the second rectangle could
|
||||
fit completely within `self` and `false` if it would not. That is, if we run
|
||||
this code:
|
||||
the code in Listing 5-8, once we've defined the `can_hold` method:
|
||||
|
||||
```rust,ignore
|
||||
fn main() {
|
||||
@ -136,8 +142,12 @@ fn main() {
|
||||
}
|
||||
```
|
||||
|
||||
We want to see this output, since both of `rect2`'s dimensions are smaller than
|
||||
`rect1`'s, but `rect3` is wider than `rect1`:
|
||||
<caption>
|
||||
Listing 5-8: Demonstration of using the as-yet-unwritten `can_hold` method
|
||||
</caption>
|
||||
|
||||
We want to see this output, since both of `rect2`’s dimensions are smaller than
|
||||
`rect1`’s, but `rect3` is wider than `rect1`:
|
||||
|
||||
```text
|
||||
Can rect1 hold rect2? true
|
||||
@ -150,11 +160,12 @@ of another `Rectangle` as an argument. We can tell what the type of the
|
||||
argument will be by looking at a call site: `rect1.can_hold(&rect2)` passes in
|
||||
`&rect2`, which is an immutable borrow to `rect2`, an instance of `Rectangle`.
|
||||
This makes sense, since we only need to read `rect2` (rather than write, which
|
||||
would mean we'd need a mutable borrow) and we want `main` to keep ownership of
|
||||
would mean we’d need a mutable borrow) and we want `main` to keep ownership of
|
||||
`rect2` so that we could use it again after calling this method. The return
|
||||
value of `can_hold` will be a boolean, and the implementation will check to see
|
||||
if `self`'s length and width are both greater than the length and width of the
|
||||
other `Rectangle`, respectively. Let's write that code!
|
||||
if `self`’s length and width are both greater than the length and width of the
|
||||
other `Rectangle`, respectively. Let’s add this new method to the `impl` block
|
||||
from Listing 5-7:
|
||||
|
||||
```rust
|
||||
# #[derive(Debug)]
|
||||
@ -176,17 +187,17 @@ impl Rectangle {
|
||||
|
||||
<!-- Will add ghosting here in libreoffice /Carol -->
|
||||
|
||||
If we run this with the `main` from earlier, we will get our desired output!
|
||||
If we run this with the `main` from Listing 5-8, we will get our desired output!
|
||||
Methods can take multiple arguments that we add to the signature after the
|
||||
`self` parameter, and those arguments work just like arguments in functions do.
|
||||
|
||||
### Associated Functions
|
||||
|
||||
One more useful feature of `impl` blocks: we're allowed to define functions
|
||||
within `impl` blocks that *don't* take `self` as a parameter. These are called
|
||||
*associated functions*, since they're associated with the struct. They're still
|
||||
functions though, not methods, since they don't have an instance of the struct
|
||||
to work with. You've already used an associated function: `String::from`.
|
||||
One more useful feature of `impl` blocks: we’re allowed to define functions
|
||||
within `impl` blocks that *don’t* take `self` as a parameter. These are called
|
||||
*associated functions*, since they’re associated with the struct. They’re still
|
||||
functions though, not methods, since they don’t have an instance of the struct
|
||||
to work with. You’ve already used an associated function: `String::from`.
|
||||
|
||||
Associated functions are often used for constructors that will return a new
|
||||
instance of the struct. For example, we could provide an associated function
|
||||
@ -209,9 +220,9 @@ impl Rectangle {
|
||||
```
|
||||
|
||||
To call this associated function, we use the `::` syntax with the struct name:
|
||||
`let sq = Rectange::square(3);`, for example. It's kind of like this function is
|
||||
namespaced by the struct: the `::` syntax is used for both associated functions
|
||||
and namespaces created by modules, which we'll learn about in Chapter 7.
|
||||
`let sq = Rectange::square(3);`, for example. This function is namespaced by
|
||||
the struct: the `::` syntax is used for both associated functions and
|
||||
namespaces created by modules, which we’ll learn about in Chapter 7.
|
||||
|
||||
## Summary
|
||||
|
||||
@ -222,5 +233,5 @@ instances of our structs have, and associated functions let us namespace
|
||||
functionality that is particular to our struct without having an instance
|
||||
available.
|
||||
|
||||
Structs aren't the only way we can create custom types, though; let's turn to
|
||||
Structs aren’t the only way we can create custom types, though; let’s turn to
|
||||
the `enum` feature of Rust and add another tool to our toolbox.
|
||||
|
Loading…
Reference in New Issue
Block a user