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时间片优化·其一 提升单位时间收益
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资产和被动收入·其一 获得资产
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资产和被动收入·其二 创造资产
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资产和被动收入·其三 资产的量化评估
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销售时间片的方式
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适合程序员创造的资产·付费课程
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适合程序员创造的资产·订阅式软件和服务
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适合程序员创造的资产·应用市场卖付费软件
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后记
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<!-- Title -->
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<h1>
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<a href="." >资产和被动收入·其三 资产的量化评估</a>
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<h1 id="资产和被动收入·其三-资产的量化评估">资产和被动收入·其三 资产的量化评估</h1>
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<p>我们也可以更为量化的来给资产定一个评估标准。</p>
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<p>确定好要考察的几个方面,每个方面做一个满分为5分的评分,对每一项评分就可以得到一个多边形,从而一目了然的看到各个资产的状况。</p>
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<p>这个标准因人而异,这里分享一下,我用得比较多的几个标准。</p>
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<h2 id="投入">投入</h2>
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<p><img src="https://theseven.ftqq.com/20200407170730.png" alt=""></p>
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<p>项目的一般投入都是三项:「人」、「钱」、「时间」。</p>
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<p>「人」和「时间」不多说,通常就是我们自己和挤出来的那点时间了。</p>
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<p>「钱」方面,我们也需要一点启动资金,但<strong>不用花大钱去购买各种固定资产。这也是我们这个行业能自己动手创造资产的一个重要原因</strong>。尤其是现在,云计算已经普及了。即使是很大访问量的网站,我们直接租用云服务,按用量付费.省钱又省心。我大学刚毕业的时候,要是做大点的网站,还要自己去买服务器,自己扛去机房托管。现在只需要点点鼠标就能买到一堆 vps ,其实是蛮幸福的。</p>
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<p>这里要提醒大家的是,一定不要忘记维护成本。</p>
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<p>我们卖时间片的时候,活干完就完了,钱就拿到手了。</p>
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<p>但是在自己创造资产的时候,资产的每个细节基本都自己来 cover 的,所以<strong>维护成本一定要算进去</strong>。</p>
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<p>维护成本往往不是那么显而易见。比如说吧,其实在线课程也是有维护成本的。很多想要做课但没有做课的同学和我交流,都觉得课程是一个非常好的商品。他们说,「你看,做一个课只要三到六个月,然后就可以放到那里收钱了。每年那么多的毕业生,这一届卖完了接着卖下一届」,听起来简直是躺着挣钱。</p>
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<p>但理想是美好的,现实是骨感的。咱们计算机类的课过时是非常快的,前端课甚至还没做完上架,框架就又发大版本了。</p>
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<p>上架以后,如果你的课做得好,只要一上排行榜,很快就会有人把你的课的大纲抄一遍,然后以更便宜的价格来销售。</p>
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<p><img src="https://theseven.ftqq.com/20200407170709.png" alt=""></p>
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<p>这还是合法范围以内的竞争,那更惨一点的是直接把你的课盗版了,在淘宝闲鱼朋友圈微信群里面,几块钱卖一套。本来以为这个课每一年都可以给你带来收益,但事实上的情况是,一旦被盗版以后,销量就从悬崖边直接跳下去,落入一个不见底的深渊。</p>
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<h2 id="产出">产出</h2>
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<p><img src="https://theseven.ftqq.com/20200407170841.png" alt=""></p>
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<p>在评估产出的时候,可以分为「一次性的回报」和「周期性的回报」。</p>
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<p>一次性回报,比如我们给人家做技术顾问。可能就是在周三拿到一个邮件介绍说是什么样的一个需求,有什么问题要解答。我们花上2~3个小时来准备,那在周末约一个时间,面谈一个小时,把之前准备的内容聊清楚,聊完了以后,回报就拿到手了。这就是一次性回报。</p>
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<p>周期性回报,比如说我们在掘金上写了一个小册,那只要有人在购买,我们就会不停的有收益,这种收入一般按月结,所以每次看起来没多少,但加起来还是挺多的。我之前算了一下,发现<strong>在我创造的各种资产中,掘金小册的投入产出率是最高的</strong>。</p>
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<h2 id="持续性">持续性</h2>
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<p><img src="https://theseven.ftqq.com/20200407171408.png" alt=""></p>
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<p>持续性是我以前忽略掉的一个东西,后来被我追加上来。这其实是一个非常浅显的道理,<strong>一个资产放在那个地方,它不可能一直就持续地挣钱</strong>。就像电池光用不充电的话,总会有用光的一天(别和我提太阳能电池)。</p>
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<p>这是因为我们创造这个资产的时候,它是面对一个市场需求的。而这个需求本身它会随时间变动。绝大部分的情况下,需求和我们提供的解决方案之间的契合度,会随着时间越来越差。最后就会变成要么我们又要花成本去维护它,把它从偏差的地方给拉回来,重新覆盖到需求上面。把用户的满意度、用户的体验、市场的趋势给重新考虑进去,让我们资产的生命期变得更长。</p>
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<p>或者我们就不去管它,让它慢慢地随着时间去消亡。对于不同的资产来讲,它只是过程的快慢会不一样,但整体来讲,都是会有这么一个过程的。</p>
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<h2 id="风险">风险</h2>
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<p><img src="https://theseven.ftqq.com/20200407171237.png" alt=""></p>
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<p>程序员创造产品最大的风险是「<strong>没人用</strong>」,因为虽然大部分科班出身的程序员都学过需求分析,但仍然各种喜欢拿着锤子找钉子。</p>
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<p>当然,这对于没有做过独立开发或者自己产品的同学来讲,是一个必经的阶段。所以早期项目的风险都会非常高的,但这并不是说风险高我们就不做了,我们可以相对的调低投入,原来要投入三个月上线的产品,可以花三天做个MVP上线,测试到需求以后,再继续加码。这样也能慢慢的获取到一个平衡点。</p>
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<h2 id="门槛">门槛</h2>
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<p><img src="https://theseven.ftqq.com/20200407171515.png" alt=""></p>
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<p>最后我加了一个评估标准叫做门槛。因为「副业」的关系,我们的各项资源都是受限的,这个评估标准体现了受限情况下创造资产的难度。</p>
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